<!--quoteo(post=1758523:date=Mar 10 2010, 04:44 AM:name=ryanericw)--><div class='quotetop'>QUOTE (ryanericw @ Mar 10 2010, 04:44 AM) <a href="index.php?act=findpost&pid=1758523"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We definitely need skill based movements as that was one of the main things that kept the game interesting and fast paced. As a hardcore HL1 valve mod player, The BIGGEST drawback I hated about HL2 was the lack of skill based movement commands compared to HL1. It ruined the game, and made it more focused only on aim rather than movement AND aim. IMHO, that was like downgrading to console quality as the main focus on consoles is AIM and little skill based movement, compared to most of us PC users can comprehend and learn to do both aim and move specially.
Skill based movements have always carried long term success with many games such as Super Smash Brothers and HL1.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1758547:date=Mar 10 2010, 08:53 AM:name=PSA)--><div class='quotetop'>QUOTE (PSA @ Mar 10 2010, 08:53 AM) <a href="index.php?act=findpost&pid=1758547"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and Smash Brawl is no where near as competitive as Melee as a result :/<!--QuoteEnd--></div><!--QuoteEEnd-->
Melee FTW. In a first-person shooter though if the only thing keeping it alive is crazy movement-based techniques it clearly isn't a popular one. Look at halo 3 and counter-strike. Where are their movement based techniques? THey have none and have a better competitive scene than NS can imagine.
<!--quoteo(post=1758623:date=Mar 10 2010, 07:31 PM:name=Hozartis)--><div class='quotetop'>QUOTE (Hozartis @ Mar 10 2010, 07:31 PM) <a href="index.php?act=findpost&pid=1758623"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Melee FTW. In a first-person shooter though if the only thing keeping it alive is crazy movement-based techniques it clearly isn't a popular one. Look at halo 3 and counter-strike. Where are their movement based techniques? THey have none and have a better competitive scene than NS can imagine.<!--QuoteEnd--></div><!--QuoteEEnd--> The major difference is that NS is melee vs ranged, at least for the most of it. I can't see it being done without some kind of movement system.
CS does have movement based techniques that are integral to high level play.. and no I'm not just thinking about duckwalk, even though I think that's a fun little thing.
<!--quoteo(post=1758628:date=Mar 10 2010, 08:59 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Mar 10 2010, 08:59 PM) <a href="index.php?act=findpost&pid=1758628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The major difference is that NS is melee vs ranged, at least for the most of it. I can't see it being done without some kind of movement system.<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly. And its not a death-match style game either
<!--quoteo(post=1758652:date=Mar 10 2010, 03:41 PM:name=tjosan)--><div class='quotetop'>QUOTE (tjosan @ Mar 10 2010, 03:41 PM) <a href="index.php?act=findpost&pid=1758652"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->CS does have movement based techniques that are integral to high level play.. and no I'm not just thinking about duckwalk, even though I think that's a fun little thing.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1757906:date=Mar 8 2010, 09:37 AM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Mar 8 2010, 09:37 AM) <a href="index.php?act=findpost&pid=1757906"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Word of God from the devs, last time I checked, is that bunnyhopping is out and other movement systems are in. For example: Skulk has leap. Always.
Someone correct me if my memories has gone bad.
EDIT: I stand corrected. <a href="http://www.unknownworlds.com/ns/forums/index.php?showtopic=107569&st=0&p=1730475&#entry1730475" target="_blank">http://www.unknownworlds.com/ns/forums/ind...p;#entry1730475</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
As a hardcore HL1 valve mod player, The BIGGEST drawback I hated about HL2 was the lack of skill based movement commands compared to HL1.
It ruined the game, and made it more focused only on aim rather than movement AND aim. IMHO, that was like downgrading to console quality as the main focus on consoles is AIM and little skill based movement, compared to most of us PC users can comprehend and learn to do both aim and move specially.
Skill based movements have always carried long term success with many games such as Super Smash Brothers and HL1.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1758547:date=Mar 10 2010, 08:53 AM:name=PSA)--><div class='quotetop'>QUOTE (PSA @ Mar 10 2010, 08:53 AM) <a href="index.php?act=findpost&pid=1758547"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and Smash Brawl is no where near as competitive as Melee as a result :/<!--QuoteEnd--></div><!--QuoteEEnd-->
Melee FTW. In a first-person shooter though if the only thing keeping it alive is crazy movement-based techniques it clearly isn't a popular one. Look at halo 3 and counter-strike. Where are their movement based techniques? THey have none and have a better competitive scene than NS can imagine.
The major difference is that NS is melee vs ranged, at least for the most of it. I can't see it being done without some kind of movement system.
Exactly. And its not a death-match style game either
wigglewalk! Also, wall-run!
<a href="http://www.youtube.com/watch?v=KYEyIGLRqW0" target="_blank">http://www.youtube.com/watch?v=KYEyIGLRqW0</a>
although I understand that this isn't as possible anymore
Someone correct me if my memories has gone bad.
EDIT: I stand corrected. <a href="http://www.unknownworlds.com/ns/forums/index.php?showtopic=107569&st=0&p=1730475&#entry1730475" target="_blank">http://www.unknownworlds.com/ns/forums/ind...p;#entry1730475</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Ah crap, I just regretted my purchase.