The gun i think should have been used.

TobiiTobii Join Date: 2010-01-10 Member: 70041Members
<div class="IPBDescription">A gun i made today.</div>So, i am one of the people who don't like the hand gun as much as every one else.

<img src="http://www.pirathavnen.dk/img/blandet/ns2%20gun1.jpg" border="0" class="linked-image" />
(this is the small concept art i have used)

I gave it a try in 3ds max, and here is what i got..

<img src="http://www.pirathavnen.dk/img/blandet/Agun.gif" border="0" class="linked-image" />
(yes i did rip them off with this.. ;) )

For some reason if fell that this one is more... NS2'ich..

But it might just be me?

I got a few more renders to show off the model.

<img src="http://www.pirathavnen.dk/img/blandet/ns2%20gun1.png" border="0" class="linked-image" />

<img src="http://www.pirathavnen.dk/img/blandet/ns2%20gun2.png" border="0" class="linked-image" />

<img src="http://www.pirathavnen.dk/img/blandet/ns2%20gun3.png" border="0" class="linked-image" />

I started today, and have used 5 hours so far..

It's still a WiP, so lack of details and other stuff is normal..

Let me know what you think? C&C is accepted.. :)
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Comments

  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    I really like that it is feels "higher". Pistols should be tall, and not as wide.
    My opinion, rushed. On my way out the door.
  • RazorRazor Join Date: 2010-02-23 Member: 70695Members
    I dunno.. it looks dangerous. I'd get my eye poked out if I were to aim down the sights.
  • Ns_PennyNs_Penny Join Date: 2010-04-04 Member: 71167Members
    Sweet design mate. I like the the way it looks and the reload/recoil system you have created. See if you can do anything with my shotty / Close Combat PAW I've sketched. Are the basics of 3dmax hard to learn would you say?

    <img src="http://farm3.static.flickr.com/2681/4497556287_042cab4014_b.jpg" border="0" class="linked-image" />
  • TobiiTobii Join Date: 2010-01-10 Member: 70041Members
    <!--quoteo(post=1763137:date=Apr 7 2010, 07:49 PM:name=Ns_Penny)--><div class='quotetop'>QUOTE (Ns_Penny @ Apr 7 2010, 07:49 PM) <a href="index.php?act=findpost&pid=1763137"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sweet design mate. I like the the way it looks and the reload/recoil system you have created. See if you can do anything with my shotty / Close Combat PAW I've sketched. Are the basics of 3dmax hard to learn would you say?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not really, you just need to get the basic's..

    What all the buttons do, and such..

    Then you should be good to go..

    You might need to do a few tut's though..
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited April 2010
    <!--quoteo(post=1763135:date=Apr 7 2010, 10:45 AM:name=Razor)--><div class='quotetop'>QUOTE (Razor @ Apr 7 2010, 10:45 AM) <a href="index.php?act=findpost&pid=1763135"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dunno.. it looks dangerous. I'd get my eye poked out if I were to aim down the sights.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Haha... You do know that the entire top of normal pistols go back like that* when they shoot? Only with video game peripherals can you stick your eye right up to the back of the gun.

    * <a href="http://verbo.se/slow-motion-pistol-mechanics" target="_blank">http://verbo.se/slow-motion-pistol-mechanics</a>
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    I'm guessing that's actually the magazine, rather than the slide, since it doesn't work like a conventional pistol and the connection from the grip to the main body of the gun is too small for rounds to feed.

    The real question for me is why they put a tactical rail on a pistol. It's useless and makes the gun <i>much</i> bigger than necessary.
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    <!--quoteo(post=1763182:date=Apr 7 2010, 06:09 PM:name=Voyager I)--><div class='quotetop'>QUOTE (Voyager I @ Apr 7 2010, 06:09 PM) <a href="index.php?act=findpost&pid=1763182"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The real question for me is why they put a tactical rail on a pistol. It's useless and makes the gun <i>much</i> bigger than necessary.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This. Might be a good model you've done there but you should have chosen a better design to work on.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited April 2010
    A tactical rail could be used as a mount for a laserpointer or flashlight.
    Anyway, yes, I don't like the mauser approach, but that's because I believe that weapons in such a battlezone would be mounted to the back of your armored glove or at least a multitool with different roles (pistol with monomolecule bayonet vibrating at supersonic speed, anyone?).
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    <!--quoteo(post=1763188:date=Apr 8 2010, 12:39 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Apr 8 2010, 12:39 AM) <a href="index.php?act=findpost&pid=1763188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A tactical rail could be used as a mount for a laserpointer or flashlight.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Those go on the bottom or the side. The top is the part you use to aim. Scopes can go on top, but you don't put those on carry pistols.

    That and pistols are supposed to be compact, since they're expected to spend most of the fight in a holster. You don't want your sidearm getting in the way because it has a bunch of tumorlike "features" sprouting off it.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    your pistol grip is messed up. theres no way for the rounds to be put into the chamber because of the way your trigger is setup, as in the bolt cant push the rounds out of the magazine because the magazine is too low/bolt too high. the picatinny rail is fine, but it doesnt need to be that high. because the slide only kicks out the back, just turn the whole top of the pistol into the picatinny rail.

    personally i think it looks better but needs alot of adjustment
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    <!--quoteo(post=1763192:date=Apr 8 2010, 10:49 AM:name=Voyager I)--><div class='quotetop'>QUOTE (Voyager I @ Apr 8 2010, 10:49 AM) <a href="index.php?act=findpost&pid=1763192"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Those go on the bottom or the side. The top is the part you use to aim. Scopes can go on top, but you don't put those on carry pistols.

    That and pistols are supposed to be compact, since they're expected to spend most of the fight in a holster. You don't want your sidearm getting in the way because it has a bunch of tumorlike "features" sprouting off it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    reflex red dots work well on pistols
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    nice model man, please continue working on it so when the game gets released we can replace the old one.
    allso how long have you been working with 3ds max?
    and did you go into some kind of university for that? ive allways wanted to learn it.
  • TobiiTobii Join Date: 2010-01-10 Member: 70041Members
    <!--quoteo(post=1763211:date=Apr 8 2010, 03:34 AM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ Apr 8 2010, 03:34 AM) <a href="index.php?act=findpost&pid=1763211"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->nice model man, please continue working on it so when the game gets released we can replace the old one.
    allso how long have you been working with 3ds max?
    and did you go into some kind of university for that? ive allways wanted to learn it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have used it for like half a year.. but not all the time..

    Breaks and stuff has come in between..

    Yes, i am on a 3D college, so some of the things we learn is pretty focused on 3D..
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    also where's the ejection port
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
    edited April 2010
    id like to see a small compact pistol. its a sidearm.


    my only complaint with the current ns2 pistol is that it seems very large to me. yours is even bigger and therefore far suckier.

    edit: as for that shotgun... wow. elementary school called.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    Looks aesthetically pleasing but I wouldn't go so far as to say it's much better than the ones the devs have. And there are a few things I would say are missing. First is the ejection port and second is the ammo counter. I think every weapon would have an ammo counter to show ammo since the HUD is minimised somewhat.
  • TobiiTobii Join Date: 2010-01-10 Member: 70041Members
    <!--quoteo(post=1763243:date=Apr 8 2010, 10:33 AM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Apr 8 2010, 10:33 AM) <a href="index.php?act=findpost&pid=1763243"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks aesthetically pleasing but I wouldn't go so far as to say it's much better than the ones the devs have. And there are a few things I would say are missing. First is the ejection port and second is the ammo counter. I think every weapon would have an ammo counter to show ammo since the HUD is minimised somewhat.<!--QuoteEnd--></div><!--QuoteEEnd-->

    the ammo counter is easy to add, but it's still a WiP...

    So stuff will be added...
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    I see this thread as equally important to air what a lot of people were stifled by during the usual update fanboi-ism:
    That the Luger-style Rube-Goldberg contraption of a pistol does not fit NS tech. It's a close attempt, but when something doesn't quite fit it's obvious.

    I'd like to see a re-poll (I don't recall any in the first place) <b>including</b> the new Luger-style. I very much doubt it will be chosen.

    <img src="http://www.unknownworlds.com/cache/thumbnails/Pistol_thumbnailSketches_800x303.jpg" border="0" class="linked-image" />

    6 by far is my main choice (4 a distance second), and I love the body, but I never would have agreed with the operational mechanism they forced on it. Heck, what would have been cool is for the "slide" to operate on an angle as its hinted at in #6, blowing back upwards at a 45-degree angle.
  • zimzumzimzum Join Date: 2004-09-02 Member: 31200Members, Reinforced - Shadow
    meh, models will get replaced one way or another. but if i had to pick one from the image you posted it would be #9 - hands down. 6 is on-par with the Han Solo-y #2.
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    edited April 2010
    Why do like half the models have sort of grip under the frame on the front? You don't hold a Pistol there, and all it does is bulk up the gun throw and off the balance. In fact, almost all of these are just a generic pistol design "futurized" by sticking useless crap all over it.

    I can't help the feeling that the designers have maybe seen guns on TV and in the movies, but never actually held or used one.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    I would chose 5 or the luger. I actually like the style a lot and think it fits just fine.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Hands down, #9 looks badass...
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <img src="http://www.racprops.com/issue5/brblaster_take2/images/RightSideNG.jpg" border="0" class="linked-image" />
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1763643:date=Apr 9 2010, 05:49 AM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Apr 9 2010, 05:49 AM) <a href="index.php?act=findpost&pid=1763643"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://www.racprops.com/issue5/brblaster_take2/images/RightSideNG.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://gizmodo.com/5485520/mythbusters-adam-savage-my-lifelong-pursuit-of-the-perfect-blade-runner-gun" target="_blank">http://gizmodo.com/5485520/mythbusters-ada...lade-runner-gun</a>

    What was the reason for the double triggers?
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    on a 2 triggered rifle ive used you pull the first trigger to make the 2nd trigger a hair trigger.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1763673:date=Apr 9 2010, 05:00 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Apr 9 2010, 05:00 PM) <a href="index.php?act=findpost&pid=1763673"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://gizmodo.com/5485520/mythbusters-adam-savage-my-lifelong-pursuit-of-the-perfect-blade-runner-gun" target="_blank">http://gizmodo.com/5485520/mythbusters-ada...lade-runner-gun</a>

    What was the reason for the double triggers?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Obviously the second trigger should never be used, it will activate a doomsday device cannon thingamabob that will singe off your eyebrows
  • Grunt MagnusGrunt Magnus Join Date: 2009-03-10 Member: 66687Members
    edited April 2010
    <!--quoteo(post=1763316:date=Apr 8 2010, 01:50 PM:name=Voyager I)--><div class='quotetop'>QUOTE (Voyager I @ Apr 8 2010, 01:50 PM) <a href="index.php?act=findpost&pid=1763316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do like half the models have sort of grip under the frame on the front? You don't hold a Pistol there, and all it does is bulk up the gun throw and off the balance. In fact, almost all of these are just a generic pistol design "futurized" by sticking useless crap all over it.

    I can't help the feeling that the designers have maybe seen guns on TV and in the movies, but never actually held or used one.<!--QuoteEnd--></div><!--QuoteEEnd-->

    At first I thought that perhaps what you were seeing was a lower rail attachment but then I went back and looked at the concept sketches. You're completely right. Those are definitely little hand-guards and they are definitely unnecessary. It's like whoever thought of that was trying to scale down a combat shotgun or something, having taken the slang term "hand-cannon" far too literally.

    I have no problem with UW making the handgun chunky. It's kind of got a Warhammer 40K vibe and I'm down with that. That being said, I feel the Luger is just as interesting as the next gun buff, but it's just too gimmicky looking in this context. It's like the bite-cam thing. UW does some illogical junk just to be different. I find it a little unprofessional now that they're no longer the fledgling designers and developers they used to be, but hey, it's their game not mine.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited April 2010
    The real answer: "All the above answers are good ones, the only thing I see left out is the reason for them to begin with. Metallurgy and technology at the time period the rifles were being made for long distance accuracy, was not capable of producing a quality, light, reliable single trigger set up. So, to address the issue for the long distance (mostly meat hunters and buffalo hunters) who needed accuracy, the double set triggers were invented. Early attempts at making the single trigger met mostly with failure because they were so rough and hard to pull,they impeded long range accuracy. when they were lightened up to help with accuracy, they wore out quickly and became dangerous or in-operative. but by combining the two operations, the triggers lasted longer and gave acceptable accuracy. You don't see them any more, except on reproduction firearms because we now can make a good solid dependable single trigger that will last, and work as intended."

    The 'real' answer: The gun is [on top of being a non-functional movie prop] two guns in one - it's got a .44 revolver with a .222 Steyr rifle receiver up top.

    The idea behind the two triggers is obvious.
  • anguish1anguish1 Join Date: 2004-05-23 Member: 28873Members
    edited April 2010
    I never was a fan of the choice of the "Luger"-style pistol. WW2 Lugers were notorious for jamming during quick fire. The toggle lock mechanism just can't handle rapid fire without locking up tighter than a titanium chastity belt. But they do look cool.

    And people complaining about things going back and "poking their eye"..better never shoot one of these then:
    <img src="http://www.ruger22.com/art/photos/News-11-11-2004G.jpeg" border="0" class="linked-image" />
    Also..small lengths of rail on top of a pistol could be used for a small red dot/holographic/other such aiming device. A couple manufacturers make some specifically for pistols.
    EDIT: Like this one:
    <img src="http://images2.opticsplanet.com/640-640/opplanet-leupold-deltapoint-35.jpg" border="0" class="linked-image" />

    EDITx2: Though either way..I'm glad to finally have a friggin pistol instead of it being replaced (along with the knife) by the Taser. Tasers and cool and all..and I don't mind one as a melee weapon..but can't replace a pistol with them. Heck..even cops carry both.
  • anguish1anguish1 Join Date: 2004-05-23 Member: 28873Members
    And just because this is awesome:
    <img src="http://tgscom.com/images/sharedimages/GunSourceFrontPage/Images/Keltec/pf9firingmotion.gif" border="0" class="linked-image" />
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