Adv. Hivesight

Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
<div class="IPBDescription">used?</div> does anybody at all use this?


if not, what could replace it?
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Comments

  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I use this, great in a heated battle. and amazing in dark spaces
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    i dont find it useful to me at all.

    i think the sens chamber should SHOOT parasites instead of having a marine touch it. that or maybe have it work as a radar with adv. hive sight. so any alien with adv. hive sight would see marines within a radius of the sens tower.
  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    i thought the chambers did shoot parasites? at least i remember being parasited by one as a marine without touching one...and no it wasnt a skulk, as my health/armor remained max.
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    <!--QuoteBegin--Alarik+Dec 1 2002, 05:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alarik @ Dec 1 2002, 05:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i thought the chambers did shoot parasites? at least i remember being parasited by one as a marine without touching one...and no it wasnt a skulk, as my health/armor remained max.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    nope, u have to touch it...
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    well i just looked at the manual and it says "any hostiles a sensory chamber can "see" are added to the Hive Sight"

    so does this mean the marines have to be in sight? i think thats kinda useless, i wouldnt waste 14 or whatever resources to see marines coming 5 seconds early. theyll just destroy it in a few seconds and move on.

    and the manual also says that you must touch the sens chamber to get parasited.
  • Uber_n00bUber_n00b Join Date: 2002-11-17 Member: 9016Members
    I use advanced hivesight, it helps me in the dark areas and when I am tunring and jumping in a battle it helps me not to miss marines because basically it looks like a white blur when I turn fast so I don't miss a marine that could of blended into the background.

    I heard something like the sensory chambers at one time shot parasite but it was too unblanced because bascially the marines were parasited all the time(correct me if my ifno is wrong).
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I use it when they can reveal cloaking. It's a lifesaver; every marine is highlighted for you. They might as well pre-kill them and serve them on a platter.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--Madjai+Nov 30 2002, 10:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Madjai @ Nov 30 2002, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so does this mean the marines have to be in sight? i think thats kinda useless, i wouldnt waste 14 or whatever resources to see marines coming 5 seconds early. theyll just destroy it in a few seconds and move on.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's 10 resources, now... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    No, i don't use it.

    I see a great way to make it more popular and actually useful: Have it turn off the v_model once r_drawviewmodel goes offline. Suddenly Sensory first becomes a viable choice.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--Twex+Dec 1 2002, 05:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twex @ Dec 1 2002, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, i don't use it.

    I see a great way to make it more popular and actually useful: Have it turn off the v_model once r_drawviewmodel goes offline. Suddenly Sensory first becomes a viable choice.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'd never thought of that, but that's a great idea!

    Or, make it like a ranged variant of motion tracking.
  • NubiNubi Join Date: 2002-11-10 Member: 8026Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I see a great way to make it more popular and actually useful: Have it turn off the v_model once r_drawviewmodel goes offline. Suddenly Sensory first becomes a viable choice<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    yah, sooo...what would that do again?
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    It would turn off the first-person model, like the Skulk teeth or the Onos horns, thus actually increasing your sight.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    IMO SC's need some work. Its not that they are useless its just that the other chambers are much more useful. To balance the SC I think they should not be "line of sight" sensors but "radial" sensors. They should sense anything within a certain area, even if what it senses is behind a wall or other obstruction. I also agree with the notion that they should shoot parasites, but only a short range.

    I have other opinions and ideas regarding SC's but Im not gonna go into them here. Wrong forum.
  • ElectroKiwiMonkeyElectroKiwiMonkey Join Date: 2002-11-06 Member: 7384Members
    Sensory Chambers: I agree that they have no real use outside giving you the ability to cloak, etc, and should get a bit of an overhaul. Parasiting marines isn't too fair, but what if you gave them parasite with the accuracy of an Offense Chamber (since the damn things can't hit anything in my experience)? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    As for the suggestion of it removing the first-person weapon model... is there something wrong with me that I don't have any problem whatsoever with a row of inch-long teeth at the top and bottom of my screen? it's never given me any trouble at all. what's the deal here?

    My own suggestions for adv hivesight:

    1. If it's possible and FEASIBLE, make marines within a fairly close radius of you actually appear through the wall (think wallhack) rather than as blobs.

    or

    2. I can't remember what game used this (something for N64 I think), but add some arrows around the border of the screen telling you where marines are.
  • that_swanky_kidthat_swanky_kid Join Date: 2002-11-18 Member: 9257Members
    <!--QuoteBegin--ElectroKiwiMonkey+Dec 2 2002, 05:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ElectroKiwiMonkey @ Dec 2 2002, 05:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sensory Chambers: I agree that they have no real use outside giving you the ability to cloak, etc, and should get a bit of an overhaul. Parasiting marines isn't too fair, but what if you gave them parasite with the accuracy of an Offense Chamber (since the damn things can't hit anything in my experience)? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    As for the suggestion of it removing the first-person weapon model... is there something wrong with me that I don't have any problem whatsoever with a row of inch-long teeth at the top and bottom of my screen? it's never given me any trouble at all. what's the deal here?

    My own suggestions for adv hivesight:

    1. If it's possible and FEASIBLE, make marines within a fairly close radius of you actually appear through the wall (think wallhack) rather than as blobs.

    or

    2. I can't remember what game used this (something for N64 I think), but add some arrows around the border of the screen telling you where marines are.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I never quite understood the teeth thing myself. Are the skulk's eyes behind its teeth?
    That said, marines have to deal with muzzle flash obscuring their screen so it's a fair trade-off.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    personaly I do use adv hive sight (almost always)

    I like being able to stay in as dark an area as I want and not worry about marines sneaking up on me

    I also use sent of fear, it is great when that last stupid marine refuses to go to the RR

    as for cloaking, nope never use it


    however I do think the SC's 'primary' abilitie needs an upgrade, I don'ty know what would be balanced (shooting 'sites' or what) but it rather blows as is
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    <!--QuoteBegin--that swanky kid+Dec 2 2002, 03:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (that swanky kid @ Dec 2 2002, 03:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I never quite understood the teeth thing myself. Are the skulk's eyes behind its teeth?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The skulk eyes are actually on the front of thier head just like other predators. The view from inside its mouth is done for balance reasons.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    does advanced hivesight show grenades on the ground? it would be very nice if it did. In fact, what DOES it do (beside highlight all visible marine things)
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Windelkron+Dec 2 2002, 05:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Dec 2 2002, 05:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->does advanced hivesight show grenades on the ground?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It lights up the grenade the same as any other marine entity. So, yes, you can see the grenades.

    Personally, I use advanced hive sight more than any other upgrade. I don't believe in hiking up my gamma to see everything in the dark corners (like some people do :/ ), not only because I feel it's <i>almost</i> an exploit, but also because I think it makes the game look like crap.

    Anyways, I don't think the sensory upgrades will be getting removed or replaced any time soon. They may be tweaked, but I'm just saying that because anything in the game 'may be tweaked.'
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    Don't know, I'm always looking for a <i>really</i> useful sensory trait. Cloaking sucks end game, advanced hivesight is a novelty, and sense of fear is a real joke. I can't even think of a way to make these not so useless.
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    Sense of fear is great. Anything that's injured in the area looks like a parasite. I don't see why that's a joke. If you're a fade you can spit acid rockets and of they do 1 damage to a marine, you can track him.
  • Red5Red5 Join Date: 2002-11-06 Member: 7266Members
    I think it would be nice that if you destroyed a sense chamber it would go into an explosion spreading parasites all over hte place, leaving the **obscenity** that did it parasited and ready for butchering.
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    It's a joke because the time your getting it, it doesn't even matter. It's around end game, and the marines are in one place anyway... same with cloaking. The only time I've seen sensory even remotely useful is during the beginning of the game, but in a pub, building sensory first is basically team suicide.
  • NimbusNimbus Join Date: 2002-11-06 Member: 7239Members
    I have never had a use for adv. hivesight, ever. I can see the marines just fine without it. And no, my gamma is not at a ridiculous amount, my game looks normal.
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    Umm, in yeah. All the marines instantly get blocked into their base and can't move when the Kharaa get 3 hives. SoF can easily show you where to shoot even when they're all bottled up in the base. It's like having a free wallhack. And when they <i>are</i> out, you'll know where they are. Or say some dork gorge builds sensory before movement, it works great.
  • SkorneSkorne Join Date: 2002-11-18 Member: 9144Members
    Sorry for being so noobish but... adv. hive sight?

    is it the enhanced sight? because if it is it's bugged.
    is it the parasite thing?

    what is it??? Sorry for my noobishness.
  • Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
    Instead advanced hive sight would make you able to zoom in? yes, no what you think?
  • NimbusNimbus Join Date: 2002-11-06 Member: 7239Members
    Why would you want to zoom in?
  • reverse_cheaterreverse_cheater Join Date: 2002-12-04 Member: 10464Members
    Tell me if you like this ideer.

    Sensory towers should add a certain percentage to the accuracy of Offense Turrets in its radius (perhaps 10% per? just a guess). Up to a limit of 3 maximum that would improve accuracy (so in that case, maximum 30% increase).

    It seems to me that even a marine with a light machine gun can go and make short work of towers provided they're not supported by aliens at the time. Or even with some support, still rather easy-ish.

    Such a change would make sensory more useful in the large infestation clusters.
  • Snake13Snake13 Join Date: 2002-04-30 Member: 554Members
    I think they should combine the scent of fear effect into advanced hivesight and add something new, what exactly should be added i have yet to figure out
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