NS2 Rifle Grenade-Launcher Attachment!

FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
<div class="IPBDescription">Found something in the model files :P</div>Interesting to say the least :P

opened \Natural Selection 2\Viewer.exe

Then i messed around by opening \Natural Selection 2\ns2\models\alien\skulk and picking the appropriate model file.

Next i went into \Natural Selection 2\ns2\models\marine\rifle Opened the rifle model.

O wow whats that!

(i'll get some images up later, unless someone else beats me to it)

It's conclusively a grenade launcher attachment for the rifle! The proof is the 9 files in the \Natural Selection 2\ns2\models\marine\rifle folder which have in their name "rifle_grenade_"

What's additionally interesting is the attachment makes use of the rail on the left side of the gun. And their's an additonal rail on the right side... so maybe some other attachment ... flashlight or laser sight (or dual-purpose flashlight-laser unit) will come available?

btw if the devs are reading this 99 rounds please, as is expected for a pulse-rifle!!! forget this 30 rounds stuff lol.
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Comments

  • Col.NathanRJessupCol.NathanRJessup Join Date: 2010-04-10 Member: 71279Members
    tried to mod the magazine size already but not enough bits in the network protocol for it!
    arggh! only 5 bits - bumped it to 31 rounds lol
  • Col.NathanRJessupCol.NathanRJessup Join Date: 2010-04-10 Member: 71279Members
    ok, it looks like the network protocol must be built on initialisation. If you modify the legal ranges for the rounds in the Rifle.networkVars table, you can have larger magazine sizes.

    However, I've somehow screwed up my game code with all my tweaks so graphics are all corrupted now. Should have made a backup first :) oh well, time to reinstall.
  • KayomaniKayomani Join Date: 2003-05-17 Member: 16399Members, Constellation
    edited April 2010
    I'll beat you to it

    <img src="http://i39.tinypic.com/3509n47.jpg" border="0" class="linked-image" />

    If there were cinematic for the grenade explosion I'd be tempted to mod it into existence xD



    In a world where everything is locked down to ######e meaning you must buy dlcs for the smallest bit of extra content, this game will go FAR.
  • johhny djohhny d Join Date: 2010-04-08 Member: 71215Members
    not bad, but this lmg looks like hmg :(
  • ThaTha Join Date: 2009-06-05 Member: 67694Members
    yea they only mentioned this a few months back when they showcased the machine gun? or was it something else
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited April 2010
    <!--quoteo(post=1765209:date=Apr 10 2010, 07:04 AM:name=johhny d)--><div class='quotetop'>QUOTE (johhny d @ Apr 10 2010, 07:04 AM) <a href="index.php?act=findpost&pid=1765209"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not bad, but this lmg looks like hmg :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    Obviously the hmg will have enhanced heat shields, increased damage, increased ammo, increased rate of fire, and a better shooting sound :P

    <!--quoteo(post=1765182:date=Apr 10 2010, 05:58 AM:name=Kayomani)--><div class='quotetop'>QUOTE (Kayomani @ Apr 10 2010, 05:58 AM) <a href="index.php?act=findpost&pid=1765182"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll beat you to it<!--QuoteEnd--></div><!--QuoteEEnd-->

    thx :P

    Anyway here's the side the user will see. Note the On/Off switch lol. I hope this power bar is just for show. I would hate if you had to charge up the weapon for added range or damage. If however it's a "Pitch" meter, then i would appreciate it lol.

    EDIT: old image <a href="http://i40.tinypic.com/mm677l.jpg" target="_blank">http://i40.tinypic.com/mm677l.jpg</a> was 3rd person model. Now we have first person view.
    <img src="http://i43.tinypic.com/o5dusk.jpg" border="0" class="linked-image" />
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    There is nor LMG or HMG this time around. That's why this weapon is much larger and bulkier then the NS1 LMG, because it's more like a basic all around assualt rifle.

    That is the grenade launcher attachment upgrade that marines can buy for the Rifle, though it's the super low res 3rd person model, not the 1p view model.

    The "power bar" is actually the ammo counter, showing you how many grenades you have left.

    --Cory
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited April 2010
    <!--quoteo(post=1765339:date=Apr 10 2010, 09:33 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Apr 10 2010, 09:33 AM) <a href="index.php?act=findpost&pid=1765339"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Obviously the hmg will have enhanced heat shields, increased damage, increased ammo, increased rate of fire, and a better shooting sound :P



    thx :P

    Anyway here's the side the user will see. Note the On/Off switch lol. I hope this power bar is just for show. I would hate if you had to charge up the weapon for added range or damage. If however it's a "Pitch" meter, then i would appreciate it lol.

    <img src="http://i40.tinypic.com/mm677l.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Do you really think that is a power bar?

    It is how many rounds are left for the Grenade Launcher(lol). Balance wise, when the Grenade Launcher is switched on(+attack2), you can't shoot the LMG(I think this would be a good idea, to stop the people who will Quake DM all the new people playing the Skulks... like me).

    I can't tell if you were trollin on this one.
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    The new rifle reminds me of the 1.x grenade launcher, the fact that it will still launch grenades will be balls awesome!
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited April 2010
    <!--quoteo(post=1765375:date=Apr 10 2010, 01:05 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 10 2010, 01:05 PM) <a href="index.php?act=findpost&pid=1765375"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That is the grenade launcher attachment upgrade that marines can buy for the Rifle, though it's the super low res 3rd person model, not the 1p view model.

    The "power bar" is actually the ammo counter, showing you how many grenades you have left.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes i was thinking along the lines of the various single shot grenade launchers in existence (this one reminding me of the ones on AK47's. The FN2000 for example has a pitch indicator that works after you laser the range that you know your tilting it correctly. So my mind was blinded by reality lol.

    My brother realized it right away that it's a ammo counter, which makes total sense because the ammo count is displayed for bullets,... then i was ::facepalm:: and was coming here to post that, but thx for revealing that info :P


    <!--quoteo(post=1765375:date=Apr 10 2010, 01:05 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 10 2010, 01:05 PM) <a href="index.php?act=findpost&pid=1765375"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is nor LMG or HMG this time around. That's why this weapon is much larger and bulkier then the NS1 LMG, because it's more like a basic all around assualt rifle.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Excellent this is better.
  • ThantosThantos Join Date: 2004-05-26 Member: 28940Members, Reinforced - Supporter, Reinforced - Diamond
    edited April 2010
    I hope this wont be anything like noobtubes in CoD and Bad Company 2.. :/

    Im just little worried about this, its like a marine in ns1 carrying gl and rifle at the sametime.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited April 2010
    <!--quoteo(post=1765455:date=Apr 10 2010, 03:12 PM:name=Thantos)--><div class='quotetop'>QUOTE (Thantos @ Apr 10 2010, 03:12 PM) <a href="index.php?act=findpost&pid=1765455"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope this wont be anything like noobtubes in CoD and Bad Company 2.. :/

    Im just little worried about this, its like a marine in ns1 carrying gl and rifle at the sametime.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you remember in NS1, it took an army of players to have all the tools available at the same time. You needed people with hmgs and shotties and gls, and what happens when an army isn't available? Marine fail game with people hosing a sc with hundreds of rounds of ammunition for 5 minutes (and requesting additional ammo) or you could knife it... boring to say the least.

    This means that in non-clan and normal-to-small games that the marines are better taken care of. And i'm glad because i'm freeking tired of gorges building up oc barricades at both exits of marine spawn! xD

    I wonder how this thing reloads... or if you can even reload it. Maybe the launchers are disposable and the guy discards the attachment and slides another on the rail... Instant 6-pack reload... much better then NS1's "half-hour" gl reload. I assume 6-shots because the progress bar indicator has 6 positions.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    Take a look at "rifle_view.model", it's the view model. It shows all the animations for the grenade launcher firing and reloading in a much higher res than just rifle.model! The firing animation is cool and it looks like the marine just slides the GL attachment onto the side.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited April 2010
    <!--quoteo(post=1765500:date=Apr 10 2010, 04:40 PM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Apr 10 2010, 04:40 PM) <a href="index.php?act=findpost&pid=1765500"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Take a look at "rifle_view.model", it's the view model. It shows all the animations for the grenade launcher firing and reloading in a much higher res than just rifle.model! The firing animation is cool and it looks like the marine just slides the GL attachment onto the side.<!--QuoteEnd--></div><!--QuoteEEnd-->

    EXCELLENT FIND!!!! check out some of the melee special attacks lol... suddenly that little flap to protect the bottom of the magazine makes sense... because thats the spot that's going into the aliens forehead xD

    <img src="http://i41.tinypic.com/2dhzajr.jpg" border="0" class="linked-image" />

    Badass. 40mm it says on the weapon... therefore the aliens are terrorists and this is a m203 :P

    Now can someone explain HOW that the ammo-readout thing could possibly indicate more then 1 round in the launcher if their's only room for 1 round? Or is it just magic that it holds 6? :)

    Btw i'm all for that "it's the future" thing, but just going to say that the grenade is practically firing from the shell. This would make it very short range and very inaccurate. UNLESS it is fin stabilized and rocket propelled... i.e. mini rpg... Anyone want little smoke trail from the barrel to the target? :P
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1765375:date=Apr 10 2010, 01:05 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 10 2010, 01:05 PM) <a href="index.php?act=findpost&pid=1765375"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b><u>There is nor LMG or HMG this time around. That's why this weapon is much larger and bulkier then the NS1 LMG, because it's more like a basic all around assualt rifle. </u></b>

    That is the grenade launcher attachment upgrade that marines can buy for the Rifle, though it's the super low res 3rd person model, not the 1p view model.

    The "power bar" is actually the ammo counter, showing you how many grenades you have left.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Question: Will we be getting a shotgun?? Because i don't think we need one if we get 40mm shotgun shells: <a href="http://cartridgecollectors.org/cmo/cmo09sep.htm" target="_blank">http://cartridgecollectors.org/cmo/cmo09sep.htm</a>

    <img src="http://cartridgecollectors.org/cmo/cmo09sepc.jpg" border="0" class="linked-image" />

    Btw... the grenade the marine is loading in the animation looks to small to be 40mm... It looks like 20 or 25mm.
    <img src="http://www.defensereview.com/1_31_2004/ATK%2025mm%20airbursting_rounds.jpg" border="0" class="linked-image" />

    Now i don't really claim to know everything but hole-pattern on the front of the games grenade has a similar design to a airsoft grenade-launcher round:
    <img src="http://www.airsoftpost.com/images/large/Gshell_KA_60R433x1_lg.jpg" border="0" class="linked-image" />
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited April 2010
    Did a little more analysis :)

    <img src="http://i39.tinypic.com/10dsljd.jpg" border="0" class="linked-image" />
  • TacotaTacota Join Date: 2009-10-12 Member: 69027Members
    edited April 2010
    I just don't get it why they have to put Grenade launcher attachments on assault rifles in all games now. I swear if this becomes another dang "noob tube" thing I'm gonna flip. They're in every game and everyone hates them. Of course the actual grenade launcher in the original NS was fine. But if this becomes an easy to get, everyone has it, ton of damage GL attachment... It is gonna suck. You'll have those people running around using it instead of the assault rifle the way its suppose to be used.

    I just hope that they do it right, unlike other developers. Hopefully it will be used the way a GL attachment should be.... Only when it needs to be used. Not as a primary, better than the assault rifle, weapon. It should only be switched to when you need a bit of damage to an area... not an easy way to kill a single target.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited April 2010
    <!--quoteo(post=1765548:date=Apr 10 2010, 06:32 PM:name=Tacota)--><div class='quotetop'>QUOTE (Tacota @ Apr 10 2010, 06:32 PM) <a href="index.php?act=findpost&pid=1765548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just don't get it why they have to put Grenade launcher attachments on assault rifles in all games now. I swear if this becomes another dang "noob tube" thing I'm gonna flip. They're in every game and everyone hates them. Of course the actual grenade launcher in the original NS was fine. But if this becomes an easy to get, everyone has it, ton of damage GL attachment... It is gonna suck. You'll have those people running around using it instead of the assault rifle the way its suppose to be used.

    I just hope that they do it right, unlike other developers. Hopefully it will be used the way a GL attachment should be.... Only when it needs to be used. Not as a primary, better than the assault rifle, weapon. It should only be switched to when you need a bit of damage to an area... not an easy way to kill a single target.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Are you referring to the current NS1 grenade launcher, or the clip-fed one that came before it?

    Anyway the rifle fires 5.56x<u>33</u>mm (*cough*nerf xD*cough* "Wikipedia: 5.56x<u>45</u>mm NATO (official NATO nomenclature 5.56 NATO) is a rifle cartridge developed in the United States and originally chambered in the M16 rifle". Also notice the NS2 weapons selector-switch (bottom right corner) which features <b><u>semi-auto</u></b> and spray mode.

    <img src="http://i44.tinypic.com/15833gp.jpg" border="0" class="linked-image" />

    What i learned from playing the Insurgency mod is that the AK47 has the selector switch like so: SAFE - FULL_AUTO - SEMI_AUTO, just like the NS2 gun. And this is unlike the m4/m16 which a random google turns up <a href="http://i.pbase.com/v3/74/53774/1/44889873.ourm16.jpg" target="_blank">http://i.pbase.com/v3/74/53774/1/44889873.ourm16.jpg</a> which shows SAFE - SEMI_AUTO - FULL_AUTO. So in the most microscopic way the NS2 gun is like the AK. Actually it's more like the IMI Galil <a href="http://en.wikipedia.org/wiki/IMI_Galil" target="_blank">http://en.wikipedia.org/wiki/IMI_Galil</a> which as i saw on tv show detailing Israeli weapons, this one has some similarity to the AK (i'm going to assume the same selector switch configuration), but it also fires 5.56mm ammunition like the NS2 gun.

    Can i ask why the intended ammunition is subsonic? Are we getting a suppressor addition!? Now THAT i want to see happen! Ninjas need them desperately!!! MAYBE THE GUN HAS AN INTEGRATED SUPPRESSOR!!! Then that would make sense!!!!! LOOK AT THE BARREL... IT"S FAT LIKE A SUPPRESSOR LOL (makes sense if your gonna be indoors/in-caves that you have such a feature standard because of how loud the gun would be otherwise).
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    The gun looks like it weighs 200 lbs <i>without</i> the GL attachment. It's got a terminal case of <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/OurWeaponsWillBeBoxyInTheFuture" target="_blank">this</a>. Oh, and what's up with that little thing you have to flip every time you reload?
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    edited April 2010
    <!--quoteo(post=1765515:date=Apr 10 2010, 09:04 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Apr 10 2010, 09:04 PM) <a href="index.php?act=findpost&pid=1765515"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now can someone explain HOW that the ammo-readout thing could possibly indicate more then 1 round in the launcher if their's only room for 1 round? Or is it just magic that it holds 6? :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Only holds one grenade at a time, but the player still needs to know their reserve ammo amount. Since your current and reserve ammo readouts have been removed from the HUD and placed on the guns themselves, then the screens need to show that. The same is the case on the rifle, the pistol, etc. The screen shows current ammo in the clip, and reserve ammo. Each grenade (or clip) upon purchase is logged into the personal inventory in the PDA's located in all of the marine helmets (and which display vital information on the holographic visors). That information is also transmitted to all of the weapons, so the GL knows how many grenades you have in your possession.

    <!--quoteo(post=1765515:date=Apr 10 2010, 09:04 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Apr 10 2010, 09:04 PM) <a href="index.php?act=findpost&pid=1765515"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Btw i'm all for that "it's the future" thing, but just going to say that the grenade is practically firing from the shell. This would make it very short range and very inaccurate. UNLESS it is fin stabilized and rocket propelled... i.e. mini rpg... Anyone want little smoke trail from the barrel to the target? :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    There are internal gyroscopic stabilizers in each grenade, but they are meant for close quarters short range use.

    <!--quoteo(post=1765534:date=Apr 10 2010, 10:00 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Apr 10 2010, 10:00 PM) <a href="index.php?act=findpost&pid=1765534"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Question: Will we be getting a shotgun??<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, there is still a shotgun

    <!--quoteo(post=1765548:date=Apr 10 2010, 10:32 PM:name=Tacota)--><div class='quotetop'>QUOTE (Tacota @ Apr 10 2010, 10:32 PM) <a href="index.php?act=findpost&pid=1765548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Of course the actual grenade launcher in the original NS was fine. But if this becomes an easy to get, everyone has it, ton of damage GL attachment... It is gonna suck. You'll have those people running around using it instead of the assault rifle the way its suppose to be used.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The attachment will still need to be purchased individually as you would a separate GL weapon, and I'm sure the cost will be prohibitive enough to mean that everyone is not going to be running around with them. Also the slow rate of fire and low ammo count also helps balance it out., and when attached it takes the place of the rifle's secondary attack, meaning you can no longer do the rifle butt attack.

    --Cory
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--quoteo(post=1765478:date=Apr 10 2010, 03:04 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Apr 10 2010, 03:04 PM) <a href="index.php?act=findpost&pid=1765478"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you remember in NS1, it took an army of players to have all the tools available at the same time. You needed people with hmgs and shotties and gls, and what happens when an army isn't available? Marine fail game with people hosing a sc with hundreds of rounds of ammunition for 5 minutes (and requesting additional ammo) or you could knife it... boring to say the least.

    This means that in non-clan and normal-to-small games that the marines are better taken care of. And i'm glad because i'm freeking tired of gorges building up oc barricades at both exits of marine spawn! xD

    I wonder how this thing reloads... or if you can even reload it. Maybe the launchers are disposable and the guy discards the attachment and slides another on the rail... Instant 6-pack reload... much better then NS1's "half-hour" gl reload. I assume 6-shots because the progress bar indicator has 6 positions.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thank you for the info Cory, sounds great!
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited April 2010
    <!--quoteo(post=1765601:date=Apr 10 2010, 08:23 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 10 2010, 08:23 PM) <a href="index.php?act=findpost&pid=1765601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Only holds one grenade at a time, but the player still needs to know their reserve ammo amount. Since your current and reserve ammo readouts have been removed from the HUD and placed on the guns themselves, then the screens need to show that. The same is the case on the rifle, the pistol, etc. The screen shows current ammo in the clip, and reserve ammo. Each grenade (or clip) upon purchase is logged into the personal inventory in the PDA's located in all of the marine helmets (and which display vital information on the holographic visors). That information is also transmitted to all of the weapons, so the GL knows how many grenades you have in your possession.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thx for the explanation. I didn't even notice the reserve-ammo-remaining-bars (under the remaining ammo count).

    To see it in the engine-test i had to set (in rifle.lua) numBulletsInReserve to 300. Then firing off a few mags i saw that the bars are actually disabled until your ammo gets really low, then at like 4 or so magazines left, then the bars are all full... and then it's like showing percentage of ammo left for those last few magazines, like a low ammo warning.

    Obviously everyone in the engine test has 999 rounds (33.3 magazines @ 30 rounds-per-magazine) by default, so they probably missed this feature also lol.

    I think this also means, most likely, that the grenadier can carry more then 6 grenades.

    I was going to ask a dumb question like why if the magazine holds 30 rounds of 5.56x33mm (very short compared to the very short m16 bullet) that the magazines look kind of bigger then a m16 magazine (almost like a 0.50 cal Barratt magazine lol). However i think the reason is we have to account for all the electronics and double AA's that power the Wi-Fi stuff that allows the remaining ammo to talk to your hud xD

    <!--quoteo(post=1765601:date=Apr 10 2010, 08:23 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 10 2010, 08:23 PM) <a href="index.php?act=findpost&pid=1765601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, there is still a shotgun

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Next question. By any chance is it clip-fed (either straight or drum magazine) and semi-automatic (possibly with the option of full auto) :)
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1765613:date=Apr 11 2010, 01:07 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Apr 11 2010, 01:07 AM) <a href="index.php?act=findpost&pid=1765613"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Next question. By any chance is it clip-fed (either straight or drum magazine) and semi-automatic (possibly with the option of full auto) :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope, just single shell loading, pretty much same as the NS1 shotgun.

    --Cory
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Having a secondary fire boomstick attack for your assault rifle should be interesting.

    Hopefully it'll be a bit less clumsy than the NS1 grenade launcher, the grenades moved a bit too slow to be all that useful against aliens.

    For the underbarrel GL I'd personally prefer a lower power, lower radius, faster, contact detonating grenade.

    The kind of thing you can use to take a chunk out of an onos or an offense chamber, rather than spam all over the place, or chuck into a vent to give a camping lerk a nasty surprise, as the NS1 GL was too slow to reliably work against vent camping aliens, they usually got out of the way.

    Just a matter of finding the balance between useful and annoying, I wouldn't want something like the call of duty or battlefield grenade launchers which exist only to cheap shot people.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited April 2010
    <!--quoteo(post=1765630:date=Apr 10 2010, 09:58 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Apr 10 2010, 09:58 PM) <a href="index.php?act=findpost&pid=1765630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nope, just single shell loading, pretty much same as the NS1 shotgun.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    It'll have to do lol. Any chance of a shoulder stock? or is it sticking with the NS1 pistol grip :P

    EDIT: [Disregard this... i used custom shotguns for far to long, and the one i had installed did not feature a shoulder stock :P]
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited April 2010
    Didn't the NS1 shotgun have a folding stock?

    Personally I think the guns should reflect their use, unless you're going to be aiming it like a rifle, having it designed to fire from the hip makes sense, not least from an animation point of view as having to animate a gun you fire from the hip with a big stock on it is going to be a bit hard.

    Much easier to have a short stubby shotgun which you use like a deathmatch weapon than a full hunting rifle thing that you wave around like a pillock.
  • KhazModanKhazModan Join Date: 2003-04-14 Member: 15500Members, Constellation
    edited April 2010
    Damn was hoping NS wouldnt have noob tubes.

    Obv it might play out well and be great.

    but just fed up of games where 31/32 ppl are alt firing at everyone

    dunno if this is the best idea though.

    Cant we have something else?

    Cant think of any decent ideas really but even like a short range motion tracker that you fire and it lets you know where things are around you for a few seconds 6 charges. Obv the MT obs upgrade would nulify this

    or some sort of distraction grenade hologram of a marine plus some muzzle flash.

    just anything but GL attachment :'(

    I know Cory already went over this but everyone is just gonna save and get this attachment i am sure. i suppose if the shells work like the NS grenade launcher and dont just explode on impact it will be cool.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited April 2010
    <!--quoteo(post=1765635:date=Apr 10 2010, 10:19 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Apr 10 2010, 10:19 PM) <a href="index.php?act=findpost&pid=1765635"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Didn't the NS1 shotgun have a folding stock?

    Personally I think the guns should reflect their use, unless you're going to be aiming it like a rifle, having it designed to fire from the hip makes sense, not least from an animation point of view as having to animate a gun you fire from the hip with a big stock on it is going to be a bit hard.

    Much easier to have a short stubby shotgun which you use like a deathmatch weapon than a full hunting rifle thing that you wave around like a pillock.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Crap. Sorry everyone i was thinking about a 3rd party model i had installed which had a pistol grip... that's what i get for replacing all stock weapons from day one!!!! xD

    Now to answer your question i believe you meant to say "than a full hunting rifle thing that you wave around like a ninja":

    <img src="http://www.operationplague.com/SWAT.jpg" border="0" class="linked-image" />

    Or you know, like a Marine (*cough* Benelli semi auto pwns j00 870 pump xD *cough*):

    <img src="http://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Benelli_M4_Super_90.jpg/750px-Benelli_M4_Super_90.jpg" border="0" class="linked-image" />
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
  • Ryo-OhkiRyo-Ohki Join Date: 2009-03-26 Member: 66917Members
    <!--quoteo(post=1765658:date=Apr 11 2010, 01:36 PM:name=KhazModan)--><div class='quotetop'>QUOTE (KhazModan @ Apr 11 2010, 01:36 PM) <a href="index.php?act=findpost&pid=1765658"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know Cory already went over this but everyone is just gonna save and get this attachment i am sure. i suppose if the shells work like the NS grenade launcher and dont just explode on impact it will be cool.<!--QuoteEnd--></div><!--QuoteEEnd-->

    We don't know res costs yet. That alone could and should easily balance this. Remember electrified res-nodes and turret factories? The forums were full of doomsayers proclaiming that marine teams would now be unstoppable, and instead, the res-cost ensured that most games, you never saw that upgrade in effect. And this isn't going to be some kind of automatic win for the marines; noob-tubes are annoying in other games because they tend to be a one-hit kill on just about anything, but in the world of NS, they're not going to one-shot a Fade or Onos. Furthermore the marine with one equipped loses their melee shove move, which going by L4D, would make them much more vulnerable to skulks, just like the original Grenade Launcher in NS1 left the user very vulnerable to close quarter attacks. Good skulks aren't going to be coming straight at Marines either; they're going to strike from above, behind, from stealth. Hitting them with said noob-tube is probably going to be a lot more difficult than hitting an enemy player in Battlefield Bad Company 2.
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