EDIT: Ok, it works if I drop the detail level down to "ridiculously awful". Unfortunately, it still runs pretty choppy on my machine. I guess I will finally have to break down and upgrade my PC. Was pretty high end, say back when HL2 came out, but I guess it's not up to snuff anymore.
TZ
Crashes for me when I try to create a game. :( <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Processor Information: Vendor: AuthenticAMD Speed: 2204 Mhz 1 logical processor 1 physical processor HyperThreading: Unsupported FCMOV: Supported SSE2: Unsupported SSE3: Unsupported SSSE3: Unsupported SSE4a: Unsupported SSE41: Unsupported SSE42: Unsupported
Network Information: Network Speed:
Windows Version: Windows XP (32 bit) NTFS: Supported
Video Card: Driver: NVIDIA GeForce 6800 GT DirectX Driver Name: nv4_disp.dll Driver Version: 6.14.11.9713 DirectX Driver Version: 6.14.11.9713 Driver Date: 16 Mar 2010 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 60 Hz DirectX Card: NVIDIA GeForce 6800 GT VendorID: 0x10de DeviceID: 0x45 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1600 x 1200 Desktop Resolution: 1600 x 1200 Primary Display Size: 16.14" x 12.09" (20.16" diag) 41.0cm x 30.7cm (51.2cm diag) Primary Bus: AGP 8x Primary VRAM: 256 MB Supported MSAA Modes: 2x 4x
Sound card: Audio device: NVIDIA® nForce Audio
Memory: RAM: 3071 Mb
Miscellaneous: UI Language: English Microphone: Not set Media Type: DVD Total Hard Disk Space Available: 1024771 Mb Largest Free Hard Disk Block: 886408 Mb Steam Hard Disk Usage: 23703 Mb OS Install Date: Nov 19 2003 Installed Packages: Firefox<!--QuoteEnd--></div><!--QuoteEEnd-->
It runs at a consistent framerate, just not at the framerate I want. Considering I cannot run oblivion well, I didn't expect NS2 to be any better. However, it runs ok (a little less than 25 fps, it feels) at 1024x768 and utterly awful video settings, but that is playable. i play on an ASUS laptop with a core 2 duo 2.2ghz and an Nvidia 8600mGT with 256 v-ram and 3 gigs of ram.
Heh, pbullara, I've got an 8600m GT myself, 3 gigs of ram, and a 2.2 ghz core 2 duo as well... I set the resolution down to 800x600 because it really owns my computer and graphics card otherwise. Kinda sad about that but oh well :(
I'm surprised at how well 3D looks for this test. Besides the 2d menu clashing with everything else, it looks great. You just have to have the depth rather low, but so far I haven't run into lighting issue, etc.
I appear to have skulks in with a bite + animation and tongue-lick-tooth reload animation. Vent crawling is in as well. Tried for sound but no luck so far. No luck on wall crawling so you jump high. Tried to use marines instead of targets but I have yet to find a way to kill a marine.
"connect 24.151.17.162" in console if you wish to check it out. I'll throw the code up someplace, maybe.
I haven't read through all the posts but is there a list of console commands to view framerates and to toy around with the engine? Would be a big help and add allot of fun.
I found an interesting issue, when using widescreen resolutions the FOV is horizontal locked instead of vertical. This means it chops off a bit for widescreen folks like myself.
In this image I've superimposed a screenshot at 1280x800 over one of 1280x1024. In this photo your seeing the exact same area the camera would catch horizontally as you would with a standard 4:3 resolution. It shouldn't be like that, the FOV angle should determine your view area based on the vertical resolution available leaving the sides to show more of the playable area. Notice the cropped portion. <img src="http://i7.photobucket.com/albums/y279/Gamma_x2/NS2/NS2_combo.jpg" border="0" class="linked-image" />
You can really see it in action when you set a really strange custom resolution stretched across three screens. <img src="http://i7.photobucket.com/albums/y279/Gamma_x2/NS2/NS2_Triple_3840.jpg" border="0" class="linked-image" />
And in this one I've superimposed them all together with the superwidscreen shot resized and outlined to show how much your missing. <img src="http://i7.photobucket.com/albums/y279/Gamma_x2/NS2/NS2_combo2.jpg" border="0" class="linked-image" />
Here are the other original pics if you want to see them by themselves. <a href="http://i7.photobucket.com/albums/y279/Gamma_x2/NS2/NS2_800.jpg" target="_blank">1280x800</a> <a href="http://s7.photobucket.com/albums/y279/Gamma_x2/NS2/?action=view¤t=NS2_1024.jpg" target="_blank">1280x1024</a>
yea no worries! i only expect real men to understand ;) so dont worry urself! haha only jokin mate.. and yea i had a look through it but havent found anything yet! :) i will check agian later! but i gotta get back to work..
Ah awesome, I was going to ask about an invert mouse option (although if you ask me, it's the other way around that's "inverted") but I figured the devs just hadn't gotten around to it. I'll have to do a quick search, thanks!
<!--quoteo(post=1765638:date=Apr 10 2010, 09:26 PM:name=LaZ3R)--><div class='quotetop'>QUOTE (LaZ3R @ Apr 10 2010, 09:26 PM) <a href="index.php?act=findpost&pid=1765638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Inverting controls for a gaming controller I could understand... but for a MOUSE??!?!?!?! :p That's just crazy :p
To invert your y-axis, look through the player.lua file, I don't remember what line but you simply make the value of 1 to -1 to invert if you want.<!--QuoteEnd--></div><!--QuoteEEnd-->
i tried looking through lua files for this mysterious invert thing and i couldnt find anything that related to it. i did manage to make my player have a top speed of 15 with an acceleration of 1. i was like a battering ram.
edit: search for "mouse, invert" both came up with nothing. not sure what its called, or if its even implemented yet.
edit2: thats odd, when running my laptop on battery mode it crashes. when plugged in it runs. wow, wonder whats going wrong there?
It's easy, just took a couple of seconds of looking. It's amazing how everything's laid out in really simple to read lua, the devs have done a great job on that. Just glancing at player.lua, I can already tell how easy this will be to mod.
<u><b>For those who want invert mouse:</b></u>
Open up Natural Selection 2\ns2\lua\Player.lua in a text editor. Notepad will do in a pinch.
Go to line 197:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> // Update the view angles based on the input. local angles = Angles(input.pitch, input.yaw, 0.0)<!--c2--></div><!--ec2-->
Change line 197 by adding a minus in front of input.pitch:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> // Update the view angles based on the input. local angles = Angles(-input.pitch, input.yaw, 0.0)<!--c2--></div><!--ec2-->
Only had a few minutes to mess about. I'm amazed it runs on my comp (256mb 8600m GT - laptop), though the FPS is bad as expected. Haven't had time to actually get in there and do any proper testing really. When I have time I'll dump a proper report out :P Also, can anyone tell me if NS2 dumps crash .mdmps? 'course those might not even have any meaning depending on how the build is configured/compiled.
Aaronvroom vroom der party startahJoin Date: 2002-11-05Member: 7020Members
graphics looked great and ran smoothly on my machine (core2 duo 3.17ghz, 4g ram, radeon hd 4800x). however for some reason, key assignment wasn't working and i ended up with no way to move forward or backwards. i limped along sideways for a while but gave up and haven't tried it again. I was getting some weird black-screening but i think that may be an ati peculiarity. i'm really looking forward to future revs, the engine tech looks great.
dude youre awesom, no more looking at the ceiling!
<!--quoteo(post=1765655:date=Apr 11 2010, 02:25 PM:name=Jimlad)--><div class='quotetop'>QUOTE (Jimlad @ Apr 11 2010, 02:25 PM) <a href="index.php?act=findpost&pid=1765655"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's easy, just took a couple of seconds of looking. It's amazing how everything's laid out in really simple to read lua, the devs have done a great job on that. Just glancing at player.lua, I can already tell how easy this will be to mod.
<u><b>For those who want invert mouse:</b></u>
Open up Natural Selection 2\ns2\lua\Player.lua in a text editor. Notepad will do in a pinch.
Go to line 197:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> // Update the view angles based on the input. local angles = Angles(input.pitch, input.yaw, 0.0)<!--c2--></div><!--ec2-->
Change line 197 by adding a minus in front of input.pitch:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> // Update the view angles based on the input. local angles = Angles(-input.pitch, input.yaw, 0.0)<!--c2--></div><!--ec2-->
<!--quoteo(post=1765670:date=Apr 11 2010, 12:41 PM:name=Razorb)--><div class='quotetop'>QUOTE (Razorb @ Apr 11 2010, 12:41 PM) <a href="index.php?act=findpost&pid=1765670"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yea thanks for the invert fix ;) all runs good n well now.. and ive gotta hand it to the enviro guys, great work!<!--QuoteEnd--></div><!--QuoteEEnd-->
Just goes to show how insanely easy this game will be to mod.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Unable to initialize network services. Please check that the Steam client is running locally.<!--QuoteEnd--></div><!--QuoteEEnd-->
I keep getting this error. I've tried running it through Steam, running as admin, and countless other ways. What am I doing wrong?
<!--quoteo(post=1765710:date=Apr 11 2010, 12:33 AM:name=Pekerman)--><div class='quotetop'>QUOTE (Pekerman @ Apr 11 2010, 12:33 AM) <a href="index.php?act=findpost&pid=1765710"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i'd like to see my own feet when i look down<!--QuoteEnd--></div><!--QuoteEEnd-->
It's a great immersion point for modern games, really one of the best parts of Mirror's Edge. However, I'm not sure if the aesthetics are worth the effort.
Comments
TZ
Crashes for me when I try to create a game. :(
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Processor Information:
Vendor: AuthenticAMD
Speed: 2204 Mhz
1 logical processor
1 physical processor
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Unsupported
SSE3: Unsupported
SSSE3: Unsupported
SSE4a: Unsupported
SSE41: Unsupported
SSE42: Unsupported
Network Information:
Network Speed:
Windows Version:
Windows XP (32 bit)
NTFS: Supported
Video Card:
Driver: NVIDIA GeForce 6800 GT
DirectX Driver Name: nv4_disp.dll
Driver Version: 6.14.11.9713
DirectX Driver Version: 6.14.11.9713
Driver Date: 16 Mar 2010
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce 6800 GT
VendorID: 0x10de
DeviceID: 0x45
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1600 x 1200
Desktop Resolution: 1600 x 1200
Primary Display Size: 16.14" x 12.09" (20.16" diag)
41.0cm x 30.7cm (51.2cm diag)
Primary Bus: AGP 8x
Primary VRAM: 256 MB
Supported MSAA Modes: 2x 4x
Sound card:
Audio device: NVIDIA® nForce Audio
Memory:
RAM: 3071 Mb
Miscellaneous:
UI Language: English
Microphone: Not set
Media Type: DVD
Total Hard Disk Space Available: 1024771 Mb
Largest Free Hard Disk Block: 886408 Mb
Steam Hard Disk Usage: 23703 Mb
OS Install Date: Nov 19 2003
Installed Packages: Firefox<!--QuoteEnd--></div><!--QuoteEEnd-->
"connect 24.151.17.162" in console if you wish to check it out. I'll throw the code up someplace, maybe.
Wonderful visuals, but terrible framerate. (7-25 fps on high settings, medium screen resolution)
Time for a new GPU.
<a href="http://img695.imageshack.us/i/ns2enginetest.jpg/" target="_blank"><img src="http://img695.imageshack.us/img695/8782/ns2enginetest.jpg" border="0" class="linked-image" /></a>
In this image I've superimposed a screenshot at 1280x800 over one of 1280x1024. In this photo your seeing the exact same area the camera would catch horizontally as you would with a standard 4:3 resolution. It shouldn't be like that, the FOV angle should determine your view area based on the vertical resolution available leaving the sides to show more of the playable area.
Notice the cropped portion.
<img src="http://i7.photobucket.com/albums/y279/Gamma_x2/NS2/NS2_combo.jpg" border="0" class="linked-image" />
You can really see it in action when you set a really strange custom resolution stretched across three screens.
<img src="http://i7.photobucket.com/albums/y279/Gamma_x2/NS2/NS2_Triple_3840.jpg" border="0" class="linked-image" />
And in this one I've superimposed them all together with the superwidscreen shot resized and outlined to show how much your missing.
<img src="http://i7.photobucket.com/albums/y279/Gamma_x2/NS2/NS2_combo2.jpg" border="0" class="linked-image" />
Here are the other original pics if you want to see them by themselves.
<a href="http://i7.photobucket.com/albums/y279/Gamma_x2/NS2/NS2_800.jpg" target="_blank">1280x800</a>
<a href="http://s7.photobucket.com/albums/y279/Gamma_x2/NS2/?action=view¤t=NS2_1024.jpg" target="_blank">1280x1024</a>
To invert your y-axis, look through the player.lua file, I don't remember what line but you simply make the value of 1 to -1 to invert if you want.
thanks btw
To invert your y-axis, look through the player.lua file, I don't remember what line but you simply make the value of 1 to -1 to invert if you want.<!--QuoteEnd--></div><!--QuoteEEnd-->
i tried looking through lua files for this mysterious invert thing and i couldnt find anything that related to it. i did manage to make my player have a top speed of 15 with an acceleration of 1. i was like a battering ram.
edit: search for "mouse, invert" both came up with nothing. not sure what its called, or if its even implemented yet.
edit2: thats odd, when running my laptop on battery mode it crashes. when plugged in it runs. wow, wonder whats going wrong there?
<u><b>For those who want invert mouse:</b></u>
Open up Natural Selection 2\ns2\lua\Player.lua in a text editor. Notepad will do in a pinch.
Go to line 197:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> // Update the view angles based on the input.
local angles = Angles(input.pitch, input.yaw, 0.0)<!--c2--></div><!--ec2-->
Change line 197 by adding a minus in front of input.pitch:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> // Update the view angles based on the input.
local angles = Angles(-input.pitch, input.yaw, 0.0)<!--c2--></div><!--ec2-->
All done!
<!--quoteo(post=1765655:date=Apr 11 2010, 02:25 PM:name=Jimlad)--><div class='quotetop'>QUOTE (Jimlad @ Apr 11 2010, 02:25 PM) <a href="index.php?act=findpost&pid=1765655"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's easy, just took a couple of seconds of looking. It's amazing how everything's laid out in really simple to read lua, the devs have done a great job on that. Just glancing at player.lua, I can already tell how easy this will be to mod.
<u><b>For those who want invert mouse:</b></u>
Open up Natural Selection 2\ns2\lua\Player.lua in a text editor. Notepad will do in a pinch.
Go to line 197:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> // Update the view angles based on the input.
local angles = Angles(input.pitch, input.yaw, 0.0)<!--c2--></div><!--ec2-->
Change line 197 by adding a minus in front of input.pitch:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> // Update the view angles based on the input.
local angles = Angles(-input.pitch, input.yaw, 0.0)<!--c2--></div><!--ec2-->
All done!<!--QuoteEnd--></div><!--QuoteEEnd-->
Just goes to show how insanely easy this game will be to mod.
Please check that the Steam client is running locally.<!--QuoteEnd--></div><!--QuoteEEnd-->
I keep getting this error. I've tried running it through Steam, running as admin, and countless other ways. What am I doing wrong?
It's a great immersion point for modern games, really one of the best parts of Mirror's Edge. However, I'm not sure if the aesthetics are worth the effort.
Can we have the three video quality settings for the editor?
Might help those with performance issues?!