From my own perspective, I honestly don't care at all, aside from maby liking the idea of it being a little easier to ensure my bounding box is correctly above the platform I'm standing on when I'm trick jumping or something.
I've had alot of friends say it adds immersion for them, so I think it's a good idea to implement, unless it proves to be exceedingly non trivial anyways.
<!--quoteo(post=1765918:date=Apr 11 2010, 11:10 AM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Apr 11 2010, 11:10 AM) <a href="index.php?act=findpost&pid=1765918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I prefer not to see my body when playing. I think it's more immersion imaging my body there instead of actually seeing it. And really, legs get in my way when I look down :P<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
<!--quoteo(post=1765922:date=Apr 11 2010, 11:19 AM:name=Wisp)--><div class='quotetop'>QUOTE (Wisp @ Apr 11 2010, 11:19 AM) <a href="index.php?act=findpost&pid=1765922"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe they should take out the gun model and the aliens and you can play in a great big grey box, so that way you can 'imagine' everything. It would be far more immersive.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not very applicable because, as all of us have arms and legs, not all of us are pointing a gun at a screen.
<!--quoteo(post=1765739:date=Apr 11 2010, 06:48 PM:name=Tgaud)--><div class='quotetop'>QUOTE (Tgaud @ Apr 11 2010, 06:48 PM) <a href="index.php?act=findpost&pid=1765739"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->See your own body isn't so important. what's would be cool would be to see our own shadow when moving<!--QuoteEnd--></div><!--QuoteEEnd--> but wouldnt seeing your shadow but having no body be contraproductive towards imersion? <.<
<!--quoteo(post=1766349:date=Apr 13 2010, 05:32 AM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Apr 13 2010, 05:32 AM) <a href="index.php?act=findpost&pid=1766349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, it is a very nice feature. I like looking down a hole and seeing my armored legs standing on the edge which gives me a more bulky feeling.
I wonder how difficult it would be to implent it.. in the end it will surely get modded.<!--QuoteEnd--></div><!--QuoteEEnd-->
In fact that UWE is a small developer team I really think they should care about more important things. And I think when you need to kill two skulks you don't give a ###### about seeing your character's legs xD Sorry but I didn't read the thread at all forgive me please ^^
<!--quoteo(post=1766675:date=Apr 14 2010, 06:29 AM:name=kflow47)--><div class='quotetop'>QUOTE (kflow47 @ Apr 14 2010, 06:29 AM) <a href="index.php?act=findpost&pid=1766675"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In fact that UWE is a small developer team I really think they should care about more important things. And I think when you need to kill two skulks you don't give a ###### about seeing your character's legs xD Sorry but I didn't read the thread at all forgive me please ^^<!--QuoteEnd--></div><!--QuoteEEnd-->
shun the nonbeliever ...shuuuunuh
but yeah, i guess there are more important things to finish right now. and whoa, i havent even realized yet that l4d2 does not show your own body... there you can see how important it realy is... XD
I really liked it, I used to always look down as I jumped gaps in the first Left 4 Dead because the first person jumping animation was so badass, made you feel like you were in some kind of action film. Maybe. I likes it anyway. First thing I noticed in the L4D2 demo was the lack of legs.
Other games too, I think it adds a good deal of connection between your floating avatar and the game world, you can accurately see where you're placed and it does add a feel of bulk and weight. It's not essential and not game breaking, but a very nice feature to add, makes it feel a lot more polished.
It costs frames and the "pro" people will disable it if given the option. But this goes hand in hand with my request to drop the viewmodel system and stick to the worldmodel system used in Operation Flashpoint. I think its well done there, too.
Comments
I wonder how difficult it would be to implent it.. in the end it will surely get modded.
I've had alot of friends say it adds immersion for them, so I think it's a good idea to implement, unless it proves to be exceedingly non trivial anyways.
+1
<!--quoteo(post=1765922:date=Apr 11 2010, 11:19 AM:name=Wisp)--><div class='quotetop'>QUOTE (Wisp @ Apr 11 2010, 11:19 AM) <a href="index.php?act=findpost&pid=1765922"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe they should take out the gun model and the aliens and you can play in a great big grey box, so that way you can 'imagine' everything. It would be far more immersive.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not very applicable because, as all of us have arms and legs, not all of us are pointing a gun at a screen.
But that aside... my feet are very attractive.
what's would be cool would be to see our own shadow when moving<!--QuoteEnd--></div><!--QuoteEEnd-->
but wouldnt seeing your shadow but having no body be contraproductive towards imersion? <.<
I wonder how difficult it would be to implent it.. in the end it will surely get modded.<!--QuoteEnd--></div><!--QuoteEEnd-->
yeah, i want plush gorge slippers..
And I think when you need to kill two skulks you don't give a ###### about seeing your character's legs xD
Sorry but I didn't read the thread at all forgive me please ^^
And I think when you need to kill two skulks you don't give a ###### about seeing your character's legs xD
Sorry but I didn't read the thread at all forgive me please ^^<!--QuoteEnd--></div><!--QuoteEEnd-->
shun the nonbeliever
...shuuuunuh
but yeah, i guess there are more important things to finish right now.
and whoa, i havent even realized yet that l4d2 does not show your own body...
there you can see how important it realy is... XD
Other games too, I think it adds a good deal of connection between your floating avatar and the game world, you can accurately see where you're placed and it does add a feel of bulk and weight. It's not essential and not game breaking, but a very nice feature to add, makes it feel a lot more polished.
Would you rather have heavy armor? Or a full body 1P rig?
Feaaaaature creeeeeeep :)
But this goes hand in hand with my request to drop the viewmodel system and stick to the worldmodel system used in Operation Flashpoint.
I think its well done there, too.