Resource Exchange Bin
MrCookie
Join Date: 2010-04-18 Member: 71451Members
What I was thinking is that maybe there should be a structure that allows players to collect useful pieces of debris, organic parts from alien corpses, pieces of armour from dead marines etc. which they could then deposit into this bin that would give some extra resources for the commander to use.
Comments
lol... I'm imagining the trap from Ghost Busters, but bigger. However, a mobile unit could allow you to teleport it to base.
<img src="http://www.thewallpapers.org/photo/18003/ghost-trap.jpg" border="0" class="linked-image" />
BTW, explain how a marine would go about picking up objects. Are they weighed down, are they automatically picked up, does it disable the marine's attacking ability until they drop it? If the answer is yes to any, it's a disadvantage to the marine to do. Also, because we don't know exactly how spawning/pgs will work in this game with the whole squad thing, it may end up being too easy of a source of income (or possibly an alternative to Kill for Res, assuming everything else is scaled appropriately). You'd have to give aliens a similar function too so that they can either gain similar rewards or they can prevent marines from doing that by destroying the stuff (which again, would mean there's the whole clutter/clipping problem).
However, maybe if there was a small (1-2 res) fee in optionally teleporting dropped equipment that an equipped marine walked over and giving it to an unequipped marine would be a twist on this idea. Perhaps make it researchable so there isn't the instant flux of shotguns at match start?
Quickly salvaging valuable stuff from a war zone while (fending off)/(hiding from) aliens almost sounds like a game in itself...
Recycling has been used in RTS games before, but it's because you have random NPCs to do it for you (see CoH and SupComm). And while it may give yet another job for the spare noob, you don't want to make a whole game just for noobs that is disjoint from the rest of the game. At least being the builder/welder Marine or Gorge in NS1 got you into the action and you had to understand the gameflow, so as you got better you could segue into being an active participant in the fights. Being a scavenger seems like run around avoiding conflict and come in after the fight is over to pick up the scraps.
To be honest, it's not that disjointed from the main game. After all aliens would want to prevent marines from recycling, marines would want to prevent aliens from recycling, and each side would act accordingly. The most that can be said for recycling is that it would be <u>slightly</u> less hazardous than being directly on the front lines. Unless recycling is worth so much that it'd pay to ninja-recycle behind enemy lines, in which case it would be even more hazardous (and probably the domain of the extremely-skilled). The danger/skill level of recycling would be determined by how recycling is done as well as how much recycling is worth.
I'd want a recycling system that's somewhat safer than the front lines so noobs can be broken into the game, with a few high-value recycle stuff.
One problem with recycling is that it might cause, at the very highest levels, slight skill differences to become much more...noticeable. Since the team that wins the battle gains practically all of the recyclable loot, this causes individual battles to become even more game-changing. Any recycling system that's considered must take this into account.
Of note: a small recycling system already exists in NS1; people drop guns when they die. This can drive commanders into frenzies when resources are tight...
"PICK UP THE HMG, YOU IDIOT!"
And stuff like that.
So yeah, I don't think it'll work out under the current metagame assumptions based of NS1 where people need to be on the front lines and gaining territory/control, not doing chores in the background while people are trying to kill.
But what if their was a way for the commander to bacon back fallen weapons. Like either it costs some amount of res to do, or the feature must recharge between use.
But what if their was a way for the commander to bacon back fallen weapons. Like either it costs some amount of res to do, or the feature must recharge between use.<!--QuoteEnd--></div><!--QuoteEEnd-->
How about a weapon exchange option, you can trade an hmg in for 2 shotguns or a grenade launcher (assuming you have it all researched and the grenade launcher limit hasnt been exceeded.) Just in case you don't want to gun/bomb.
No trade-ups though ie. 4 lmgs or 2 shotguns doesn't buy you an hmg.
Recycling resources might cause balance issues, but whats the problem with trading your hmg so you and your buddy get a shotgun.