NS2 Tutorial
Tweadle
Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
The NS2 tutorial should definitely be playable.
You should be able to walk around in a specially made map performing tasks as all the various roles. It should even have some moderate challenges for the player once things have been learnt to offer a safe environment where they can test their skills. Rudimentary bots, scripted or otherwise, might be worthwhile. Heck, you could even have a talking marine showing you the ropes to add some story flavour.
Tutorials are undoubtedly the easiest way of stepping up someone's early knowledge of a game but many players neglect to read advice. Even listening to a tutorial movie might fail to capture the interests of some and besides, a movie can only show what should be done, not how to do it. Playable tutorials will ease the sudden jump to the quirky world of NS2 in a more engaging (and therefore, more fun) environment. I, for one, would appreciate the grounding new players will recieve right off the bat even as an experienced player.
You should be able to walk around in a specially made map performing tasks as all the various roles. It should even have some moderate challenges for the player once things have been learnt to offer a safe environment where they can test their skills. Rudimentary bots, scripted or otherwise, might be worthwhile. Heck, you could even have a talking marine showing you the ropes to add some story flavour.
Tutorials are undoubtedly the easiest way of stepping up someone's early knowledge of a game but many players neglect to read advice. Even listening to a tutorial movie might fail to capture the interests of some and besides, a movie can only show what should be done, not how to do it. Playable tutorials will ease the sudden jump to the quirky world of NS2 in a more engaging (and therefore, more fun) environment. I, for one, would appreciate the grounding new players will recieve right off the bat even as an experienced player.
Comments
+1 for the tutorial map.
Not that I don't mind helping out newer players, just there are way to many instances where that help basically entailed regurgitating anything that could have been learned from cl_autohelp, but was overlooked because the help was drowned out by the game instead of a being separate tutorial where one would pay full attention to learning.
Marines:
Space Bootcamp for Frontiersmen Marines where a voice overed Commander is your drill sergeant on the map, after having completed all the basics as a grunt, you are promted to take the Commanders place in the Command Center. The NPC commander steps out of the Command Center and gestures for you to move onto the platform and take your place as the Commander. The NPC drill sergeant is then heard over the radio instead and you get graphical pointers and hints on the Commander HUD as the NPC voice guides you through the steps of being a succesful Commander in battle.
Kharaa:
This fully infested map is all about the Hive Mind conditioning your mind as a glowie(drifter?) evolving to -> Skulk -> Gorge -> Lerk -> Fade -> Onos -> Kharaa Commander. In each lifeform step along the chain I imagine the Hive Mind talking to you in a similar way as the Alien Queen does in AVP3. But instead of having an image of her in one of the upper corners of the screen, the screen would instead flash/pulsate organically round the edges whenever the hive mind is communicating the tutorial pointers to you.
+1 on that, even if it's not a high priority.
(Btw, nice avatar enigmatic)