Time-Lapse Spark Mapping

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Comments

  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Hope to see a full NS2 level down the road, as this one is looking good so far.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Last one! And I added a short in-game video at the end.

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/YTsNpnDq2-w"></param><embed src="http://www.youtube.com/v/YTsNpnDq2-w" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    You got a good sense for attractive rooms!
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Mendasp, would you be able to show a quick tutorial on how to properly install doors? Such as the Door entity? I'm having some issues :[
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    You going to upload this so we can all run around it yet? :)
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--quoteo(post=1766271:date=Apr 12 2010, 06:03 PM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ Apr 12 2010, 06:03 PM) <a href="index.php?act=findpost&pid=1766271"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mendasp, would you be able to show a quick tutorial on how to properly install doors? Such as the Door entity? I'm having some issues :[<!--QuoteEnd--></div><!--QuoteEEnd-->
    I haven't tried doors at all, are they supposed to work? We don't have an entity I/O for buttons or anything yet.

    <!--quoteo(post=1766280:date=Apr 12 2010, 06:27 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Apr 12 2010, 06:27 PM) <a href="index.php?act=findpost&pid=1766280"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You going to upload this so we can all run around it yet? :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's just a room, no point in releasing it yet. Sorry.
  • RazorRazor Join Date: 2010-02-23 Member: 70695Members
    Very nice. The only comment I can think of is that the fan seems to clash or competes with the other detailed areas. Perhaps if it wasn't such a large shadow it may look better.

    What are you going to work on next?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    In light of the recent feedback...

    ...the middle part of this room, heh.
  • kefka0kefka0 Join Date: 2010-04-09 Member: 71268Members
    This is great man, thanks for the vids.
  • AlchemyAlchemy Join Date: 2005-02-08 Member: 40330Members
    Inspirational videos, thanks heaps for them...Time to start my map from scratch haha
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited April 2010
    The fan looks neat, but it is a bit big although looks great centered on that res node. Why not make it a dual fan tunnel? Where you have smaller fans, but one right on top of the other (2-3" vertical distance from each other). Then have the top fan spin a little slower than the bottom to create interesting shadows. Or, have the smaller top fan spin faster, and the large bottom one slower just to see what the shadows look like.

    Not sure if that makes any sense.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Really, the last one for this room.

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/CTN2evvSrNs"></param><embed src="http://www.youtube.com/v/CTN2evvSrNs" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    Hm, maybe this should be in the mapping forum?
  • ClinkClink Join Date: 2009-06-07 Member: 67728Members
    Great as always! Would love to see an in game walk around if youre really finished.

    Thank you for the lack of music. Im so sick of listening to metal while watching a video of someone making their bed or some such.

    Dont let this be your last time lapse room pweeze!
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    Quick tip for you mendasp because i saw you deleting stray vertexes there. Just grab the faces you want to remove and drag them away from the rest of your geometry, then drag select around the entire thing and delete it. This works since you use floating planes instead of having everything welded.
  • CIOnDIEuCIOnDIEu Join Date: 2005-01-07 Member: 33238Members
    <a href="http://www.deezer.com/listen-3836207" target="_blank">I listen it !!! For watching the master at work</a>
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--quoteo(post=1763092:date=Apr 7 2010, 04:00 PM:name=Mendasp)--><div class='quotetop'>QUOTE (Mendasp @ Apr 7 2010, 04:00 PM) <a href="index.php?act=findpost&pid=1763092"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->CamStudio, using the XviD codec.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah, thx that was driving me nuts, I knew I had asked the question some place. Cheers.
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