<!--quoteo(post=1770163:date=May 8 2010, 02:55 AM:name=Max)--><div class='quotetop'>QUOTE (Max @ May 8 2010, 02:55 AM) <a href="index.php?act=findpost&pid=1770163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are no sounds in the current version on Steam. Valve hasn't put up the latest yet (which fixes that), but we figured it was worth releasing anyway. The latest should be up before too long though.<!--QuoteEnd--></div><!--QuoteEEnd-->
Awesome, will wait for the update then, cheers Max :D
<!--quoteo(post=1770165:date=May 8 2010, 02:58 AM:name=Eyeless)--><div class='quotetop'>QUOTE (Eyeless @ May 8 2010, 02:58 AM) <a href="index.php?act=findpost&pid=1770165"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->when every i put my key in to activate it, i get a message saying its an invalid key or something... why is that? Do i have to wait for this new email? cause i was trying the first Key i got from you guys.<!--QuoteEnd--></div><!--QuoteEEnd-->
Go fill out this form to get your Steam key faster: <a href="http://www.unknownworlds.com/ns2/retrieve" target="_blank">http://www.unknownworlds.com/ns2/retrieve</a>
<!--quoteo(post=1770168:date=May 7 2010, 04:59 PM:name=TheReaper)--><div class='quotetop'>QUOTE (TheReaper @ May 7 2010, 04:59 PM) <a href="index.php?act=findpost&pid=1770168"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Go fill out this form to get your Steam key faster: <a href="http://www.unknownworlds.com/ns2/retrieve" target="_blank">http://www.unknownworlds.com/ns2/retrieve</a><!--QuoteEnd--></div><!--QuoteEEnd--> I did that but i guess it still takes awhile.
Good news, I had some problems starting it (it crashed first time) but on 2nd run it worked.
I wonder when you are going to start using the pak-system? Installing a custom mod over the existing files (has to be done because of some library problems) is causing issues. Max said it was working year ago or so but is it just not in the engine test?
Also I think my FPS stability has improved, good job. :)
<!--quoteo(post=1770173:date=May 7 2010, 06:07 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ May 7 2010, 06:07 PM) <a href="index.php?act=findpost&pid=1770173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This version runs worse than the original. I have more texture problems, and of course no sound. The first person view won't draw at all.<!--QuoteEnd--></div><!--QuoteEEnd--> Wait until the update comes down. IE read the rest of this thread.
For you guys that are getting slow downloads try changing your download region in steam settings. I've heard picking one where the users are likely asleep has good results. You have to restart steam after you change it to get it to set.
<!--quoteo(post=1770181:date=May 8 2010, 02:26 AM:name=DjROniX)--><div class='quotetop'>QUOTE (DjROniX @ May 8 2010, 02:26 AM) <a href="index.php?act=findpost&pid=1770181"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I got no sound when starting the game on steam, and it's super laggy ingame. Like 3fps.
This type of problem didnt accure on normal release, then I had over 55fps non-stop<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm quite excited to try the game out, but I crash immediately after starting a server. Should I send the minidump somewhere, or are those automatically sent to you via steam?
the download was running fine up until 80% and now it just says "suspended". changing server doesnt help either as it still says the same thing. any way around this?
Natural Selection 2 is using PhysX. Why did you decide to go this route for a physics engine? What does this mean for people (like me) who are anti-nvidia? Do you suspect that ATI-only gamers like myself will see any noticeable difference and do the drivers that shut down PhysX on non-NVidia cards even affect us at all?
<b>[Config Bug]</b> As previously mentioned, my controls were messed up on the initial run of NS, but on subsequent runs the problem has resolved itself.
<b>[Map #2 Bugs]</b> The second range map hardly works. It loads, but the cursor and all UI elements are black/broken. I believe the Geometry is all intact, but some props don't load at all (although the collision for the props are intact), and certain props like the Rotating fans cause blue lines to occasionally be drawn from the tip of where the fan blades would be (the fans are invisible) to where my gun would be (which is also invisible). The engine seemed to get confused on where some props were supposed to be as well, for example, the prop in the floor at Marine Start was not there, however, it appeared at an odd rotation on some other part of the map (minus the collision). Also, random white noise appeared out of nowhere in some cases. Yes, I lol'ed.
<b>[Final Notes]</b> I think its awesome how much progress you guys have made. Hope to see the Alpha in a few months!
<b>[Specs]</b> Just in case...
Windows XP SP3 AMD Phenom II X4 940 3.01 GHz 3Gb of ram ATI Radeon HD 4800
I looked in the Console before closing on the Range #2 map and found several messages about failing to create certain textures due to memory being maxed out. Unless you somehow quadrupaled texture size, I don't think thats the actual issue, as it ran fine pre-Steam.
That is all. (And sorry its not on your Satisfaction site. I despise it.)
Comments
Eyeless - you need the new key in the email. You can use the link in the news article to generate this if you cant wait
Awesome, will wait for the update then, cheers Max :D
Go fill out this form to get your Steam key faster:
<a href="http://www.unknownworlds.com/ns2/retrieve" target="_blank">http://www.unknownworlds.com/ns2/retrieve</a>
<a href="http://www.unknownworlds.com/ns2/retrieve" target="_blank">http://www.unknownworlds.com/ns2/retrieve</a><!--QuoteEnd--></div><!--QuoteEEnd-->
I did that but i guess it still takes awhile.
<img src="http://img32.imageshack.us/img32/3542/ns2c.jpg" border="0" class="linked-image" />
I wonder when you are going to start using the pak-system? Installing a custom mod over the existing files (has to be done because of some library problems) is causing issues. Max said it was working year ago or so but is it just not in the engine test?
Also I think my FPS stability has improved, good job. :)
Wait until the update comes down. IE read the rest of this thread.
For you guys that are getting slow downloads try changing your download region in steam settings. I've heard picking one where the users are likely asleep has good results. You have to restart steam after you change it to get it to set.
This type of problem didnt accure on normal release, then I had over 55fps non-stop
Waiting on Valve.. what else is new :P
This type of problem didnt accure on normal release, then I had over 55fps non-stop<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm having exactly the same issue as above.
Now people will start asking sersious questions if we hang around the beta all day!
But I cant playtest right now, I'm overdue for morning shift and won't return home until tomorrow T_T
Natural Selection 2 is using PhysX. Why did you decide to go this route for a physics engine? What does this mean for people (like me) who are anti-nvidia? Do you suspect that ATI-only gamers like myself will see any noticeable difference and do the drivers that shut down PhysX on non-NVidia cards even affect us at all?
<b>[Config Bug]</b>
As previously mentioned, my controls were messed up on the initial run of NS, but on subsequent runs the problem has resolved itself.
<b>[Map #2 Bugs]</b>
The second range map hardly works. It loads, but the cursor and all UI elements are black/broken. I believe the Geometry is all intact, but some props don't load at all (although the collision for the props are intact), and certain props like the Rotating fans cause blue lines to occasionally be drawn from the tip of where the fan blades would be (the fans are invisible) to where my gun would be (which is also invisible). The engine seemed to get confused on where some props were supposed to be as well, for example, the prop in the floor at Marine Start was not there, however, it appeared at an odd rotation on some other part of the map (minus the collision). Also, random white noise appeared out of nowhere in some cases.
Yes, I lol'ed.
<b>[Final Notes]</b>
I think its awesome how much progress you guys have made. Hope to see the Alpha in a few months!
<b>[Specs]</b>
Just in case...
Windows XP SP3
AMD Phenom II X4 940 3.01 GHz
3Gb of ram
ATI Radeon HD 4800
I looked in the Console before closing on the Range #2 map and found several messages about failing to create certain textures due to memory being maxed out. Unless you somehow quadrupaled texture size, I don't think thats the actual issue, as it ran fine pre-Steam.
That is all.
(And sorry its not on your Satisfaction site. I despise it.)
cant find anything on steam.
help!!
Edit: Audio works with new patch on steam.