<!--quoteo(post=1770252:date=May 8 2010, 07:31 AM:name=cmc5788)--><div class='quotetop'>QUOTE (cmc5788 @ May 8 2010, 07:31 AM) <a href="index.php?act=findpost&pid=1770252"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In fact, it's the best, unless you know of a better option...?<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe not using any pattform. No, I don't know a different plattform, but as a customer it is not my job to think about one. I don't want to argue about steam again, this was done a long time ago in the forum. I just wanted to mention, that I think it is not independet when I need a thirdparty software to play NS2. Well in the end I am still unfortunatelly depended on Windows. (I hope this will change some day far, far away)
Let the troll begin<!--QuoteEnd--></div><!--QuoteEEnd-->
So you think that for the audience who you can get your game to and the price of distribution, Impulse is a better option? No way. Steam has the market cornered, and while they might not be perfectly friendly in terms of the cut they take (but we'll never know because of NDA), the audience of distribution more than clears them ahead of the competition.
I'm not saying Steam is great from an ethical perspective, but it would take a pretty big force to move the immovable object. Like, Google or Microsoft would have to launch a distribution platform.
<!--quoteo(post=1770255:date=May 8 2010, 01:44 AM:name=dopeman)--><div class='quotetop'>QUOTE (dopeman @ May 8 2010, 01:44 AM) <a href="index.php?act=findpost&pid=1770255"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it is not independet when I need a thirdparty software to play NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's ridiculous. If you'd even so much as basically researched the process of producing and marketing a successful Indie game, you'd know that you simply can't do it successfully without some sort of 3rd party proprietary support 99% of the time. Even if you have a genius progammer or two on your hands who can in-team produce the engine, editing tools, debuggers and all, you're not going to have a reliable means of distribution that fits any sort of sane business model capable of producing a game marketable to modern consumers. You need to seriously reevaluate your concept of "independent," because that's just plain dumb.
The Alt-Tabbing-Support might also prevent a Crash of the engine for Firewall&Antivirus-Messages, I suppose(Correct me, if I'm wrong). Some games prevented to show the ZoneAlarm-Messages.
I haven't been following the NS2 News much been very busy with work but when I was told it was released on Steam I downloaded it via there.
I loaded it up for the first time and the performance was really bad. I was running 1280x1024 tried with High and Medium, FPS was fluctuating and when looking at the Task Manager it was peaking 12-13% of my CPU which is probably peaked due to the fact I am not sure if this game has been built to take advantage of multi-threading.
I run an i7 2.66GHz so with HT I end up with 8 cores.
In the end the menu was even almost unusable I had to hover over buttons for like 5-10 seconds for it to fully light up so I could click them.
Where should I officially be reporting bugs? I couldn't see any NS2 related bug place.
Specs are:
Windows 7 64bit i7 920 2.66GHz 6GB RAM Triple Channel ATI 4870 Graphics Card
Since I just took a stab at it, I'm guessing the update already took place since I'm seeing this engine test as 10x better than the previous one. Amazing work, guys.
On a side note, has anyone else noticed how if you shoot one bullet at a time, it's really quiet in comparison to quick firing? Also, the model on another player's gun is flipped around and floating at his side, at least in the one case I saw another person.
Congrats on the milestone. Im glad that i could register my copy on Steam.
Fiuu, i thought that i was the only one with extreme bad performance compared to previous non-steam engine test, but i see others have the same problem. Thats good in my case because i really thought that i messed my computer by updating the ATI drivers yesterday for Bad Company 2 (which still runs a lot worse than before the latest patch sadly).
Hope you manage to fix this soon and also drolling to try alfa in the near future.
<!--quoteo(post=1770267:date=May 8 2010, 08:40 AM:name=zeep)--><div class='quotetop'>QUOTE (zeep @ May 8 2010, 08:40 AM) <a href="index.php?act=findpost&pid=1770267"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hmm. I want to buy the game but i can't find NS2 in the Steam store. Will it be available there too?<!--QuoteEnd--></div><!--QuoteEEnd--> If you could read you would know it isn't available at the moment!
That's wat the update says: "We're not currently selling pre-orders for the game through the Steam store. The only way to get access to the current pre-alpha release is through our pre-order page."
Lol, don't be so quick to diss people for not reading, theres ALOT of text on the internet these days, just coz they didn't read it doesnt mean they can't read it, hahaha! Dont scare off the newbies, perma newbs like me need them to actually get some kills!
<!--quoteo(post=1770273:date=May 8 2010, 08:41 AM:name=kflow47)--><div class='quotetop'>QUOTE (kflow47 @ May 8 2010, 08:41 AM) <a href="index.php?act=findpost&pid=1770273"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you could read you would know it isn't available at the moment!
That's wat the update says: "We're not currently selling pre-orders for the game through the Steam store. The only way to get access to the current pre-alpha release is through our pre-order page."<!--QuoteEnd--></div><!--QuoteEEnd--> I never went there. They should have stated that in the email update or on the buy page. Here's what it said: <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Hey everyone!
The Natural Selection 2 Engine Test and Spark tools are now available on Steam!
If pre-ordered NS2, you will receive a special code shortly (if you haven't already) with instructions for unlocking it and downloading it through Steam. If you don't want to wait, you can retrieve your key manually (http://www.unknownworlds.com/ns2/retrieve).
If you haven't yet pre-ordered (what ARE you waiting for?) you can still do so and activate NS2 on Steam now (http://www.naturalselection2.com/buy). You can play around with the tools, walk around a couple test levels and shoot some target dummies while you're waiting for the alpha.
We've also released an update today: we've activated the server browser, fixed restoring the graphics device when you alt-tab in and out of the game, shored up some visual differences between spot lights in the editor and the game, and added the preliminary documentation on the engine's scripting API.
Releasing on Steam is another big milestone for us, so we hope you're as excited about it as we are!
-The NS2 Team P.S. If you've previously installed the Engine Test or Spark SDK, you'll probably want to uninstall it to save space.<!--QuoteEnd--></div><!--QuoteEEnd-->
If i follow the 'buy' link it also doesn't state that the game is unavailable for purchasing on Steam.
<!--quoteo(post=1770244:date=May 8 2010, 05:26 AM:name=Guspaz)--><div class='quotetop'>QUOTE (Guspaz @ May 8 2010, 05:26 AM) <a href="index.php?act=findpost&pid=1770244"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm also experiencing the crazy slowdowns, a pretty fast machine, but getting 2-3 FPS in parts.
Oddly enough, I could stand in one place, and look around in any direction at high FPS, and then take one step forward, and everything was crazy slow, then step back, and everything was fine. It was even super slow in wireframe mode.<!--QuoteEnd--></div><!--QuoteEEnd-->
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
No first person gun model. Every polygon vertex converges to my crosshair. It's completely unplayable for me. Didn't have any problem with the first non-steam version.
<!--quoteo(post=1770256:date=May 8 2010, 07:47 AM:name=cmc5788)--><div class='quotetop'>QUOTE (cmc5788 @ May 8 2010, 07:47 AM) <a href="index.php?act=findpost&pid=1770256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So you think that for the audience who you can get your game to and the price of distribution, Impulse is a better option? No way. Steam has the market cornered, and while they might not be perfectly friendly in terms of the cut they take (but we'll never know because of NDA), the audience of distribution more than clears them ahead of the competition.
I'm not saying Steam is great from an ethical perspective, but it would take a pretty big force to move the immovable object. Like, Google or Microsoft would have to launch a distribution platform.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ofcourse steam has the lead in indie games. I find Impulse just more user friendly, they tend to stick to the rules and they don't have a guy that can make 1 euro from one dollar.
Comments
Maybe not using any pattform. No, I don't know a different plattform, but as a customer it is not my job to think about one. I don't want to argue about steam again, this was done a long time ago in the forum. I just wanted to mention, that I think it is not independet when I need a thirdparty software to play NS2. Well in the end I am still unfortunatelly depended on Windows. (I hope this will change some day far, far away)
Let the troll begin<!--QuoteEnd--></div><!--QuoteEEnd-->
So you think that for the audience who you can get your game to and the price of distribution, Impulse is a better option? No way. Steam has the market cornered, and while they might not be perfectly friendly in terms of the cut they take (but we'll never know because of NDA), the audience of distribution more than clears them ahead of the competition.
I'm not saying Steam is great from an ethical perspective, but it would take a pretty big force to move the immovable object. Like, Google or Microsoft would have to launch a distribution platform.
That's ridiculous. If you'd even so much as basically researched the process of producing and marketing a successful Indie game, you'd know that you simply can't do it successfully without some sort of 3rd party proprietary support 99% of the time. Even if you have a genius progammer or two on your hands who can in-team produce the engine, editing tools, debuggers and all, you're not going to have a reliable means of distribution that fits any sort of sane business model capable of producing a game marketable to modern consumers. You need to seriously reevaluate your concept of "independent," because that's just plain dumb.
Some games prevented to show the ZoneAlarm-Messages.
I loaded it up for the first time and the performance was really bad. I was running 1280x1024 tried with High and Medium, FPS was fluctuating and when looking at the Task Manager it was peaking 12-13% of my CPU which is probably peaked due to the fact I am not sure if this game has been built to take advantage of multi-threading.
I run an i7 2.66GHz so with HT I end up with 8 cores.
In the end the menu was even almost unusable I had to hover over buttons for like 5-10 seconds for it to fully light up so I could click them.
Where should I officially be reporting bugs? I couldn't see any NS2 related bug place.
Specs are:
Windows 7 64bit
i7 920 2.66GHz
6GB RAM Triple Channel
ATI 4870 Graphics Card
Thanks.
Haven't received my steam activation key yet tho.
On a side note, has anyone else noticed how if you shoot one bullet at a time, it's really quiet in comparison to quick firing? Also, the model on another player's gun is flipped around and floating at his side, at least in the one case I saw another person.
1. Riffle sound is stucked in the loop mode
2. As seen here in the thirdperson view weapon is not on his hands. :)
Fiuu, i thought that i was the only one with extreme bad performance compared to previous non-steam engine test, but i see others have the same problem. Thats good in my case because i really thought that i messed my computer by updating the ATI drivers yesterday for Bad Company 2 (which still runs a lot worse than before the latest patch sadly).
Hope you manage to fix this soon and also drolling to try alfa in the near future.
If you could read you would know it isn't available at the moment!
That's wat the update says:
"We're not currently selling pre-orders for the game through the Steam store. The only way to get access to the current pre-alpha release is through our pre-order page."
ns2_dm2 on the other hand is fine and even gives me a performance boost compared to the past release.
Congrats on the milestone guys keep it up ^^.
That's wat the update says:
"We're not currently selling pre-orders for the game through the Steam store. The only way to get access to the current pre-alpha release is through our pre-order page."<!--QuoteEnd--></div><!--QuoteEEnd-->
I never went there. They should have stated that in the email update or on the buy page. Here's what it said:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Hey everyone!
The Natural Selection 2 Engine Test and Spark tools are now available on Steam!
If pre-ordered NS2, you will receive a special code shortly (if you haven't already) with instructions for unlocking it and downloading it through Steam. If you don't want to wait, you can retrieve your key manually (http://www.unknownworlds.com/ns2/retrieve).
If you haven't yet pre-ordered (what ARE you waiting for?) you can still do so and activate NS2 on Steam now (http://www.naturalselection2.com/buy). You can play around with the tools, walk around a couple test levels and shoot some target dummies while you're waiting for the alpha.
We've also released an update today: we've activated the server browser, fixed restoring the graphics device when you alt-tab in and out of the game, shored up some visual differences between spot lights in the editor and the game, and added the preliminary documentation on the engine's scripting API.
Releasing on Steam is another big milestone for us, so we hope you're as excited about it as we are!
-The NS2 Team
P.S. If you've previously installed the Engine Test or Spark SDK, you'll probably want to uninstall it to save space.<!--QuoteEnd--></div><!--QuoteEEnd-->
If i follow the 'buy' link it also doesn't state that the game is unavailable for purchasing on Steam.
Anyway, thanks for pointing to the frontpage.
Oddly enough, I could stand in one place, and look around in any direction at high FPS, and then take one step forward, and everything was crazy slow, then step back, and everything was fine. It was even super slow in wireframe mode.<!--QuoteEnd--></div><!--QuoteEEnd-->
Same here to.
Is this normal?
I'm not saying Steam is great from an ethical perspective, but it would take a pretty big force to move the immovable object. Like, Google or Microsoft would have to launch a distribution platform.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ofcourse steam has the lead in indie games.
I find Impulse just more user friendly, they tend to stick to the rules and they don't have a guy that can make 1 euro from one dollar.
Is this normal?<!--QuoteEnd--></div><!--QuoteEEnd-->
Same here. I don't known the reason.
the end is near, soon you made it ! waiting for this best mod/game ever in history :)
downloading it now in this moment. slowly
the end is near, soon you made it ! waiting for this best mod/game ever in history :)
downloading it now in this moment. slowly<!--QuoteEnd--></div><!--QuoteEEnd-->
You know this is basically the same Engine Test that we've already had, right?
It's not alpha or anything yet.