Onos' STOMP attack - alternative to paralization effect on marines

rofldinhorofldinho Join Date: 2009-07-25 Member: 68259Members
edited June 2010 in Ideas and Suggestions
Assuming Stomp will remain in NS2, I'd like to see a minor change to the effect of the Stomp on marines, possibly as an additional attack.

The thinking behind this is that imo, the actual stomp attack and the effect it has on marines makes little sense. Why would you just freeze because of a violent shudder, or being in a blast radius of sorts? Why would you become paralyzed for a few seconds, where you cant move, switch weapons or even shoot?

IMO a better alternative would be to have the marines fall over to the ground on their backs and have them "stunned" rather than paralyzed (i.e. the former is disorientated, the latter is frozen). Regarding the animation, marines who are close to the centre of the Onos stomp radius could go flying backwards a few meters and end up on their backs (sort of like the Tank slap in L4D). Marines further away would simply fall over. That's a difference in animation and positioning only - not timing, as you still want the onos to "immobilise" the marine no matter where the marine is providing it's simply within the stomp radius.

This would be a very effective attack against a group of marines all in one room/area, as I see it being slightly more powerful than the NS 1 stomp as I'm thinking of a circular radius rather than simply a forward moving wave. So even if marines are behind you, the alternative stomp will have them go flying. Maybe have it consume more adrenaline than the original stomp.

Here's where this alternative gets a bit more interesting imo. Because the marine isn't paralyzed, instead just disorientated, they can still shoot, they can still switch weapons etc, but because of being on the floor on your back, and because of the process of getting back on your feet, it becomes difficult to aim where you want to for those few seconds. You could possibly even have a few seconds of slow/reduced aim sensitivity to show that you're stunned (like in MW2 with the stun grenade). But still being able to shoot means that even though you're at a disadvantage, you still have a change of getting off an attack. Even if it's not against the onos, it might be shooting at a skulk thats creeping up behind your teammate who was behind you during the attack.

That way, you're not as helpless as you are vs the standard stomp.

Comments

  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    They probably have this covered...
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1774267:date=Jun 10 2010, 12:14 PM:name=juice)--><div class='quotetop'>QUOTE (juice @ Jun 10 2010, 12:14 PM) <a href="index.php?act=findpost&pid=1774267"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They probably have this covered...<!--QuoteEnd--></div><!--QuoteEEnd-->

    And they may not. Doesn't hurt to repeat a seldom-mentioned concept.
  • rofldinhorofldinho Join Date: 2009-07-25 Member: 68259Members
    <!--quoteo(post=1774267:date=Jun 10 2010, 06:14 PM:name=juice)--><div class='quotetop'>QUOTE (juice @ Jun 10 2010, 06:14 PM) <a href="index.php?act=findpost&pid=1774267"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They probably have this covered...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Come to think of it, it's almost identical to what we see in the teaser trailer - when the Onos slams the door open and the marine goes flying backwards because of the impact with the door.

    Just without the door of course.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Fun effect, but dunno if they have the time and budget for the animation.

    Still, would be kinda nice.
  • neenee Join Date: 2004-10-01 Member: 32021Members
    Falling on their backs seem too unreasonable for the marines. What I suggest is a sort of flashbang effect, where instead of being blinded vision is blurred or shaken, the same way the Abrams in CoD4/MW2 does to the player when you're standing too close to it in. It disorients vision as well as accuracy, which makes it all the more terrifying when an Onos is near
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
    <!--quoteo(post=1774289:date=Jun 10 2010, 02:53 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Jun 10 2010, 02:53 PM) <a href="index.php?act=findpost&pid=1774289"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fun effect, but dunno if they have the time and budget for the animation.

    Still, would be kinda nice.<!--QuoteEnd--></div><!--QuoteEEnd-->


    this is stupid. they appear to be more than willing to irritate fans by spending extra time on stuff like this. UWE is a cool dev but that doesn't mean you should excuse laziness. if they decide it belongs in i have every reason to think they will wait the extra couple of days to release to make sure its in. they've done similar things in the past.


    honestly, the more i read the developer updates the more it seems like they are losing progress. my faith remains strong in UWE but an alpha really needs to come along, specifically to give threads like this a chance to be tested.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1774650:date=Jun 13 2010, 01:20 AM:name=celewign)--><div class='quotetop'>QUOTE (celewign @ Jun 13 2010, 01:20 AM) <a href="index.php?act=findpost&pid=1774650"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->honestly, the more i read the developer updates the more it seems like they are losing progress. my faith remains strong in UWE but an alpha really needs to come along, specifically to give threads like this a chance to be tested.<!--QuoteEnd--></div><!--QuoteEEnd-->

    So... put in idea so that they have more to do and slow down total work required for completion???

    i r confused by double speaks.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    a suggestion shouldn't be accepted or denied because of the work it needs to implement. it should be judged by its usefulness and gameplay impact.

    ofcourse hl2 would have come out years sooner if valve decided to not implement the gravity gun, and cut out some content. but then it wouldn't be the same great game, no?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1774662:date=Jun 13 2010, 04:20 AM:name=darktimes)--><div class='quotetop'>QUOTE (darktimes @ Jun 13 2010, 04:20 AM) <a href="index.php?act=findpost&pid=1774662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->a suggestion shouldn't be accepted or denied because of the work it needs to implement. it should be judged by its usefulness and gameplay impact.

    ofcourse hl2 would have come out years sooner if valve decided to not implement the gravity gun, and cut out some content. but then it wouldn't be the same great game, no?<!--QuoteEnd--></div><!--QuoteEEnd-->

    But really this is one of those cosmetic "oh, that's nice" moments where gain / work doesn't seem high enough in my opinion. If it was an awesome idea but required serious gutting of the game, I'd totally be for it. IN fact, I'm helping my friend re-design an entire tech/research system in Elemental right now, a huge time sink. But the trick is it is worth it.

    Is this worth it? meh.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    The floors of all these places is low grade plastic/metal that is more of a mesh then a solid floor. Something tells me if a several ton animal, assuming he could even stand on this floor, attempted to STOMP it with all of his weight that the only thing he'd be achieving is an express elevator to the basement!!! xD

    And from all the scifi movies we have ever seen, since when did the aliens come in the form of a giant elephant/rhino/guerrilla/giraffe? Honestly i think the TSA marines could put a stop to this nonsense mighty quick by designing hallways that are not as wide as a house.
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    <!--quoteo(post=1774650:date=Jun 13 2010, 02:20 AM:name=celewign)--><div class='quotetop'>QUOTE (celewign @ Jun 13 2010, 02:20 AM) <a href="index.php?act=findpost&pid=1774650"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->honestly, the more i read the developer updates the more it seems like they are losing progress. my faith remains strong in UWE but an alpha really needs to come along, specifically to give threads like this a chance to be tested.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, that's the feeling I've been getting. Every update it's kind of like. This basic feature wasn't done before? They were working on the alien menu some weeks ago.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Uuuuh... isn't stomp dropped anyway?
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
    last i heard stomp was gone too and replaced with the "iron wall onos" thing
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Petrify / Boneshield was an idea that was well received by the more active and serious I&S dwellers, and replacing stomp with it was a good move.
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    <!--quoteo(post=1775596:date=Jun 20 2010, 03:23 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jun 20 2010, 03:23 PM) <a href="index.php?act=findpost&pid=1775596"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Uuuuh... isn't stomp dropped anyway?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Last I heard there was an equivalent ability that temporarily disabled buildings.

    Thank god it doesn't stun anymore.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Hence the Onos' new role: Disruptor.
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