Will there be aim toggling?

neenee Join Date: 2004-10-01 Member: 32021Members
<div class="IPBDescription">Looking down ironsights/scopes</div>Haven't checked in the progress and can't seem to find any info on the matter. It would be a great tactical feature that improves accuracy, and encourages people to not spray. If theres already an asnwer to this, please link it thanks!
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Comments

  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    I don't think there's an official answer to this but I doubt that will be part of the game. If the gameplay emulates anything like NS1 it will be way too fast paced for iron sights to be effective.
  • TSSTSS Join Date: 2010-05-11 Member: 71716Members
    edited June 2010
    Nothing on iron sights yet but i'd think general concensus is their not going to be much use.

    It's a good day when you get to empty more then 1 clip in NS1 so accuracy isn't an issue. The skulks all over the place is the incentive to spray and pray :p
  • neenee Join Date: 2004-10-01 Member: 32021Members
    Well unless its complciated work (i dunno but my hunch is that it seems reasonably easy to implement) its could have some benefits, such as supporting Heavies or when the marines are pushed to their base and into a corner or at their command chair. I admit the opportunities of toggle sighting are rarer in this game, but it still serves to benefit teamwork among marines, especially in more defensive stances like protecting nodes and hives
  • PrivatePrivate Join Date: 2007-06-10 Member: 61204Members, Constellation
    This has come up a number of times - here's just a couple of the topics in which it is mentioned.
    <ul><li><a href='index.php?showtopic=106580'>Marine Weapons in NS2</a></li><li><a href='index.php?showtopic=108630'>Gun Scopes / Point of View</a></li></ul>
    For ironsights to be viable the pacing of the game would have to be slowed down immensely. That might be fun, but it would be a VERY different game. To be honest, I would like NS2 to be a sequel to NS1.

    <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><!--coloro:#696969--><span style="color:#696969"><!--/coloro-->Move this to I&S someone?<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    not really any need for it tbh
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    Your holographic visor has a badass targeting system and you still want to look down the sights of your gun? You are no friend of mine.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    Go play Americas Army(LOL HACKERPARADISE) or some other game that has Iron Sights.

    It is like asking for Starcraft to require each unit to have to reload there weapons from JoinTaskForce2. Would slow down the game a lot, and just doesn't fit overall.
  • neenee Join Date: 2004-10-01 Member: 32021Members
    Sorry I should ahve elaboated by wha I mean by ironsights I don't mean some botches in the gun. I was more to the use of targetting aids like improved crosshairs or laser sights or some other devices that are either jsut there or via upgrades. The closest to the "classic" ironsights I would adocate would be the CS Aug/Sig's half-zoom. Far more vision than a scope or the "classic" ironsights but gives a zoom bonus. It can be a simple pro-con issue of using either.

    <!--quoteo(post=1774481:date=Jun 11 2010, 10:11 PM:name=Atone)--><div class='quotetop'>QUOTE (Atone @ Jun 11 2010, 10:11 PM) <a href="index.php?act=findpost&pid=1774481"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Your holographic visor has a badass targeting system and you still want to look down the sights of your gun? You are no friend of mine.<!--QuoteEnd--></div><!--QuoteEEnd-->Now hold on there, I never said its ahs to be a traditional shooter system where the only way to ahve accuracy is to look down the sight, despite technology. I'm only saying we should have some system that gives more accuracy with the cost of, say, less peripheral vision as a downside (hence, the Aug-Sig idea). I wouldn't want a CoD-style game for NS2 because frankly the nature of NS2 levels will mean it will be rarely used anyways. That said, I'm not arguing that the only way to shoot properly is down the sight, only that the feature gives an added, but not mandatory nor critical, bonus to whoever uses it. In essence it would be the same kind of tactical flexibility as choosing an HMG over a shotgun.

    Hell it doesn't even need to be a permanent feature. Upgrades anyone? Ironsights could be nothing more than early-game, tier-1 feature that fades away when shotguns arrive. I'm not too keen on NS2 featuring customizable waeposn or anything, but you don't need another brain, nor does NS2 has to become CoD for it to work.

    Its not like every time you're shooting you'll be shooting at blinking fades in your face. Not all targets will be up close that yo might as well have nothing more than a shotgun. "Pure" ironsights aren't a boon to the NS2 environemtn; however the Aug-Sig half-zoom I mentioned seems to be a good compromise between bonus accuracy/zoom aid and visual limitation. I also think this gives more incentive for NS2 marines to work as a team. Unless of course NS2 dispenses with the whole team thing.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    With that last post, I can see where OP's coming from. I take back what I said earlier. We can still be friends. :D

    Zoom, accuracy modifiers, laser sights, etc. may make for interesting upgrades. Lot's of possibilities there. Perhaps there's a way for the aliens to knock out the marine visor. Good thing you researched/bought those laser sights. Maybe a certain map has a clorf with a particularly annoying lork on it and jetpacks are half the game away. Good thing you got that half-zoom. Perhaps make it take the place of the grenade launcher so that the marines need to make a choice, rather than it becoming the standard "Get this on your gun every game. No exceptions" upgrade.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    In terms of storyline realism, the TSA marines are always depicted as "they just achieved warp drive", so everyone on the forum likes to mention how technologically-unprepared they are (i.e. their turrets are miniguns that fire bullets... where's the phaser cannons?), but for some unknown reason their small arms are so futuristic that they lack backup iron sights and scopes/reddots? Perhaps the TSA are having budget problems, or the cost of replacing dead soldiers is less then the cost of an iron-sight on every weapon, or maybe they're just very arrogant to think space travel does not require backups for your backups for your backups...

    So if we had iron sights or reddots as a backup to the zoom-capable marine-helmet-aiming-system, then i'm sure a lot of people would run into the wall to break their "visor" just to have an opportunity to use the backup aiming equipment.

    In summation, i'm going to play some bad company 2... bbl :P
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1774528:date=Jun 12 2010, 10:09 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Jun 12 2010, 10:09 AM) <a href="index.php?act=findpost&pid=1774528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In terms of storyline realism, the TSA marines are always depicted as "they just achieved warp drive", so everyone on the forum likes to mention how technologically-unprepared they are (i.e. their turrets are miniguns that fire bullets... where's the phaser cannons?), but for some unknown reason their small arms are so futuristic that they lack backup iron sights and scopes/reddots? Perhaps the TSA are having budget problems, or the cost of replacing dead soldiers is less then the cost of an iron-sight on every weapon, or maybe they're just very arrogant to think space travel does not require backups for your backups for your backups...

    So if we had iron sights or reddots as a backup to the zoom-capable marine-helmet-aiming-system, then i'm sure a lot of people would run into the wall to break their "visor" just to have an opportunity to use the backup aiming equipment.

    In summation, i'm going to play some bad company 2... bbl :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    See you. Take your time.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited June 2010
    <!--quoteo(post=1774515:date=Jun 12 2010, 02:14 AM:name=nee)--><div class='quotetop'>QUOTE (nee @ Jun 12 2010, 02:14 AM) <a href="index.php?act=findpost&pid=1774515"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry I should ahve elaboated by wha I mean by ironsights I don't mean some botches in the gun. I was more to the use of targetting aids like improved crosshairs or laser sights or some other devices that are either jsut there or via upgrades. The closest to the "classic" ironsights I would adocate would be the CS Aug/Sig's half-zoom. Far more vision than a scope or the "classic" ironsights but gives a zoom bonus. It can be a simple pro-con issue of using either.

    Now hold on there, I never said its ahs to be a traditional shooter system where the only way to ahve accuracy is to look down the sight, despite technology. I'm only saying we should have some system that gives more accuracy with the cost of, say, less peripheral vision as a downside (hence, the Aug-Sig idea). I wouldn't want a CoD-style game for NS2 because frankly the nature of NS2 levels will mean it will be rarely used anyways. That said, I'm not arguing that the only way to shoot properly is down the sight, only that the feature gives an added, but not mandatory nor critical, bonus to whoever uses it. In essence it would be the same kind of tactical flexibility as choosing an HMG over a shotgun.

    Hell it doesn't even need to be a permanent feature. Upgrades anyone? Ironsights could be nothing more than early-game, tier-1 feature that fades away when shotguns arrive. I'm not too keen on NS2 featuring customizable waeposn or anything, but you don't need another brain, nor does NS2 has to become CoD for it to work.

    Its not like every time you're shooting you'll be shooting at blinking fades in your face. Not all targets will be up close that yo might as well have nothing more than a shotgun. "Pure" ironsights aren't a boon to the NS2 environemtn; however the Aug-Sig half-zoom I mentioned seems to be a good compromise between bonus accuracy/zoom aid and visual limitation. I also think this gives more incentive for NS2 marines to work as a team. Unless of course NS2 dispenses with the whole team thing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You do realise the ironsights in Counter-Strike are the same a CoD:MW2 or any other game right? Your point isn't valid.

    Valve is just lazy when it comes to CS and thus the Iron Sights are very badly implemented in that game.

    *****

    I wouldn't mind seeing the Marine's Laser from NS1 to make a comeback(watch NS1 1.0 game trailer to understand). However this shouldn't be a MOUSE2 Iron Sight mode. The lasers should just signify like a Weapons 1 or a Damage Upgrade for that Marine's weapon.

    Video: <a href="http://www.youtube.com/watch?v=PGnmoq8ztkY" target="_blank">http://www.youtube.com/watch?v=PGnmoq8ztkY</a>
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
    please god no ironsights. its the future we can fire from the hip. ironsights encourage camping and make games go... so... slowly...


    also, we have a million games with ironsights, its not like theres a gaping hole in gaming for a game with this feature.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited June 2010
    <!--quoteo(post=1774653:date=Jun 13 2010, 04:30 AM:name=celewign)--><div class='quotetop'>QUOTE (celewign @ Jun 13 2010, 04:30 AM) <a href="index.php?act=findpost&pid=1774653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->please god no ironsights. its the future we can fire from the hip. ironsights encourage camping and make games go... so... slowly...


    also, we have a million games with ironsights, its not like theres a gaping hole in gaming for a game with this feature.<!--QuoteEnd--></div><!--QuoteEEnd-->

    My experience is any game that just takes the easy road so a big circle or cross or expanding-cross in the center of the screen = weapon cone of fire always seemed to be lacking immersive qualities overall. Also these expanding sight variations always misrepresented the actual accuracy of the weapon at different distances and were actually more distracting then just firing from the hip with no on screen reticule whatsoever.

    Since no-iron-sights = <u>big disconnect</u> from our online marine avatars, perhaps we should go the next step with no aiming reticle at all + make the game 3rd person only (over the right shoulder mode when aiming like resident evil) + aiming assist.

    Also iron sights != no-hip-fire. In bad company 2 i would hip fire all the time in situations where the enemy is only approx. 10 ft away, and hip fire actually had a chance in hell of hitting. Although that game really punishes you for not aiming.... i.e. a kill which could of been accomplished in 3 bullets (when aiming) would now require most of your magazine when hip-firing like some scared noob with a machine gun :P
  • TagertsweTagertswe Join Date: 2010-03-04 Member: 70825Members
    must be able to hipfire in this game, considering that the aliens are moving faster.

    in bad company2 it's easier to balance because both sides are just as fast, but making this game iron sights only or something wouldn't work

    3rd person? oh no! I'd play the ps3 with some generic 3rd person game if I prefered that kind of game it would produce :P
  • Katana-Katana- Join Date: 2008-11-25 Member: 65575Members
    <!--quoteo(post=1774682:date=Jun 13 2010, 07:50 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Jun 13 2010, 07:50 AM) <a href="index.php?act=findpost&pid=1774682"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also iron sights != no-hip-fire. In bad company 2 i would hip fire all the time in situations where the enemy is only approx. 10 ft away, and hip fire actually had a chance in hell of hitting.<!--QuoteEnd--></div><!--QuoteEEnd-->

    congrats, you just describe 90% of the engagements in ns1. Based on dev comments, this is also probably the case in ns2. Iron sights would a waste of dev effort.
  • celewigncelewign Join Date: 2010-02-06 Member: 70458Members
    <!--quoteo(post=1774682:date=Jun 13 2010, 10:50 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Jun 13 2010, 10:50 AM) <a href="index.php?act=findpost&pid=1774682"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My experience is any game that just takes the easy road so a big circle or cross or expanding-cross in the center of the screen = weapon cone of fire always seemed to be lacking immersive qualities overall. Also these expanding sight variations always misrepresented the actual accuracy of the weapon at different distances and were actually more distracting then just firing from the hip with no on screen reticule whatsoever.

    Since no-iron-sights = <u>big disconnect</u> from our online marine avatars, perhaps we should go the next step with no aiming reticle at all + make the game 3rd person only (over the right shoulder mode when aiming like resident evil) + aiming assist.<!--QuoteEnd--></div><!--QuoteEEnd-->


    typical from you. the most competitive and balanced games tend to encourage quick gunplay. since the khar can't "aim down the mouth" why give the rines an advantage?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    No one actually "hip fires" in the true sense of the word (i.e. hold gun at hip level, squeeze trigger, watch all bullets miss). All humans using weapons in all games always have it shouldered. It's just a question if in a tactical shooter if they are explicitly lining up their scope/sight or not.
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    I agree, there isn't really a need to spend extra time here... save for maybe the GL.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    edited June 2010
    <!--quoteo(post=1774701:date=Jun 13 2010, 01:20 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Jun 13 2010, 01:20 PM) <a href="index.php?act=findpost&pid=1774701"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No one actually "hip fires" in the true sense of the word (i.e. hold gun at hip level, squeeze trigger, watch all bullets miss). All humans using weapons in all games always have it shouldered. It's just a question if in a tactical shooter if they are explicitly lining up their scope/sight or not.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I seem to remember the Terrorists in CS firing the AK-47 from the hip, but that might just be me. There's a lot of hip shooting in Modern Warfare if memory serves, as well.

    I've trained in hip-shooting handguns... it's not easy, and it's not accurate enough to bother with outside of very short range, but it's both possible and effective when used appropriately (very close quarters being the prime example, where you need both speed and for your weapon to not be within reach of the target).

    <a href="http://www.youtube.com/watch?v=FvLK-4VGVks" target="_blank">There's already some thinking going into designing weapons that are intended to use laser sights as their primary targeting method.</a> NS's HUD, if combined with the proper sensors and software, would easily allow for projecting the point-of-impact of the weapon in your hands into your field of view, rendering iron sights obsolete and even allowing for weapons that are designed to be fired while bracing against the hip or other parts of the body rather than the shoulder. I'm sure the weapon would have some built-in, but as a backup for if the computer link went out; no reason they should be used in-game.
  • neenee Join Date: 2004-10-01 Member: 32021Members
    SInce thinking it over, aiming in the classical ironsights/scope way wouldn't be a very good idea. However I still think the "half-zoom" I talked about earlier may still benefit marines, at least in some cases. There are those larger ns maps (not just those custom uber-huge ones like siege maps) where skulks hide in dark corners of the ceiling and parasite everyone. A Half-zoom feature helps marine players see farther distances. This does not necessarily mean increased aim though.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1774712:date=Jun 13 2010, 02:17 PM:name=Shrike3O)--><div class='quotetop'>QUOTE (Shrike3O @ Jun 13 2010, 02:17 PM) <a href="index.php?act=findpost&pid=1774712"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I seem to remember the Terrorists in CS firing the AK-47 from the hip, but that might just be me. There's a lot of hip shooting in Modern Warfare if memory serves, as well.<!--QuoteEnd--></div><!--QuoteEEnd-->

    More accurately, the models just look like hip firing in CS. And Modern Warefar coined the term "hip firing" to talk about firing when not looking down your sights. It's stupid since unless you're running (i.e. lowered weapons) no US Army personnel would ever fire from the hip for a rifle. Handguns.... maybe.


    Adding in the ability to have better weapon accuracy, say via a laser sight attachment, is fine in my opinion. However, I feel that the flow of jumping into an "iron sight" view isn't really helpful. For one thing, typical engagement will be in close range. Secondly, it's something that tends to find its way into "tactical" shooters where aim for pinpoint precision is required, say for a headshot. I assume NS2 won't have headshots and the hitboxes are big enough at moderate range, thus negating most of the reason to iron sight in the first place.


    Really I just feel it doesn't fit the feel of NS1. I won't scream and cry if it gets added, but I don't see the point really.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    <img src="http://tinypic.com/i6fl77.jpg" border="0" class="linked-image" />
    instead of iron sites i think there should be an option to shoot like this
  • CookieCrispCookieCrisp Join Date: 2007-09-29 Member: 62472Members
    Although in NS u usually find yourself pretty close to an alien, but maybe a aid wouldnt be that bad for shooting smaller life forms from a higher elevation or a camping gorge sitting pretty far considering there will be alot of custom maps which can range pretty far considering how flexible the map-maker is :P
  • neenee Join Date: 2004-10-01 Member: 32021Members
    Alright guys how bout this: only a few weapons would ever have this feature, since guns like the shotgun won't benefit much from this feature. But for sake of a half-zoom say the lmg could be a preliminary stop-gap between more advanced weapon upgrades. Sighting by virtue of NS2's game style shouldn't hold such a position as being on all guns.
  • xposed-xposed- Join Date: 2007-09-23 Member: 62412Members, Constellation
    Natural Selection is <u>too god damn fast</u> for iron sights to be of any use in any situation. If you disagree, you are wrong.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1775221:date=Jun 17 2010, 07:40 PM:name=xposed-)--><div class='quotetop'>QUOTE (xposed- @ Jun 17 2010, 07:40 PM) <a href="index.php?act=findpost&pid=1775221"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Natural Selection is <u>too god damn fast</u> for iron sights to be of any use in any situation. If you disagree, you are wrong.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This fool just isn't tactical enough. iron sights should be in. you know what else would be cool? In SWAT4 you could use a mirror to look around a corner. NS2 should have this because then you could see a skulk coming from around a corner and set up an ambush with your team leader.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited June 2010
    <!--quoteo(post=1775221:date=Jun 17 2010, 07:40 PM:name=xposed-)--><div class='quotetop'>QUOTE (xposed- @ Jun 17 2010, 07:40 PM) <a href="index.php?act=findpost&pid=1775221"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Natural Selection is <u>too god damn fast</u> for iron sights to be of any use in any situation. If you disagree, you are wrong.<!--QuoteEnd--></div><!--QuoteEEnd-->

    In NS1 the aliens were "<u>too god damn fast</u>" (except for the gorge) and the marines died so fast (from fades) that nothing short of getting a pg into the siege room would guarantee victory, and the only FAIR fight (in a classic map) was if you could take down all the hives before the aliens had all those structure-based-perks going or had the res for fades and oni, at which time they gave up and it was a easy win. If the marine team slipped up just a little in the first 4 minutes of the game, then the next 20 or so minutes would feature them loosing guaranteed, and also some maps were worse for the marine team etc. Also the lmg was only good for killing skulks, and to kill a gorge it required you to hit it with every pistol bullet and most of your lmg, so once lerks and fades were on the scene that's when all marines should of been equipped with shotguns, but never were.

    ==========

    What we know about NS2 is the devs know about the problems of NS1, i.e. their's a great big garbage-can that's getting loaded with all the features of NS1 that were unfair against the marine team (it was never the inverse i don't think :P). So we know that ONOS-DEVOUR and WEBS are not in NS2 for sure. We know their is NO-HMG and the assault rifle (with nerve-gas/hi-explosive grenade launcher) = primary marine weapon and the only thing better will be the akimbo no-need-to-reload miniguns of the heavy). Hmm what else... well all over the marine armor are these little LEDs that give away your position in dark rooms, and also that the alien eyes appear to glow in the dark to do the same, i.e. make it easy to spot a skulk in the dark (besides possible other bioluminescence features to come). We also know that the NS2 skulk is >> HUGE compared to the NS1 skulk = easy target. We know the devs said that the shotgun would not be powerful enough to take down a skulk in 1-shot like in NS1, therefore constant aiming+shooting and not spamming hip-shooting will win the day in NS2.

    So to re-iterate what's been said before: The marine with their assault rifle = primary marine player throughout the game vs the skulk which is the new "soldier"-alien of NS2 (i'm assuming the fade was the "soldier"-alien of NS1, so that's a big change IMHO). What this means is the skulks can never be too-fast for a basic marine to kill, at any point in game. Does this mean they will be slow enough to actually aim at? Possibly.

    ==========

    Is there room for a zoomable/reflex scope (that we can just give it auto-aim because normal aiming is so-harrrd for NS players)? Yes, and the auto-aim would work against lerks and other fast movers. Maybe give auto-aim as a feature for the heavies also. And it even fits with the game on many levels i.e. motion-tracking = wall-hacks so why not scope = aimbot. Also despite what some people say, i believe the movie Aliens plays some part in inspiring both NS1 and NS2, so where is the "Smart-guns". Don't tell me turrets are the only aimbot weapons we get :P
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    <!--quoteo(post=1775221:date=Jun 17 2010, 06:40 PM:name=xposed-)--><div class='quotetop'>QUOTE (xposed- @ Jun 17 2010, 06:40 PM) <a href="index.php?act=findpost&pid=1775221"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Natural Selection is <u>too god damn fast</u> for iron sights to be of any use in any situation. If you disagree, you are wrong.<!--QuoteEnd--></div><!--QuoteEEnd-->

    can someone shut this guy up?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1775296:date=Jun 18 2010, 09:15 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Jun 18 2010, 09:15 AM) <a href="index.php?act=findpost&pid=1775296"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there room for a zoomable/reflex scope (that we can just give it auto-aim because normal aiming is so-harrrd for NS players)? Yes, and the auto-aim would work against lerks and other fast movers. Maybe give auto-aim as a feature for the heavies also. And it even fits with the game on many levels i.e. motion-tracking = wall-hacks so why not scope = aimbot. Also despite what some people say, i believe the movie Aliens plays some part in inspiring both NS1 and NS2, so where is the "Smart-guns". Don't tell me turrets are the only aimbot weapons we get :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Auto-aim? Where the crap did that come from?

    This is a discussion primarily on "iron sight" mode.
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