Order Of Attack
Spotter
Join Date: 2002-11-02 Member: 5255Members
<div class="IPBDescription">Which way do you believe it should be?</div> I've seen mainly two ways to start out a game. The first being to take the first resource node outside of the marines base. The second is to take the resource node at an empty hive with the bonus of having a hive.
Now with the first pattern, normaly they try to crawl to a alien hive, getting every resource node along the way. Or they randomly go get resource nodes while ignoring the hives for now.
On the second way, has two patterns. One is to go get a hive with resource and then get the next hive and resource there. The other is to get the first hive with resource, and then get all the expansions inbetween the new marine hive and the marine base.
Also to note, on the second way, if they run into an enemy hive first, some times they will try to pull off a direct siege early.
Which way would you do it if you could have control over the marines?
Now with the first pattern, normaly they try to crawl to a alien hive, getting every resource node along the way. Or they randomly go get resource nodes while ignoring the hives for now.
On the second way, has two patterns. One is to go get a hive with resource and then get the next hive and resource there. The other is to get the first hive with resource, and then get all the expansions inbetween the new marine hive and the marine base.
Also to note, on the second way, if they run into an enemy hive first, some times they will try to pull off a direct siege early.
Which way would you do it if you could have control over the marines?
Comments
Think of the game not as one marine base against three hives.
Think of it as four bases.
Whoever controls more bases wins.
If the Marines can control one hive, and the aliens control two, then it's a standoff.
As soon as someone controls three bases, the balance of power inevitably tips and the game is won by that side.
No HA HMGs
No Fades or Onos
LMG Vs Skulk, fun fun fun!!!!
i love the first part of every game.
As soon as someone controls three bases, the balance of power inevitably tips and the game is won by that side.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is my view on this game as of far. IF, and IF, Aliens control 2 Hives, the balance of power would be more like 2/3 Aliens and 1/3 Marines. I say that because Fades can pretty much acid harass marines to death early-mid game. Aliens getting a 3rd Hive is just a simple luxury. And IF they CAN get that 3rd hive, it means that Fades are (Or always) holding off Marines.
Securing 2nd Hive is just so important to Marines because once Fades come, your **obscenity** is gettin raped.
Jesus man, just get 4 guys in HA, 3 with HMGs, and 1 with a grenade launcher.
If marines have resources to outfit even half their marines with heavy weapons and armor, and those marines aren't **obscenity** and stay together, then it's over for aliens.
And two free marines with lmg's vrs a fade of 44 resources plus 2 per upgrade, well that isn't that bad of a trade off.
Oh, and while LMG v Skulk can be fun, it isn't desireable for a full game. Flayra said this in response to people asking to make RP sites have limited resources, then run out. Once they run out, it would devolve into LMG v Skulk. Trust me, this would not be fun with turrets and chambers already in place.
I am pretty sure they *are* free [except in tournament games].
On-topic:
#1 a hive
#2 resource(s)
#3 another hive
#4 party time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
1) 1st Hive + resource
2) an undefended resource or 2 along the way to 2nd hive
3) 2nd Hive + resource
4) 3rd Hive (game over)
If you can keep the Aliens from getting Fades, you will never need HMGs or HA, thus saving a lot of resources to spend on things such as:
3 turrets in main
4 turrets in each hive
armory in 1st hive (don't bother in main)
observatory + motion tracking in 1st hive
phase gate in each hive and main
health and ammo
The whole point is to be cheap and to move fast. If the Aliens are really good and they hold that 2nd hive, then a backup plan would be to either move CC and spawn portals to 1st hive and/or secure enough resources to get HA/HMG/welders.