Okay, from my experience of playing, the two music mp3's will play after a certain amount of time, a certain amount of <i>long</i> time. I added more music to the folder, but I was wondering how to change it so that music plays much more frequently in the game?
<!--QuoteBegin--PseudoKnight+Dec 5 2002, 03:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Dec 5 2002, 03:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->or HLamp.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> but that's still winamp and my game lagz0rs when I run winamp at the same time as it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
There are HL console commands to play audio CDs... I aint tried it yet but I think I might give it a go... Someone getz0rs me a CD player script plz <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You know,you COULD get a mp3 player and run it in the background when you play,like,the general population.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yea, I think I figured that out. But does that answer my question? No. Please help me with what I ask, thank you.
I don't want to use winamp, or bother scripting/binding the commands myself (since the commandmenu.txt isn't used in NS). I just want NS to play the music from the folder, which it does, but I don't know how to force it to play or at least play it more frequently. Plus I like how the music volume blends in well with the game.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The music in the NS/Music folder will only play if you joined the game before the countdown started. (From what I've seen)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hmm, I've done this all the time, but for me it doesn't play. It's just switches on after a certain extended amount of time, and then doesn't stop untill the round is over.
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Linkage????
but that's still winamp and my game lagz0rs when I run winamp at the same time as it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
There are HL console commands to play audio CDs... I aint tried it yet but I think I might give it a go... Someone getz0rs me a CD player script plz <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Yea, I think I figured that out. But does that answer my question? No. Please help me with what I ask, thank you.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->or HLamp. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I don't want to use winamp, or bother scripting/binding the commands myself (since the commandmenu.txt isn't used in NS). I just want NS to play the music from the folder, which it does, but I don't know how to force it to play or at least play it more frequently. Plus I like how the music volume blends in well with the game.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The music in the NS/Music folder will only play if you joined the game before the countdown started. (From what I've seen)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hmm, I've done this all the time, but for me it doesn't play. It's just switches on after a certain extended amount of time, and then doesn't stop untill the round is over.