Original Map Recreation
Aezay
Join Date: 2003-04-19 Member: 15660Members
<div class="IPBDescription">Where would you like to return in Natural Selection 2?</div>In Natural Selection 2, which map(s) from the first game would you like to see recreated.
Pick one of the official maps, so we all know what you're talking about, but in addition, if there is a custom map you'd like to play in NS2 as well, let's hear it.
This question is purely asked out of curiosity, I am not a mapper, in fact, I have no artistic skills at all, so I couldn't even try to make a map, even if I wanted to. Personally I would probably go with <i>ns_nothing</i>.
Here is a list of all the official maps. I decided to leave the combat map names here, in case you need your memory refreshed, but the question was only intended for classic maps.
<b>Classic Maps</b>
<ul><li>ns_eon</li><li>ns_lucid</li><li>ns_metal</li><li>ns_caged</li><li>ns_hera</li><li>ns_lost</li><li>ns_machina</li><li>ns_nothing</li><li>ns_bast</li><li>ns_origin</li><li>ns_shiva</li><li>ns_tanith</li><li>ns_nancy</li><li>ns_veil</li><li>ns_eclipse</li><li>ns_ayumi</li><li>ns_altair</li></ul>
<b>Combat Maps</b>
<ul><li>co_sava</li><li>co_angst</li><li>co_niveus</li><li>co_faceoff</li><li>co_daimos</li><li>co_kestrel</li><li>co_umbra</li><li>co_core</li><li>co_ulysses</li><li>co_pulse</li></ul>
Pick one of the official maps, so we all know what you're talking about, but in addition, if there is a custom map you'd like to play in NS2 as well, let's hear it.
This question is purely asked out of curiosity, I am not a mapper, in fact, I have no artistic skills at all, so I couldn't even try to make a map, even if I wanted to. Personally I would probably go with <i>ns_nothing</i>.
Here is a list of all the official maps. I decided to leave the combat map names here, in case you need your memory refreshed, but the question was only intended for classic maps.
<b>Classic Maps</b>
<ul><li>ns_eon</li><li>ns_lucid</li><li>ns_metal</li><li>ns_caged</li><li>ns_hera</li><li>ns_lost</li><li>ns_machina</li><li>ns_nothing</li><li>ns_bast</li><li>ns_origin</li><li>ns_shiva</li><li>ns_tanith</li><li>ns_nancy</li><li>ns_veil</li><li>ns_eclipse</li><li>ns_ayumi</li><li>ns_altair</li></ul>
<b>Combat Maps</b>
<ul><li>co_sava</li><li>co_angst</li><li>co_niveus</li><li>co_faceoff</li><li>co_daimos</li><li>co_kestrel</li><li>co_umbra</li><li>co_core</li><li>co_ulysses</li><li>co_pulse</li></ul>
Comments
Perhaps one of the most atmospheric maps in NS1. Not the best balanced, but who cared.
Perhaps one of the most atmospheric maps in NS1. Not the best balanced, but who cared.<!--QuoteEnd--></div><!--QuoteEEnd-->
Aren't we already getting that? Although now the entire map is called "biodome" instead of just the area.
Personally I want ns_nancy, because I just ###### love being able to go from any point in the map to another just using the ventilation system.
GO ROTATING DOOR-THING! GOOO!
These too are my favourites.
Given how nice the spark editor is to work with and the fact that I own the source file a NS2 Nancy recreation would not be too difficult. Of course adding props and upgrading certain aspects are where it's going to take the most time.
Opinions?
Bast and Nancy are some oldschool and really had the deep sci-fi horror feeling.
Hera and Nothing were great in term of epic landmarks and unique rooms ..
Eclipse or Veil would be nice as they are classics but I fear for the gameplay compatibility.
But if I had to pick only one.. I'd toss a coin for Hera or Bast :D
It would possibly be neat to see some of these recreated into an NS2 form, but I'm pretty sure that the developers are trying to push a different map design style for the sequel.
Wouldn't you need an all new set of textures and props for that?
ns_nothing
<b>co_blackmesa</b>
oh yeah forgot ns_eclipse of course
Machina was by far the prettiest, most atmospheric and most interesting map in NS. It's a shame it doesn't get played much because people like boring repetitive maps (despite what people say on the forums).
Anyone with a brain can figure out by the latest news on this very website that the general layout will be totally different from what it was in NS1.
And it you wanted to adapt one, you would have to make so many changes, it wouldn't even look like the previous map.
For example, Origin : remove biodome, furnace, lower a bit power core / ore extraction, shorten the map to a good 60%, remove most corridor by doubling space of most areas ( industrial, cpu lab, laser, corridor to double, scanner, double ) etc...
ns_bast
ns_origin
ns_tanith
ns_veil
ns_eclipse
2nd and 3rd hive were made to be accessible by Aliens easily.
Seriously, how can you even say that. Have you seen the ns2_tram's layout ? I mean there's just one big corridor between the two bases and that's all. The only map that has this kind of layout is Faceoff ...
Seriously, how can you even say that. Have you seen the ns2_tram's layout ? I mean there's just one big corridor between the two bases and that's all. The only map that has this kind of layout is Faceoff ...<!--QuoteEnd--></div><!--QuoteEEnd-->
Hmmm maybe because I looked at the NS2 mapping guidelines and noticed ns_tram's layout IS NOT THE ONLY LAYOUT RECOMMENDED. Aliens go for one hive, marines go for the other. Is that not one of the old viable strategies? Lock down a hive and as the aliens go for their 2nd hive the battle heats up. With the center being a tech point it could be a fight over the center or try and expand leftward or rightward. I don't see how this wouldn't work. And ya, if for some reason this doesn't (but I still don't see why not) work then there will be 'classic' mod I'm pretty confident.
I'm pretty sure everybody around here considers a siegemap beeing made at some point or another a given :p
Personally i don't need to see the originals anymore. It would be nice it they where to be re-worked, but with such a visual difference from the old days i'd doubt i'd recognise them anyway. I'm more interested in seeing the crazy custom maps we'll be seeing after alpha/beta starts. I distinctly remember a huge vertical combat map where aliens spawned uptop (no fall damage yay) and the marines at the bottom. That map was loads of fun.
This only because i'm pretty sure the new maps will become memorable in their own way. let classics be classics, and lets see what crazy stuff we can come up with in this engine :p
It makes no sense to port one of those maps, when you have to butcher them in order to adapt them to ns2 gameplay.
Veil for example, you'd have to switch overlook with sub and c12 with pipe and change the routes so you have two outer expansions viable for both teams and double res is the 3rd expansion or whatever.
<img src="http://www.brywright.co.uk/ns/manual-104/ns_caged.jpg" border="0" class="linked-image" />
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->NOTE: <b>This image credits the wrong author. ns_caged was made by Nelson "manah" Ferryman</b>.<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
Obviously not every map would work, however some have layouts that do roughly follow the NS2 guidelines.