Ns_odlers pic update

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Stay out if u think ur modem will die :)</div>Just some stuff I've been working on...

what ya think, eh?

Comments

  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    excuse the bluriness of some text cause I had anistropic filtering and quincunx aa on..   <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    pic 5 - my window looking at the env map
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    pic 6 - other window
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    now I'll add my pic *punches self in head*
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    pic 8 - where all good scientists go when they need to sleep, eat or relax
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    pic 9 - living quarters....see layout post for more info
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    no the pic onslaught hasn't finished....I just need a smoke <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    pic 13 - pic 12 and pic 13 are from alien perspective in vents
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    pic 14 - I didn't actually mean to fall out of the vent ...but here you go...damm those weak vent covers


    LAST PIC
  • SimsalabimSimsalabim Join Date: 2002-03-17 Member: 325Members
    Hey on pic 12 ... i see light on the floor, but where are the lamps ? I don't know the NS gameplay that well, but aren't there too many wide open areas ?
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    um....if you look at another pic of that corridor there are lights on the roof... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ...in pic 12 you are in a vent...

    spaces are only wide here because it's relatively close to the marine spawn....wait for the tight squeeze approaching the alien hive <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    your sky map = god like

    /me cowers in phear

    Looks nice man
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    well it looks really good tho I have some things to say <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    -pic 1: what's wrong with the railing, is this something  due to the HL engine?Scale down that floortexture, maybe add some coloured lights?

    -pic 3 and 4: I don't like that texture you used around the rectangular lights on the back wall

    -pic 7: again that floortexture, not really a fan of that doortexture, maybe look for another?

    -pic 8: doortexture :/ seems like a bit plain, tho hard to tell cuz it's just a door, otherwise add some contrast to the lighting make some dark shadows and bright light spots a la ken banks <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    -pic 9: are that sparks on the floor?

    Overall it looks really good, oh and that skytexture did Chalup make it?

    *edit*
    in the upperpart of that hallway (with the red lighting) is that the HL vent texure you're using?
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    no, I made it.. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> and in pic 9, that's just a poor case of jpg compression <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

    it's 12:35 am so you'll have to forgive my poor response to the responses...I'll be more alert in a couple of hours...

    If anyone needs space env maps like this one...I'd be happy to bang some together.......
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Love the sky map!  Though I wonder how often I'll actually be able to look because I'll be too worried about Bobs.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Your skymap is simply amazing.  That's quite a breathtaking view there.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  I think the lighting could use some work, though.  There's not much contrast as it is, no shadows or anything for Bob to hide in.  Your architecture seems solid enough, if a little plain and undetailed in some places.  The second shot most of all makes me want to play this map <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    Very Very Very Very nice. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    I really like the skymap, it makes it look like an impressive view from the windows.  I also like the shape of your windows, i dunno, they look cool.  I really like that hallway with the vents above it.  The red coming from the vents contrasts really well with the spotlights hitting the floor.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    RhoadsToNowhere : This is near the marine spawn.  If I was a marine on an infested space station I would make damn sure there were no hiding spots for bob.  Im sure there will be plenty of great alien spots on the alien side.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    where that door splits 4 ways, make the trim look like there is somewhere for the door sections to go...
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    chrome: hrmm...I don't quite get what you mean.. please explain?

    Rhoads: the lighting has taken many many many compiles to get to how it is...it must be a screenshot thing, it's better in game.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    he means the 2nd or 3rd picture, where the door splits in 4, there is just metal under there, no spot for the doors to go when they slide in. Use a texture that suggests it slides into a gap of some sort. Another thing i noticed when i was running around your map (i think it was ns_odler3.bsp) is that some of the doors are just waaay too thick, like unrealistically thick, it just looks strange. Its up to you but if i were you id tone down the thickness a little bit.

    Else its looking good.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    ns_odlers3 has a lot of old poopy type stuff...plus, I gotta remember to take those links of the page...they were meant really only for Ken20Banks until I was happy for them to be public consumption <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Black : I aggree with that thickness thing totally. I'm gonna make the marine door 1/3 as thick as it is now...and the sector doors bout half as thick....the command station room entry door is gonna stay thiiiiick because I want to have an excuse for it moving so slooooooow.
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