Ns_odlers pic update
HanzGruber
Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Stay out if u think ur modem will die :)</div>Just some stuff I've been working on...
what ya think, eh?
what ya think, eh?
Comments
LAST PIC
spaces are only wide here because it's relatively close to the marine spawn....wait for the tight squeeze approaching the alien hive <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
/me cowers in phear
Looks nice man
-pic 1: what's wrong with the railing, is this something due to the HL engine?Scale down that floortexture, maybe add some coloured lights?
-pic 3 and 4: I don't like that texture you used around the rectangular lights on the back wall
-pic 7: again that floortexture, not really a fan of that doortexture, maybe look for another?
-pic 8: doortexture :/ seems like a bit plain, tho hard to tell cuz it's just a door, otherwise add some contrast to the lighting make some dark shadows and bright light spots a la ken banks <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
-pic 9: are that sparks on the floor?
Overall it looks really good, oh and that skytexture did Chalup make it?
*edit*
in the upperpart of that hallway (with the red lighting) is that the HL vent texure you're using?
it's 12:35 am so you'll have to forgive my poor response to the responses...I'll be more alert in a couple of hours...
If anyone needs space env maps like this one...I'd be happy to bang some together.......
I really like the skymap, it makes it look like an impressive view from the windows. I also like the shape of your windows, i dunno, they look cool. I really like that hallway with the vents above it. The red coming from the vents contrasts really well with the spotlights hitting the floor.
Rhoads: the lighting has taken many many many compiles to get to how it is...it must be a screenshot thing, it's better in game.
Else its looking good.
Black : I aggree with that thickness thing totally. I'm gonna make the marine door 1/3 as thick as it is now...and the sector doors bout half as thick....the command station room entry door is gonna stay thiiiiick because I want to have an excuse for it moving so slooooooow.