throw axe
Racer1
Join Date: 2002-11-22 Member: 9615Members
As an alternate fire for the axe, it would be thrown. This probably wouldn't add much to gameplay, but I think it would be fun.
- It would stick into walls.
- You could pick it back up.
- It could do extra (1.5-4x) damage from the normal axe attack, depending on how long you hold the alternate button before throwing
- It would arc when thrown, requiring a bit of skill to throw medium distances
- It would stick into walls.
- You could pick it back up.
- It could do extra (1.5-4x) damage from the normal axe attack, depending on how long you hold the alternate button before throwing
- It would arc when thrown, requiring a bit of skill to throw medium distances
Comments
I don't think it's good to put in the game because the axe is always suppose to be the weapon of last resort that you can always have and count on. Like CS, you always have that last knife that you'll probably never use normally unless it's against the building. I feel like the axe should function in the same way in that it's always stuck on you for better or worse. That's just me though, and it honestly doesn't matter unless it becomes decent (x4 damage is pretty good so it'd have to be way less useful).
and if not, you'd pull it out by default.
Anyway, even while I'd like to drop everything to gain that 2~5% speed bonus to get to an important location now and then, I fear it'd look stupid if that weapon is thrown at the glass of a window in space and sticks partly through it.
Explosive decrompression ahoy!
This is not anything for NS.
This is not anything for NS.<!--QuoteEnd--></div><!--QuoteEEnd-->
Knifethrowing artists at the circus disagree with you.
- It would stick into walls.
- You could pick it back up.
- It could do extra (1.5-4x) damage from the normal axe attack, depending on how long you hold the alternate button before throwing
- It would arc when thrown, requiring a bit of skill to throw medium distances<!--QuoteEnd--></div><!--QuoteEEnd-->
it look really fun (with a real range... like 10-20 meter)
Maybe that or just have an 80% chance that the axe would bounce off the target and embed in the marine's face.
Slap on a 60% chance that it doesn't hit with the sharp end and it's perfect. You could alternatively just code it to only inflict damage if it strikes a target at certain distances (1-5 ft = dmg, 5-15 ft = no dmg, 15-20 ft = dmg etc). Basically it should simulate the spinning of a thrown ax.
Even an experienced thrower IRL has to use a set distance to guarantee a blade hit.
(this idea does not fit NS2 kthxbye)
Why? Well a knife is a bit tougher to throw as compared to an axe which is much more weighted on one edge, so I believe a marine would be more accurate. It would have to be a last ditch thing, in which once you throw it, you can't get it back until you respawn.
I entirely agree. Even though this is a pretty good idea. A melee weapon is for melee and for melee only. The marines have enough long ranged weapons anyway. Why bother throwing away the only thing that can help you with close range?
However, running out of backup weapons??? Hm... Not as big of a fan. One can argue that it was their own bloody fault and should be punished by sharp teeth for throwing it away and not retrieving it. But still, I don't like letting players get themselves into hopeless situations.
guns > axes, when it comes to ranged weapons
EDIT: Also, I doubt a collapsible axe would have the balance needed for throwing. (Just throwing some realism in there.)
reason 1: we need a minimum of damage on the axe. if a bullet is 5-10 damage on a skulk then the axe should do around 20-25 damage and its enough for a final blow.
reason 2 : its fun. its like bunny hoping... that would be a taunt when running to a position lol for annoying some aliens unable to beat us because we are too powerful =)
Why? Well a knife is a bit tougher to throw as compared to an axe which is much more weighted on one edge, so I believe a marine would be more accurate. It would have to be a last ditch thing, in which once you throw it, you can't get it back until you respawn.<!--QuoteEnd--></div><!--QuoteEEnd-->
ridiculous. throwing an axe is 10x harder than throwing a knife. have you ever tried doing either? you have to know the distance between you and the target, how many rotations you need and how hard to throw to get those rotations. knives are smaller and lighter and easier to throw. because of the weight on 1 end and their size, axes are much harder to throw, especially a 2 handed switch axe. if its a last ditch thing, then you'd be an absolute retard to throw away your only weapon.
we call this liberty lol. if we want to throw our weapon and be a retard its our choice.
im gonna show u how to throw a weapon if they make it lol.
'10x' ay? The marines are trained professionals, nanites etc. etc.
And you don't have to be '"an absolute retard" to throw away your only weapon. When your mate is about to have his last hit points taken from a skulk creeping up on him and from a distance, you have your axe and no ammo, he'll thank you for it.
PS: I don't like your use of that word at all, thus used it in quotes.
Your're right. I'd rather throw away the pistol first, and keep the axe close at hand.
Hmm we could make it so all weapons are throwable, with varying level of damage dealing (like you could kill a skulke by throwing, and hitting it, with your rifle).