throw axe

Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
As an alternate fire for the axe, it would be thrown. This probably wouldn't add much to gameplay, but I think it would be fun.

- It would stick into walls.
- You could pick it back up.
- It could do extra (1.5-4x) damage from the normal axe attack, depending on how long you hold the alternate button before throwing
- It would arc when thrown, requiring a bit of skill to throw medium distances

Comments

  • brownymasterbrownymaster Join Date: 2009-07-11 Member: 68110Members
    I see it now: marines charging up their axes when walking around unless they have a better gun.

    I don't think it's good to put in the game because the axe is always suppose to be the weapon of last resort that you can always have and count on. Like CS, you always have that last knife that you'll probably never use normally unless it's against the building. I feel like the axe should function in the same way in that it's always stuck on you for better or worse. That's just me though, and it honestly doesn't matter unless it becomes decent (x4 damage is pretty good so it'd have to be way less useful).
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    You know it would be used by rines to hump on walls and get to hard to reach spots. Then again it goes seem realistic. I would only add one condition that it only comes up to enough power to stick in a wall after a certain distance. That to prevent 2 rines from climbing a map forever :)
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Wouldnt you clip through it if you have your own axe still equipped?
    and if not, you'd pull it out by default.

    Anyway, even while I'd like to drop everything to gain that 2~5% speed bonus to get to an important location now and then, I fear it'd look stupid if that weapon is thrown at the glass of a window in space and sticks partly through it.

    Explosive decrompression ahoy!
  • Cheezy104Cheezy104 Join Date: 2009-06-11 Member: 67792Members
    edited July 2010
    Contrary to what anime shows you, Thrown axes and knives don't magically stick to walls, the chance that they will hit the enemy with the sharp end is unlikely, and it wouldn't do as much damage as a normal strike.

    This is not anything for NS.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    melee weapons are for melee, not for throwing away
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    Although there isnt much gameplay aspect to this, i support it for the lulz
  • ISRviperISRviper Join Date: 2003-11-23 Member: 23412Members
    It would be cool to go hand to teeth combat with a skulk, after you missed hitting it with your axe.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1780269:date=Jul 18 2010, 04:56 AM:name=Cheezy104)--><div class='quotetop'>QUOTE (Cheezy104 @ Jul 18 2010, 04:56 AM) <a href="index.php?act=findpost&pid=1780269"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Contrary to what anime shows you, Thrown axes and knives don't magically stick to walls, the chance that they will hit the enemy with the sharp end is unlikely, and it wouldn't do as much damage as a normal strike.

    This is not anything for NS.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Knifethrowing artists at the circus disagree with you.
  • DestrockDestrock Join Date: 2005-01-14 Member: 35500Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->As an alternate fire for the axe, it would be thrown. This probably wouldn't add much to gameplay, but I think it would be fun.

    - It would stick into walls.
    - You could pick it back up.
    - It could do extra (1.5-4x) damage from the normal axe attack, depending on how long you hold the alternate button before throwing
    - It would arc when thrown, requiring a bit of skill to throw medium distances<!--QuoteEnd--></div><!--QuoteEEnd-->

    it look really fun (with a real range... like 10-20 meter)
  • SwampRatSwampRat Join Date: 2003-02-10 Member: 13369Members
    I think it's maybe got potential - but given the reason to have a melee weapon is not to throw it (surely otherwise they'd have used a taser or something as a back-up gun?) have an extra draw-back to throwing it, to make it a true last resort moment. Add something to the back story that Marines have their brain replaced with some sort of remote system that some crazy fool decided to fashion in the shape of an axe. This can be used to hit things without injury to the marine, but if it leaves their hands then they will die within a few seconds - obviously being idiots this does not prevent them from throwing their axes at walls.

    Maybe that or just have an 80% chance that the axe would bounce off the target and embed in the marine's face.
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    This is a great idea.

    Slap on a 60% chance that it doesn't hit with the sharp end and it's perfect. You could alternatively just code it to only inflict damage if it strikes a target at certain distances (1-5 ft = dmg, 5-15 ft = no dmg, 15-20 ft = dmg etc). Basically it should simulate the spinning of a thrown ax.

    Even an experienced thrower IRL has to use a set distance to guarantee a blade hit.

    (this idea does not fit NS2 kthxbye)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I'm a +1 for throwing the axe.

    Why? Well a knife is a bit tougher to throw as compared to an axe which is much more weighted on one edge, so I believe a marine would be more accurate. It would have to be a last ditch thing, in which once you throw it, you can't get it back until you respawn.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    <!--quoteo(post=1780285:date=Jul 18 2010, 04:17 AM:name=Loey)--><div class='quotetop'>QUOTE (Loey @ Jul 18 2010, 04:17 AM) <a href="index.php?act=findpost&pid=1780285"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->melee weapons are for melee, not for throwing away<!--QuoteEnd--></div><!--QuoteEEnd-->

    I entirely agree. Even though this is a pretty good idea. A melee weapon is for melee and for melee only. The marines have enough long ranged weapons anyway. Why bother throwing away the only thing that can help you with close range?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    edited July 2010
    I think it could be a really cool mechanic and I always enjoy throwable weapons in FPS games.

    However, running out of backup weapons??? Hm... Not as big of a fan. One can argue that it was their own bloody fault and should be punished by sharp teeth for throwing it away and not retrieving it. But still, I don't like letting players get themselves into hopeless situations.
  • NicksaerianNicksaerian Join Date: 2008-10-15 Member: 65207Members, Constellation
    I don't get the point of throwing the axe. If you ever run into a circumstance where you need to throw an axe to kill something... I suggest reloading the gun instead. The axe wouldn't get a damage bonus anyway seeing as how energy is being lost as soon as the axe is thrown. If anything, you would get a damage decrease versus using it melee. It just doesn't have a practical use and seems to be for novelty only.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited July 2010
    feature creep!
    guns > axes, when it comes to ranged weapons
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    edited July 2010
    Place yourself in a metal box surrounded by instant death. Inside the metal box with you are five different variations of instant death who want absolutely nothing more than to see you killed and eaten. (Not particularly that order.) You've got an empty machine gun, an empty pistol, and an axe. Throwing your only means of defense at one of those five variations of instant death isn't a tactical move for survival, it's a sign you are ready to be eaten.

    EDIT: Also, I doubt a collapsible axe would have the balance needed for throwing. (Just throwing some realism in there.)
  • DestrockDestrock Join Date: 2005-01-14 Member: 35500Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I entirely agree. Even though this is a pretty good idea. A melee weapon is for melee and for melee only. The marines have enough long ranged weapons anyway. Why bother throwing away the only thing that can help you with close range?<!--QuoteEnd--></div><!--QuoteEEnd-->

    reason 1: we need a minimum of damage on the axe. if a bullet is 5-10 damage on a skulk then the axe should do around 20-25 damage and its enough for a final blow.
    reason 2 : its fun. its like bunny hoping... that would be a taunt when running to a position lol for annoying some aliens unable to beat us because we are too powerful =)
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    <!--quoteo(post=1780443:date=Jul 19 2010, 03:54 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jul 19 2010, 03:54 AM) <a href="index.php?act=findpost&pid=1780443"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm a +1 for throwing the axe.

    Why? Well a knife is a bit tougher to throw as compared to an axe which is much more weighted on one edge, so I believe a marine would be more accurate. It would have to be a last ditch thing, in which once you throw it, you can't get it back until you respawn.<!--QuoteEnd--></div><!--QuoteEEnd-->
    ridiculous. throwing an axe is 10x harder than throwing a knife. have you ever tried doing either? you have to know the distance between you and the target, how many rotations you need and how hard to throw to get those rotations. knives are smaller and lighter and easier to throw. because of the weight on 1 end and their size, axes are much harder to throw, especially a 2 handed switch axe. if its a last ditch thing, then you'd be an absolute retard to throw away your only weapon.
  • DestrockDestrock Join Date: 2005-01-14 Member: 35500Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->then you'd be an absolute retard to throw away your only weapon.<!--QuoteEnd--></div><!--QuoteEEnd-->

    we call this liberty lol. if we want to throw our weapon and be a retard its our choice.

    im gonna show u how to throw a weapon if they make it lol.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1780615:date=Jul 19 2010, 03:45 AM:name=Loey)--><div class='quotetop'>QUOTE (Loey @ Jul 19 2010, 03:45 AM) <a href="index.php?act=findpost&pid=1780615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ridiculous. throwing an axe is 10x harder than throwing a knife. have you ever tried doing either? you have to know the distance between you and the target, how many rotations you need and how hard to throw to get those rotations. knives are smaller and lighter and easier to throw. because of the weight on 1 end and their size, axes are much harder to throw, especially a 2 handed switch axe. if its a last ditch thing, then you'd be an absolute retard to throw away your only weapon.<!--QuoteEnd--></div><!--QuoteEEnd-->

    '10x' ay? The marines are trained professionals, nanites etc. etc.

    And you don't have to be '"an absolute retard" to throw away your only weapon. When your mate is about to have his last hit points taken from a skulk creeping up on him and from a distance, you have your axe and no ammo, he'll thank you for it.

    PS: I don't like your use of that word at all, thus used it in quotes.
  • KeleshKelesh Join Date: 2010-07-19 Member: 72574Members
    Does this really add anything to the game? It seems like a gimmick to me. Also, thrown items can't have more force behind them than swung items, the physics just don't work. I'm not saying it wouldn't be fun, just that it seems unnecessary, when the work to program it could go to map creation, tuning, or what have you.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    It better have +36 stamina and +48 attackpower!!!
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Axe throwing is intended to be "fun" -- something to lighten the mood a bit while staying in character. It is NOT intended to replace other ranged weapons, and it is NOT there to address some perceived balance issue. Yes, it should not hold up releases; but that doesn't mean it cannot be added at some point.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1780445:date=Jul 18 2010, 02:00 PM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jul 18 2010, 02:00 PM) <a href="index.php?act=findpost&pid=1780445"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I entirely agree. Even though this is a pretty good idea. A melee weapon is for melee and for melee only. The marines have enough long ranged weapons anyway. Why bother throwing away <u>the only thing that can help you with close range?</u><!--QuoteEnd--></div><!--QuoteEEnd-->

    Your're right. I'd rather throw away the pistol first, and keep the axe close at hand.

    Hmm we could make it so all weapons are throwable, with varying level of damage dealing (like you could kill a skulke by throwing, and hitting it, with your rifle).
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i just don't think it adds anything to the game, its more of a mod
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