Commanding End Game

AngeIsIayerAngeIsIayer Join Date: 2002-12-05 Member: 10498Members
<div class="IPBDescription">3 Hives up, what do you do?</div> Ok....

Aliens have 3 hives.
Fades are knockin on the door.
You know Onos are coming soon.
Besides leaving the game, what can you do?

I think that the best course of action would be to
have all the marines stay back,
and hold down the base, using welders.
no new weapons, til the upgrades are done,
and no one leaves base til everyone is equipt,
which will take a long time if res is low.

but the problem with that is that stupid morons leave the base and get killed.
thus wasting your res, and if they were equipt, precious armor/guns.
is there any way that this plan would actually work?
or is there a better way to handle this?

Comments

  • McMastersMcMasters Join Date: 2002-11-13 Member: 8536Members, Constellation
    Get intelligent marines to spam grenades in all your base entrances. Never stop firing. Whlie they do this, get a wall (fully armored up heavies with a GL and welder support) and walk to their first hive - it is almost always the least defended. Take it.

    Remember - every Onos / Fade / Lerk you take out, you are wiping out their resources when they respawn.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    Bring on the Jetbos!

    Seriously you can hold off the alien base assasult if you send out Jetpack+HMG Marines and have them land on the hives and kill them.

    If you coordinate it well enough you may be able to take out all 3 at the same time.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--McMasters+Dec 6 2002, 04:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (McMasters @ Dec 6 2002, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Get intelligent marines to spam grenades in all your base entrances. Never stop firing. Whlie they do this, get a wall (fully armored up heavies with a GL and welder support) and walk to their first hive - it is almost always the least defended. Take it.

    Remember - every Onos / Fade / Lerk you take out, you are wiping out their resources when they respawn.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    usually at this point in the game though, the aliens are gonna have a constant supply of resources unless the gorges were idiots and didnt cap any res nodes.
  • dumbodumbo Join Date: 2002-11-13 Member: 8373Members
    I have to disagree almost entirely:

    - a marine hiding in base is doing nothing for you.
    - a dead LA/LMG marine costs nothing. Might as well use every resource you have.
    - GL spamming is good.
    - a good lerk will make it impossible to weld those turrets, a good fade will take them out -> leaving no defence.
    - at this stage, resources mean very little to the aliens [they hold 90+% of the resource nodes - if they use redemption with onos you cannot even scratch their resources]
    - a 'frontal' assault seems silly. As soon as your marines leave base, the aliens can take it apart [you won't have enough resources to build HA/HMG *and* rebuild tfacs etc.]

    The only thing I have seen work is jetbo, and even then - with 3 movement chambers and webbing - he is going to have a hard time. (and even if he succeeds - with a few offence chambers in the hive you are not going to be able to stop them rebuilding the hive if they want).

    [grouping at this stage is a liability -> lerk gas + bilebomb + 1 onos = bad]
  • StudKingStudKing Join Date: 2002-11-01 Member: 1922Members
    I've seen this strategy of turtling until a certain point and then moving out work once or twice, but really I think it's a losing one. 9 times out of 10 you won't be able to recover. I think at this point you NEED to take the pressure off your main base. That means taking the fight to them.

    Leave half your team to defend the main base as best as possible. The rest of the marines you send out near a hive location, and try as best as possible to siege the hive without attracting attention. Heck even one marine who managed to make it to a decent position can wipe out a hive pretty quickly.
  • SpeedySpeedy Join Date: 2002-11-06 Member: 7313Members, Constellation
    You'll probably lose anyways, but I figure the best chance is to attempt to jetpack/HMG or jetpack/shotty a Hive or 2. In this one game, I was a commander. A very skilled Marine was able to take out all their Hives with a jetpack, a shotgun, and lots of ammo and health drops. That was one of the best games I've ever played <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • peacekeeperpeacekeeper Join Date: 2002-11-09 Member: 7952Members
    I love being comm endgame of losing, just so I can beacon everyone in constantly, I lurv beacons. It's funny watching aliens score jump 50 in a matter of minutes, if that long <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    The sad thing is...at that stage of the game, if you don't have any RP's left, there really isn't anything you casn do. Unless you have very good marines...they will end up as just fodder unless you send them out with basic gear to assualt a hive...they have to get there and take it down before the aliens really realize what is happening. If you don't all that will happen is what is happening now...your men are being gased and bombed at the spawn and they die in mass. You have to break up the aliens with GL's and get out of the base...if you can take a node or two but rush a hive...if possible have the rest sacrafice so the man with the Jetpack can rocket up on top of the hive and weild it down...which is always funny to see.
  • sendersender Join Date: 2002-11-12 Member: 8337Members
    <!--QuoteBegin--Frogg2+Dec 5 2002, 11:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Dec 5 2002, 11:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bring on the Jetbos!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Lol I love that term....that rox.
  • MedaWhor3-xMedaWhor3-x Join Date: 2002-12-04 Member: 10463Members
    <!--QuoteBegin--McMasters+Dec 5 2002, 11:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (McMasters @ Dec 5 2002, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Remember - every Onos / Fade / Lerk you take out, you are wiping out their resources when they respawn.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes but usally when a alien owns all three hives they usally own almost every res nozzel on the map so by the time they Evole to say onos get to the marines base do some damage and die there Res are back up to full so that when they respwan they can go onos once again
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