Commander View: Compare and Contrast
Italianmagic
Join Date: 2008-12-13 Member: 65755Members
<div class="IPBDescription">Mockups to Current</div>Lady and Gentlemen, I present to you all the mock-up of the Commander View from May 2, 2008 that UWE made and the screenshot from last update.
So let's pick it apart! Did they go in a better direction? Maybe only in some ways? Well you guys can decide! here they are.
<div align='center'>
Mockup
<img src="http://www.unknownworlds.com/cache/thumbnails/NS2_commander_mockup_800x600.jpg" border="0" class="linked-image" />
Screenshot
<img src="http://www.unknownworlds.com/cache/thumbnails/NS2-MarineCommanderMode_800x500.jpg" border="0" class="linked-image" /></div>
I personally hope the minimap somewhat will resemble in the end the one show in the mockup, it just looks sexy. but overall, I've liked the direction they have gone.
What's all your guy's thoughts?
So let's pick it apart! Did they go in a better direction? Maybe only in some ways? Well you guys can decide! here they are.
<div align='center'>
Mockup
<img src="http://www.unknownworlds.com/cache/thumbnails/NS2_commander_mockup_800x600.jpg" border="0" class="linked-image" />
Screenshot
<img src="http://www.unknownworlds.com/cache/thumbnails/NS2-MarineCommanderMode_800x500.jpg" border="0" class="linked-image" /></div>
I personally hope the minimap somewhat will resemble in the end the one show in the mockup, it just looks sexy. but overall, I've liked the direction they have gone.
What's all your guy's thoughts?
Comments
i much prefer the slight angle of the newer screenshot. It showa a little more detail, making it a little less dull.
the chat screen in the centre of the mockup seems a little too distracting, im glad thats gone.
all in all i like the final product more.
Make the UI more transparent and I'd be sold. Less important is making an symbolic interface for the map view area instead of a "what you see if what you get" minimized version of the actual level. Transparency is goooooood for non essentials elements of any commander UI.
Solid blocks are good for utility, maybe a small amount of transparency but not much.
Also the selection-circles are much better done in the mockup(i.e they are bigger and visible). On the new screenshot, you can barely see that the buildbot is selected.
What's all your guy's thoughts?<!--QuoteEnd--></div><!--QuoteEEnd-->
There the mock-up mini map is the only thing that should have stayed. But everything else is much better.
they both however are waaaaay too big. they need to take up as little of the screen as possible
update: good hear that the middle part of the screen is now 30% smaller (twitter)
Agreed, this would be a very nice feature to have. I would love to be able to zoom in and out like startcraft 2.