They fixed the weapon model angle

Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
<div class="IPBDescription">they listened</div>It looks great in the latest shots!

Comments

  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    Where can we find said shots? :O
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    edited July 2010
    New shot and angle:
    <a href="http://www.unknownworlds.com/files/ns2/071310/NS2-HallwayBattle.jpg" target="_blank">http://www.unknownworlds.com/files/ns2/071...llwayBattle.jpg</a>

    Old shot and old angle:
    <a href="http://www.naturalselection2.com/storage/squad.jpg" target="_blank">http://www.naturalselection2.com/storage/squad.jpg</a>
    <a href="http://www.youtube.com/user/TheRealFlayra#p/u/8/FCzxt0j18s8" target="_blank">http://www.youtube.com/user/TheRealFlayra#p/u/8/FCzxt0j18s8</a>
  • QuadieQuadie Join Date: 2003-01-05 Member: 11862Members
    Would be easier if they had it centered. Quake style.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Didn't notice actually but now that you point it out I much prefer the old style.

    Seems silly to have the marines holding the gun that low, usually you hold the gun at your shoulder if you're going to be shooting.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1781571:date=Jul 21 2010, 09:57 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jul 21 2010, 09:57 PM) <a href="index.php?act=findpost&pid=1781571"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Didn't notice actually but now that you point it out I much prefer the old style.

    Seems silly to have the marines holding the gun that low, usually you hold the gun at your shoulder if you're going to be shooting.<!--QuoteEnd--></div><!--QuoteEEnd-->
    ug, it would also take up a lot of the screen and ruin the feel. Part of what made ns feel so great was how it gave the appearance of a really wide FOV. Examine screenshots of ns1:

    <a href="http://i163.photobucket.com/albums/t299/ns_elite_noob/NS/ns2.jpg" target="_blank">http://i163.photobucket.com/albums/t299/ns...noob/NS/ns2.jpg</a>
    <a href="http://screenshots.filesnetwork.com/31/files2/50328_1.jpg" target="_blank">http://screenshots.filesnetwork.com/31/files2/50328_1.jpg</a>

    The models are small, and it produces the feeling of having more vision than you should.

    I would actually like to seem the view model even smaller, and try to recreate the feel of ns1 exactly, same with the shotgun.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Don't really care, if I cared about models getting in the way I'd just turn them off or replace them with blank files.

    Much rather have a game that looks nice.
  • mwpeckmwpeck Join Date: 2006-09-18 Member: 58022Members
    I too prefer seeing more of the weapon (old style), but, if you look at the old height/angle, the marine in front (firing the weapon) is holding the weapon at his mid-upper arm (between the elbow and shoulder) and the weapon in first-person is very high (like it SHOULD be IMO). Then, in the new height/angle, the marine in front (again, firing his weapon) is holding the weapon higher, at shoulder height, but the first-person weapon is much lower.

    The new method cuts out a lot of the first-person detail on the weapon, and practically removes his hand from view. I personally would rather see more of the weapon and his hand, but I have a large 26" monitor and a high resolution. I think they should combine the two, keep the newer third-person model so the height of the weapon looks about shoulder height, but revert the first-person model back to the old method where it doesn't quite come up to half the screen height-wise (more realistic in terms of where you would hold the weapon if you were actually trying to hit a target).

    Seriously, its not like the small amount of screen the weapon blocks is the reason you got killed by that skulk, if a skulk killed you with the old weapon height, he would kill you with the new weapon height, you just might see him half a second sooner.

    At the very least, I would like to see the weapon brought up a little higher than the new one, perhaps between the old and new. Then add a minimal mode that reduces HUD icons and what not (granted the hud is already very minimal, which is great), and also lowers the weapon to add more viewable screen space.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    Err.... didn't we know that for a couple month now?
    At least since April when they released the engine test.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1781609:date=Jul 21 2010, 11:40 PM:name=Raza.)--><div class='quotetop'>QUOTE (Raza. @ Jul 21 2010, 11:40 PM) <a href="index.php?act=findpost&pid=1781609"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Err.... didn't we know that for a couple month now?
    At least since April when they released the engine test.<!--QuoteEnd--></div><!--QuoteEEnd-->
    did we? lol its possible.
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