Have to admit, I was a little disappointed to see that Flayra intends the games to be between 15-20 mins. The best games were definitely the wars of attrition. I enjoy the epic struggles to control key points of the map, the everlasting tug of war, just waiting on that crucial breakthrough.
Epic comebacks are also a sight to behold. I hope these long games don't die out in NS2. Actually had one that lasted ~1 hour on NS1 few days ago which I really enjoyed. It ended with me and several other marines in a futile last stand against hordes of oni and fades with plenty of skulks and the occasional lerk.
I kept pumping my grenades into the midst of them for as long as I could :/
EDIT: Oh, meant to say - I think my longest game on NS1 was somewhere between 4 and 5 hours. Eventually won that one as the Kharaa, some genius suggested that several skulks all rush in together and simultaneously xenocide a crucial pg area to the marines - that was the turning point.
longest for me was in the ball park of four hours on ns_nothing. Very strategic gameplay however i have been envolved in a 3 minute shotgun rush on shiva! (epic)
The_Real_QuasarHas the I.Q. of 12,000 P.E. TeachersJoin Date: 2002-11-26Member: 9998Members
Odds are I was involved in at least one of the games mentioned above... That alone makes me happy.
I'm hoping that, with NS2 being as moddable as it is, a 'tactical mode' that closely resembles NS 1.04 - at least in tactical complexity and match length - can be created with little effort. Gameplay from 2003, with graphics from 2010? Heaven. I shall never play another game again.
The_Real_QuasarHas the I.Q. of 12,000 P.E. TeachersJoin Date: 2002-11-26Member: 9998Members
<!--quoteo(post=1781092:date=Jul 20 2010, 06:53 PM:name=Karrde)--><div class='quotetop'>QUOTE (Karrde @ Jul 20 2010, 06:53 PM) <a href="index.php?act=findpost&pid=1781092"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->3.5-4h. On caged I think? What's the one with the rotating door on 1.04?<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1780918:date=Jul 20 2010, 03:43 AM:name=ssjyoda)--><div class='quotetop'>QUOTE (ssjyoda @ Jul 20 2010, 03:43 AM) <a href="index.php?act=findpost&pid=1780918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@Chris0132 - If you played since the first version.. you'd know that 2 hr games were the norm back then.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't, I don't ever remember being in a 2 hour game except for on silly siege maps.
Usually the games lasted between 30 and 45 minutes, which is a good amount of time for a game to last. Some were over faster, some were probably longer but I honestly have no memory of them, they have left no fond memories in my head.
Mostly the fun parts were t1-2 room clearances without siege guns and without heavy alien structure growth, good and simple early marines with shotguns, LMGs and the occasional HMG maybe against lerks and skulks and maybe the occasional fade, concentrated into a small focus area which is usually a room.
Basically everything NS2 seems to be about, which is very encouraging to me.
NS2 will feature a competitive mode of 90 minute games. After that, if there is no winner, there will be "Extra Time" added. After that additional time, there will be a shoot out, where skulks will try and leap past a heavy marine into a large wide rectangular door way, if more then 3 of 5 make it, aliens win.
<!--quoteo(post=1781120:date=Jul 20 2010, 08:20 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Jul 20 2010, 08:20 PM) <a href="index.php?act=findpost&pid=1781120"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 will feature a competitive mode of 90 minute games. After that, if there is no winner, there will be "Extra Time" added. After that additional time, there will be a shoot out, where skulks will try and leap past a heavy marine into a large wide rectangular door way, if more then 3 of 5 make it, aliens win.<!--QuoteEnd--></div><!--QuoteEEnd--> Hmm, we should organise some sort of official league for this new game, perhaps some sort of international event, with some sort of symbolic prize to be won, perhaps an ornate chalice of some decription. It could run over the summer as that is when lots of people have holidays.
<!--quoteo(post=1781034:date=Jul 20 2010, 10:08 PM:name=Rabhimself)--><div class='quotetop'>QUOTE (Rabhimself @ Jul 20 2010, 10:08 PM) <a href="index.php?act=findpost&pid=1781034"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have to admit, I was a little disappointed to see that Flayra intends the games to be between 15-20 mins.<!--QuoteEnd--></div><!--QuoteEEnd--> Absolutely.
The only change brought into NS2 that I don't like is the idea of shorter games, mentioned on the news pages and in podcasts that the average game length will be about 20 minutes. Most of the other gameplay changes I support, which might dial back some of the elitism that NS had and open the game up to a larger audience. One of the main reasons I stuck with NS for so long was because of the ability to have those large ~2 hour stalemates. I've had games that fought over a single res node for 20 minutes, let alone an entire match.
I think they need to keep in mind that games are join in progress, there's no obligation to join at the start of a round and play all the way through to the end. The game only lasts as long as their F4 key.
Fast games are not a problem. Look at SC2. If both teams go rush, a game usually lasts 5-10 mins. Teching leads to 30 min games. If both teams are evenly matched, games can go for longer. Nothing like Supreme Commander Games which go forever, but the fast paced action makes it better IMO.
I recall games where I'd play for an hour, leave for class at university (which included walking to and from campus), and returning to the same game...
I wasn't aware that the intent was for NS2 games to run short - I always thought that the 40-ish minute games felt about right.
<!--quoteo(post=1781591:date=Jul 22 2010, 10:23 AM:name=Benaiah)--><div class='quotetop'>QUOTE (Benaiah @ Jul 22 2010, 10:23 AM) <a href="index.php?act=findpost&pid=1781591"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If both teams go rush, a game usually lasts 5-10 mins.<!--QuoteEnd--></div><!--QuoteEEnd--> A rush is a strategic choice made by the team (or forced by the commander), in which they push for an early win, at the possible risk of an early loss. The team chose to have a shorter game, they knew it would be quick and they accepted that. My point being that the choice was there to make.
The way they've worded it so far, it's as though longer games will not be possible and the meta-game idea has been intentionally avoided or removed. Perhaps it was just an error in communication and the devs could elaborate a bit. Better yet, we could just find out for ourselves in 4 days, 22 hours and 3 minutes. :)
Longest game was my very first, ns_nothing for over 4 hours. Enjoyed it, got to learn a bunch of basic stuff on the fly. NSNZ community was (is) awesome and helpful and nobody cared about whether you were a pro or a greenhorn either.
I'm a little disappointed that NS2 games are intended to be so short. If someone does recreate the old feel/new look scenario, I'll probably pony up the cash for a dedicated server. Love the long games even if most people these days seem more keen on the quick fix.
Around 4 hours on Bast was mine. I got squidged by that damn rotation door a fair few times that game, as well as once running in there alone only to find myself trapped with an onos in there. He ate me.
That was one of my first NS games and I fell in love with it from there, I'm hoping long games can still happen like in the good old days.
<!--quoteo(post=1781836:date=Jul 22 2010, 10:39 AM:name=Death_Incarnate)--><div class='quotetop'>QUOTE (Death_Incarnate @ Jul 22 2010, 10:39 AM) <a href="index.php?act=findpost&pid=1781836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Around 7 hours walls of lame and turret farms everywhere. The marines would start clearing an area, and aliens would another.<!--QuoteEnd--></div><!--QuoteEEnd-->
Man, that reminds me of this one game I got JPs, but all the Marines kept dying to Lerks and Fades. So I got them Heavies, but they died to Skulks and Oni.
So I had them build turret farms all the way to the Hives...
I remember a few long rounds in recent memory where the aliens were winning all game and then the marines came back with two jetpack hmgs and a few phase gates with mines on them. It was really fun to play against!
Charlie said that they aim for the average of 20 mins per game (he also said that it's going to be really intense), I don't know what they aimed for NS1 v1.0, but I'm sure they never aimed for 3+ hours.
I guess we'll have to see what the deviation will be, I guess 60 mins or more is possible, but I'm not sure anyone would want more 4 hour games, where every spot is filled with OCs or Turrets (okay I have to admit it was fun back then, but we had nothing better to do ..., we are most likely all older now and have to work or study and maybe don't want to play that much anymore ?!)
tbh honest this whole 15-20min game business is probably more to do with map design. I'm sure some custom maps playing by NS2 rules could be made to be conducive to epic long matches. Especially with the creative use of Power Grid triggers. Therefore you can just play certain maps rather than certain mods.
I think 20 minute games are perfect, as whilst a few people can make time for 1 hour+ I don't.
Also, you could play a 20 minutes each way. That means clan matches equating to 40 minutes +
Then you have to consider the time it takes to get onto the server, organise, everyone get their mics set up properly, people dropping... etc
I used to play CS 'a lot' to the extent that the clan I used to be in was at one point top of a very big league, and ever though to play both ways is around an hour.. it always ended up being around 2+ and pretty much took up the whole evening.
I was playing COD:MW2 on the Xbox the other day, and it actually made me realise how far FPS have come on consoles. I would love to see this move into the console arena, because it would make all the above issues a non issue.
From what I recall, the longest match I ever played was about 5 hours, and it was either on eclipse or nothing.
Honestly, some of my best gaming moments, ever. I wish we could go back to those days at times, but I understand why the team wants to make the matches only 30 mins or less. :P
I remember this one game. It was a public server and the game was running for 4 hours when I had to leave. I was diappointed that I had to as I couldn't see the end of this long and hard battle. Two hours later, I was back and just connected to my favorite server as usual. I still remember the moment when I recognized a couple of stacked DCs that I helped to build. I took a quick look at the names in the scoreboard and realized that it was still the same game. It went on for 2 more hours, can't even remember who won, or which map it was. But I will never forget that one epic moment.
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
edited July 2010
The 16-hour <b>Battle for Bast</b>.
Was back in 1.02 on Nano-Gridlock; pre-JP/HMG strat, Ping of Death, and Motion Tracking actually working. Kharaa finally won by resource-starving the Marines, after having gone to zero-hive a few times and back up to three. Truly glorious... mostly small skirmishes, with the occasional heavy-train to break or relocation/second base to flush out.
Constantly scrabbling to hold on and fight back, keep the ground just a little longer, or running along as escort while our one surviving Gorge was making for an abandoned Hive room... or being the last Kharaa alive with the res to drop a hive after a Heavy train broke our defense and took everything out, with all the screaming and cheering that came with it when we started quietly spawning again... while the Marines were busy getting a few jetpacks out to start sweeping the vents, assuming just one llama was hiding out (as was the norm in those days) with no PoD to end things, or alert the Marines that a Hive was going up when it stopped.
Comments
Epic comebacks are also a sight to behold. I hope these long games don't die out in NS2. Actually had one that lasted ~1 hour on NS1 few days ago which I really enjoyed. It ended with me and several other marines in a futile last stand against hordes of oni and fades with plenty of skulks and the occasional lerk.
I kept pumping my grenades into the midst of them for as long as I could :/
EDIT: Oh, meant to say - I think my longest game on NS1 was somewhere between 4 and 5 hours. Eventually won that one as the Kharaa, some genius suggested that several skulks all rush in together and simultaneously xenocide a crucial pg area to the marines - that was the turning point.
I'm hoping that, with NS2 being as moddable as it is, a 'tactical mode' that closely resembles NS 1.04 - at least in tactical complexity and match length - can be created with little effort. Gameplay from 2003, with graphics from 2010? Heaven. I shall never play another game again.
Bast.
R.I.P revolving door.
- If you played since the first version.. you'd know that 2 hr games were the norm back then.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't, I don't ever remember being in a 2 hour game except for on silly siege maps.
Usually the games lasted between 30 and 45 minutes, which is a good amount of time for a game to last. Some were over faster, some were probably longer but I honestly have no memory of them, they have left no fond memories in my head.
Mostly the fun parts were t1-2 room clearances without siege guns and without heavy alien structure growth, good and simple early marines with shotguns, LMGs and the occasional HMG maybe against lerks and skulks and maybe the occasional fade, concentrated into a small focus area which is usually a room.
Basically everything NS2 seems to be about, which is very encouraging to me.
Hmm, we should organise some sort of official league for this new game, perhaps some sort of international event, with some sort of symbolic prize to be won, perhaps an ornate chalice of some decription. It could run over the summer as that is when lots of people have holidays.
This person, naturally, would have to be a ######.
Absolutely.
The only change brought into NS2 that I don't like is the idea of shorter games, mentioned on the news pages and in podcasts that the average game length will be about 20 minutes. Most of the other gameplay changes I support, which might dial back some of the elitism that NS had and open the game up to a larger audience. One of the main reasons I stuck with NS for so long was because of the ability to have those large ~2 hour stalemates. I've had games that fought over a single res node for 20 minutes, let alone an entire match.
I think they need to keep in mind that games are join in progress, there's no obligation to join at the start of a round and play all the way through to the end. The game only lasts as long as their F4 key.
I wasn't aware that the intent was for NS2 games to run short - I always thought that the 40-ish minute games felt about right.
A rush is a strategic choice made by the team (or forced by the commander), in which they push for an early win, at the possible risk of an early loss. The team chose to have a shorter game, they knew it would be quick and they accepted that. My point being that the choice was there to make.
The way they've worded it so far, it's as though longer games will not be possible and the meta-game idea has been intentionally avoided or removed. Perhaps it was just an error in communication and the devs could elaborate a bit. Better yet, we could just find out for ourselves in 4 days, 22 hours and 3 minutes. :)
I'm a little disappointed that NS2 games are intended to be so short. If someone does recreate the old feel/new look scenario, I'll probably pony up the cash for a dedicated server. Love the long games even if most people these days seem more keen on the quick fix.
That was one of my first NS games and I fell in love with it from there, I'm hoping long games can still happen like in the good old days.
Man, that reminds me of this one game I got JPs, but all the Marines kept dying to Lerks and Fades. So I got them Heavies, but they died to Skulks and Oni.
So I had them build turret farms all the way to the Hives...
EDIT: AND ELECTRIFIED ALL THE TFS
i hope some one makes a ns1 mod in ns2, so we can play ns1 with ns2 engine.
because ns2 ultra fast 20 minutes games... i dont know :/
i dont want to stress myself to death, like in sc or sc2 :/
I agree with Chris. Lategame NS1 is dull. I don't want several hours of siege camping and defense chamber spam.
I guess we'll have to see what the deviation will be, I guess 60 mins or more is possible, but I'm not sure anyone would want more 4 hour games, where every spot is filled with OCs or Turrets (okay I have to admit it was fun back then, but we had nothing better to do ..., we are most likely all older now and have to work or study and maybe don't want to play that much anymore ?!)
Also, you could play a 20 minutes each way. That means clan matches equating to 40 minutes +
Then you have to consider the time it takes to get onto the server, organise, everyone get their mics set up properly, people dropping... etc
I used to play CS 'a lot' to the extent that the clan I used to be in was at one point top of a very big league, and ever though to play both ways is around an hour.. it always ended up being around 2+ and pretty much took up the whole evening.
I was playing COD:MW2 on the Xbox the other day, and it actually made me realise how far FPS have come on consoles. I would love to see this move into the console arena, because it would make all the above issues a non issue.
Honestly, some of my best gaming moments, ever. I wish we could go back to those days at times, but I understand why the team wants to make the matches only 30 mins or less. :P
Was back in 1.02 on Nano-Gridlock; pre-JP/HMG strat, Ping of Death, and Motion Tracking actually working. Kharaa finally won by resource-starving the Marines, after having gone to zero-hive a few times and back up to three. Truly glorious... mostly small skirmishes, with the occasional heavy-train to break or relocation/second base to flush out.
Constantly scrabbling to hold on and fight back, keep the ground just a little longer, or running along as escort while our one surviving Gorge was making for an abandoned Hive room... or being the last Kharaa alive with the res to drop a hive after a Heavy train broke our defense and took everything out, with all the screaming and cheering that came with it when we started quietly spawning again... while the Marines were busy getting a few jetpacks out to start sweeping the vents, assuming just one llama was hiding out (as was the norm in those days) with no PoD to end things, or alert the Marines that a Hive was going up when it stopped.