Dont Confuse Rambos With Scouts

MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
I scout when I'm marine all the time; this basically involves going off on your own, avoiding combat at all costs and finding where the aliens first hive is. Afterwards I usually go and secure a hive for as long as i can.

the only time I shoot is when a skulk sees me or I find a gorge. the big difference between scouting and ramboing is that I dont look for a fight, I avoid it by hiding around corners and keeping as silent as possible.

so please don't confuse the two!

Comments

  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    I agree very much on this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Sometimes you'll be suprised how efficient a one person scouting can be, while the whole alien team is off combating for another h ive, their original hive is under attack... That scares the shitless out of them and is damned to have a few guys staying there to build defences...

    it's fun, and most of all, it can be efficient!
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    I do the same thing.... As soon as we stop the initial skulk rush and put up a couple turrets, I make an educated guess as to where the populated hive is (By the rush direction), and head over to it to verify... Most people don't realize that if you crouch, you make almost no noise at all, even on ladders... Great when you hear a pack of skulks coming and need to find a corner...

    Main benefits of this strategy:
    Know where the enemy hive is ASAP
    If lucky, intercept and destroy a gorge, slowing down the alien infrastructure
    At the very least, kill a skulk and distract their rush for 20-30 seconds.

    Obviously, none of this applies if the commander actually has a plan, but 90% of the time on pubs, the commander doesn't start giving waypoints until he has 5-6 turrets in the spawn base...
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    the thing about that, is if you just leave your base randomly it can be very hard on the commander. Unless you are approved to go out you shouldn't leave because the commander may want you to travel in groups. besides teh commander can find a hive location just by sound and besides scanner sweeps only cost 1 resource point
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    <!--QuoteBegin--TheHornet+Dec 6 2002, 02:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheHornet @ Dec 6 2002, 02:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the thing about that, is if you just leave your base randomly it can be very hard on the commander. Unless you are approved to go out you shouldn't leave because the commander may want you to travel in groups. besides teh commander can find a hive location just by sound and besides scanner sweeps only cost 1 resource point<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, yes. It would be pretty meaningless if there's a whole team full of scout heading to different dircetions...

    so the key point is communication <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Tell your commander and asks if he wants you to do that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->this basically involves going off on your own, avoiding combat at all costs and finding where the aliens first hive is<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If this is what you do, you are not what the army calls a scout. You are what the army calls <i>a waste of rations</i>. If the cdr sends you on a solo mission, fine, but I can't imagine why a cdr would do so. If you are not defending, killing, or building, then you are not helping your team a bit, and in fact your team is playing shorthanded. The cdr can find the active hive anytime he wants by going there on the map and listening. But he isn't doing that - he's looking all over the map for the bozos that are "scouting."

    Read the frontiersman strategy guide - you are a grunt. Do what you are told. The Cdr has a plan - he doesn't care what your plan is.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Finding an occupied hive is as simple as putting the commander viewpoint over the hive locations and listening. Scanner sweep if you can't hear so good.

    I'm all for scouting, as long as you at the LEAST advise your commander what you're doing, and hopefully, actually *request* a scout order from him. I've scouted and ended up setting up some great ninja-siege attacks, but I always inform my commander where I am and what I'm up to.
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    <!--QuoteBegin--coil+Dec 6 2002, 02:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Dec 6 2002, 02:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Finding an occupied hive is as simple as putting the commander viewpoint over the hive locations and listening. Scanner sweep if you can't hear so good.

    I'm all for scouting, as long as you at the LEAST advise your commander what you're doing, and hopefully, actually *request* a scout order from him. I've scouted and ended up setting up some great ninja-siege attacks, but I always inform my commander where I am and what I'm up to.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    HOwever, many times I request a scout tactic the commander is either not responding or he is simply not aware of it's effectiveness (or maybe he was just occupied with other stuff or doens't want a rambo...)

    Yet, many times I've commanded, I sweeped for clean routes and asked if anyone would go on a scouting, ninja sieging mission.... noone replies, and noone would go to waypoint.

    sigh.
  • JooJooFlopJooJooFlop Join Date: 2002-11-17 Member: 9140Members
    I like scouting because it's a good way to **obscenity** the gorges off. Smart ones usually go to spots on the map marines rarely go to early in the game while the skulks (again, smart ones) hinder the marine's progress. Nothing makes a gorge madder than killing it and its first res tower that took forever to save up for.
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    <!--QuoteBegin--Vimstl+Dec 6 2002, 07:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vimstl @ Dec 6 2002, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If this is what you do, you are not what the army calls a scout. You are what the army calls <i>a waste of rations</i>. If the cdr sends you on a solo mission, fine, but I can't imagine why a cdr would do so. If you are not defending, killing, or building, then you are not helping your team a bit, and in fact your team is playing shorthanded. The cdr can find the active hive anytime he wants by going there on the map and listening. But he isn't doing that - he's looking all over the map for the bozos that are "scouting."

    Read the frontiersman strategy guide - you are a grunt. Do what you are told. The Cdr has a plan - he doesn't care what your plan is.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    this isnt the army so i dont care what their definition of a scout is. and it isnt a waste when i kill a gorge whose been saving up for a hive or resource towers. and there should only be one "bozo" scout, not many.

    and i know comms can listen for a hive, so why dont they and tell the marines? if they get all the marines together and attack the hive from one direction they can destroy it easily. why? because not all games are super organized and not everyone listens to the commander and that is NEVER going to change so stop trying to.
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    <!--QuoteBegin--Vimstl+Dec 6 2002, 02:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vimstl @ Dec 6 2002, 02:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->this basically involves going off on your own, avoiding combat at all costs and finding where the aliens first hive is<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If this is what you do, you are not what the army calls a scout. You are what the army calls <i>a waste of rations</i>. If the cdr sends you on a solo mission, fine, but I can't imagine why a cdr would do so. If you are not defending, killing, or building, then you are not helping your team a bit, and in fact your team is playing shorthanded. The cdr can find the active hive anytime he wants by going there on the map and listening. But he isn't doing that - he's looking all over the map for the bozos that are "scouting."

    Read the frontiersman strategy guide - you are a grunt. Do what you are told. The Cdr has a plan - he doesn't care what your plan is.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Exactly.
  • MrBatmanMrBatman Join Date: 2002-11-05 Member: 7176Members
    Actually, in several recent games I've played, aliens were walked all over because the marine team did just this, sent scouts to the empty hives, where they laid in wait to ambush the (usually lone and defenseless) gorges. In a few of those games, the aliens couldn't even get a 2nd hive up because of the gorge-hunters. And one time, as a scout, I stumbled on a completely undefended 2nd hive and called for reinforcements, quickly turning the tide of battle. I think sending out scouts to examine the strengths and weaknesses of enemy defenses and waylay gorges, is not only a valid strategy but also a winning one.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    edited December 2002
    Depends on how many Marines you have. If you have enough for a "main force" of say... 4 marines. The others can go out and generally be disruptive without being a liability. In fact, if you can "hide" one marine at each of the unoccupied hives to kill the gorge when he comes in, you'll be way ahead of the game. Use your main force to build and cover each other while your disruption forces play the same role for you that the rushing skulks play for the aliens. It's a very solid strategy given you have enough forces (in this example, at least 6 marines + comm) and they'll at least follow basic instructions. That's the trick though... finding enough marines to follow basic instructions. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • NecronomNecronom Join Date: 2002-11-12 Member: 8259Members
    Thank You For Posting This
    Scouting provides the one thing that the marines need early, information about their enemy, Recon with little to no engagement is paramount to securing a hive early, and then moving on. The problem exists when the whole team Recons and no one listens to the Comm. Commanders that refuse to recognize the valid Scouts often times refuse to even acknowledge the Scouts presence, they simply pass them off as Rambos consequently valuable time and and information goes to waste...
    there is a fine line that needs to be drawn, and it is ultimatly up to the Comm to decide who is a Rambo and who is Recon.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    This is a very viable strat, especialy now (nvr realy used it before hand)

    recently I had a game (eclipse) where I (and I alone) went of to see where the hive was and see just what I could do (I am a decent DMer and can take on a few starting skulks, generaly, specialy if I catch em by surprise)

    now here are the things that came about from this

    1) ran into a croge (triad gen) killed him, now knew which ive thery were at (time to get there and such)
    2) promptly went for the hive, fired a few shots and got ALL the skulks on my **obscenity** (killed like 1 I think)
    but yah know what this accomplished?:
    3) NO SKULK RUSH HAHAHA (if this can be prevented it realy gives the marines a leg up)

    upon respawning:
    4) basics were already done at base
    so I got 2 more ppl to folow me right to the hive leading too:
    5) LMG hive kill, game over



    the LMG rush is an acnowledged tactic now and often usedin clan matches (so far as I have heard from some clanies)

    oh well, for thoser of you who don't see the advantages, fine, don't use them, BUT DONT FLAME PPL WHO DO!
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    If you want recon, all the com has to do is use that wonderful scanner sweep.

    If the comm sends you out on recon, you're a scout.
    If you go out on recon against orders, you're a worthless rambo and a detriment to your team.
  • McMastersMcMasters Join Date: 2002-11-13 Member: 8536Members, Constellation
    Psst.

    If a gorge dies with full resources, they aren't lost. They go back to the hive. The way to 'waste' their resources is to have a siege ready near a hive. AFTER they pay 80 for the hive, teh siege kills the gorge and the hive.

    What you are being is a rambo. The commander can already see what is going on with a scanner. Want to save the cmdr RP? be a turret at base.

    Occasionally, a commander will run marines out solo to try to get to an unused hive quickly, in the hopes of phasegating. Other than that? Stick togethre, or play CS.

    Jeez.

    -_-
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