Opening multiple files at once with same file name.
LuaPineapple
Join Date: 2008-10-25 Member: 65296Members, Reinforced - Silver
in Decoda
This is really getting on my nerves now, why can we not open multiple files from different locations that have the same filename? I'm starting to want to go back to NP++ simply because it can do so.
Right now I'm switching between Decoda and 3 or 4 instances of Notepad so I can have a look at these files simultaneously.
(Also, it preferentially loads files added to the project rather than files which are not.)
Right now I'm switching between Decoda and 3 or 4 instances of Notepad so I can have a look at these files simultaneously.
(Also, it preferentially loads files added to the project rather than files which are not.)
Comments
I run into this A LOT.
It also seem that multiple .deproj files cannot always keep their own directories straight. Working with SVN branches is troublesome if you have them both checked out and you ever need go back and forth between them.
Outside of the file management issues, I'm having a good time. FYI, we're not using any of the integrated source control features of Decoda, and using Notepad++ alongside it definitely helps ease the pain.
Our game loads in a level file that is just lua code. The user can use the editor to make changes and save it back out. No matter how I try to open the new version of the file in Decoda, only the original version that was first loaded shows up. (Probably because I've only done a dofile() on the original version, since I'm making changes to the data directly I don't need to load in the new version)
Again, another time having Notepad++ on hand helps. I guess if it becomes problematic I could just reload the file after saving it, so Decoda knows about the changes.