New Gorge Attack Chamber (Single Marine Incapacitate)

rofldinhorofldinho Join Date: 2009-07-25 Member: 68259Members
edited July 2010 in Ideas and Suggestions
Apologies if there's something like this (or better) already in the works, I couldn't find the news item for the chambers the Gorge will have.

This idea was inspired by a scene from the first AvP movie, when near the beginning a cloaked Predator watching some marines from a high vantage point decides to reduce the size of the group, and does this by dangling a cloaked rope with a noose on the end in front of a marine, then drags him up as soon as the marine walks head-first into the trap, essentially lynching him and removing him from the group quickly and quietly. It also has some relevance to the Smoker from Left 4 Dead.

The idea is therefore that the Gorge would be able to build a chamber that starts off on the ground, but as soon as it's built then reaches out and attaches itself to the ceiling, no matter what the height is (there's nothing like this in the real world, so this is a never-before-seen alien plant with maybe the lore being that it's used to catch prey in the Khaara world wthin caves and forests etc). As soon as a marine comes by, a tentacle will descend, grab the marine by the neck, and drag the marine upwards, slowly doing damage to the marine. This would then allow a waiting skulk or similar to finish the marine off.

The marine should be able to switch to his axe to hack his way out of the grip, so maybe the initial animation would be the marine dropping his weapon to his side (or even the floor, with only that marine being able to pick it up again if he/she survives and lands back down) and using both hands to grab the tentacle around his neck. So the player would need to actively switch to the axe, which then takes a few seconds of hacking away to get free from. The fall, if the drop is big enough, should do a bit of damage too. Teammates can also shoot the chamber to release their buddy. Also, this should not work on Heavy Armour (making another positive for having Heavies) as it's too weighty, only on standard marines (not sure about jetpacked marines).

The use of this is that a single marine incapacitate used by the Gorge in tactical spots, particularly when on the defensive, would make it just that bit harder for Marines to group rush a hive. It would also be an interesting alternative to have to an offense chamber, especially for alien teammates who if they see one of these chambers and know a group of marines are coming, can just wait in the shadows high up for a marine to be dragged up before attacking the rest or finishing off the incapped marine. Furthermore, I just think it would look very cool, from the start of the plant growing quickly upwards and moving it's base to the ceiling, to a marine being dragged vertically out of a group.

Comments

  • IamPiIamPi Join Date: 2010-07-24 Member: 72728Members
    not 100% sure about the "building process" as you described it..
    and it also reminds me a lot of those tentacles in HL :D

    But it would definetly bring something new to the game if marines would have to worry about "death from above" other than aliens in vents or lerks. also would be neat because it can't be gl-spammed as easily as ocs. but that might improve with the hydras on walls :)
  • BRICEBRICE Join Date: 2010-07-16 Member: 72453Members
    I always liked the slurpers.
  • RulgrokRulgrok Join Date: 2007-04-04 Member: 60559Members
    I like it. A similar thing was kind of discussed with a kharaa drag mechanic where a skulk could drag a marine but this might be a more balanced use of it,
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    It's a nice idea, but i cannot possibly see it fitting into the game because the same justification for the removal of webs and devour can easily be applied here, i.e. too overpowered and slows down the SLOW (human) team more [and can even slow down the fastest moving, and most heavily armored, marines... i.e. JP/Heavy].

    What NS2 could really use is a way to slow down the FAST (alien) team. I mean fades fly all over the place like xenomorphs on crack (to any part of the map in less then 4 seconds), and yet marines lack any way to snare, trap, paralyze, or incapacitate them? But i'm not worried because i remember reading that the devs slowed down the alien team movement speed (because this was an obvious problem with the game as well).
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    I dislike single player incapacitation in NS. Especially for a Gorge to employ.

    The main problem is you've created a way to make players helpless in a game that shouldn't strictly enforce teamwork. It's OK in L4D since it's goal is for the small team to work together at all times. However, NS is about working as a team, but perhaps in different parts of the map and potentially solo. This could quite forcibly remove the ability for players to move about alone.

    This seems extremely similar to the barnacles in the Half-Life universe. If we could shoot them down easily then I wouldn't have as much of an issue. However, a "few seconds" of hacking, while a nice way to give a way out, is enough to get spit down by a Gorge.
  • TesseractTesseract Join Date: 2007-06-21 Member: 61328Members, Constellation
    The idea that the chamber could extend itself to any height of ceiling and then dangle down to a player is almost entirely a rip-off of the barnacles from Half-Life. More to the point this "chamber" renders a marine utterly helpless instantly, which is not easily balanced and nor is it fun. The onos devour was similar but it was also used at a high cost (the cost of evolving to an onos) and was to balance out heavy armour's strength. Your idea isn't utterly awful but it's hard to see it having a place in NS2.
  • rofldinhorofldinho Join Date: 2009-07-25 Member: 68259Members
    <!--quoteo(post=1782806:date=Jul 25 2010, 11:44 AM:name=Tesseract)--><div class='quotetop'>QUOTE (Tesseract @ Jul 25 2010, 11:44 AM) <a href="index.php?act=findpost&pid=1782806"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The idea that the chamber could extend itself to any height of ceiling and then dangle down to a player is almost entirely a rip-off of the barnacles from Half-Life. More to the point this "chamber" renders a marine utterly helpless instantly, which is not easily balanced and nor is it fun. The onos devour was similar but it was also used at a high cost (the cost of evolving to an onos) and was to balance out heavy armour's strength. Your idea isn't utterly awful but it's hard to see it having a place in NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fair point.

    I guess incap is like Marmite - you either love it or hate it. I thought there was absolutely nothing wrong with webs, devour and stomp in NS1, in fact they made the game alot more balanced and fun imo.
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