Benchmarking Thread
ReK
Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
Let's start collecting some benchmarking stats to see how the game/engine are performing.
Post your rig and your min/max/avg framerate.
I used Fraps and hopped in a server and tried to knife skulks for a couple minute to get some average use readings.
<b>CPU:</b>
<b>RAM:</b>
<b>Graphics Card:</b>
<b>OS:</b>
<b>Average Framerate:</b>
<b>Minimum:</b>
<b>Maximum:</b>
Post your rig and your min/max/avg framerate.
I used Fraps and hopped in a server and tried to knife skulks for a couple minute to get some average use readings.
<b>CPU:</b>
<b>RAM:</b>
<b>Graphics Card:</b>
<b>OS:</b>
<b>Average Framerate:</b>
<b>Minimum:</b>
<b>Maximum:</b>
Comments
<b>RAM:</b> 6 GB DDR3-10600 Triple Channel
<b>Graphics Card:</b> Sapphire ATI Radeon 5770 1 GB using Catalyst 10.5
<b>OS:</b> Windows 7 Pro 64 bit
<b>Average Framerate:</b> 25.72
<b>Minimum:</b> 5
<b>Maximum:</b> 87
Pretty bad performance considering my specs. Definitely playable though, slow enough that my aiming and movement felt a little weird.
CPU: AMD athlon II x2 240 processor 2.8gig
RAM: 2gb ddr2 pc2-6400
Graphics Card: geforce 9500gt 512mb
OS:windows xp
Average Framerate:12.299
Minimum:0
Maximum:47
1280x800 resolution
GFX card - Nvidia GTX 260 (bfg maxcore version)
Ram - 4gb dual channel
OS - Windows 7 64bit
Played on 22" tft @ 1680x1050 Settings to max
Average FPS seems to be about 40 / 45
ram - 6gb ddr3 1600 @ 1066
gfx card - 5870 using catalyst 10.8 beta
os: win7 64
res: Play in 1440x900 windowed mode
Average frame: 70
min:25
max:dunno... think ive seen it go above 100
RAM: 2gb ddr2
Graphics Card: Radeon 4670 512mb
OS:windows 7
Average Framerate:15
Minimum:8
Maximum:23
Something is very wrong, in all other games when you look to the ground or a wall fps increases noticeably and go beyond 100, in NS2 fps remains the same O_o, it's like if the game drew all the polygons and lights independently of whether you are facing it or not.
There is a lot thats very wrong
thats why they let us in to find it all so they can move to the beta a bit less broken :)
good things take time
by that rationale the end product is going to kick ...
i cant wait to see the end product knowing what its like right now
and its cool i get to be a part of the creation process (however minor)
I havent had time to do decent enough play testing to get any kind of avg framerate
will edit this post with that info at some stage however.
Specs
CPU: Pentium E6300
RAM: 4GB DDR2
Graphics Card: nVidia 8800GT
OS: Windows 7 Ultimate x64
Average Framerate:
Minimum:
Maximum:
I've noticed that if you host a listen game (non dedicated) you get a huge performance hit. Mainly being of the mini-DoS attacks from clients spamming to connect ahaha. It's actually killed my router twice now, had to set it to low priority with QOS when hosting :P
<b>CPU:</b> Q6600 @ 3.4GHz (425x8)
<b>RAM:</b> 6GB DDR2
<b>Graphics Card:</b> ATI HD5850 (stock)
<b>OS:</b> Windows 7 64bit
<b>Average Framerate:</b> 35 (14 when hosting a game with 6 people :x)
<b>Minimum:</b> 11
<b>Maximum:</b> 80
This is at 1680x1050 with High details on ns2_tram.
Also its hard to compare results without being more strict on the criteria of the benchmarks themselves. What map? settings? resolution? listen server or not? etc etc
this is almost like a "how has NS2 improved" thread
i kinda like it
and be cool if people could do like monthly updates to track the progress :)
just my opinion of course
RAM: 4,00 GB
Graphics Card: ATI Radeon 3650 - 512 MB
OS: Windows 7 x64
Resolution: 1280 x 720 (High settings)
Average Framerate: 8
Minimum: 3
Maximum: 20
Just tested it on high settings, changing it to 'rediculously aweful' doesn't even make that much of a difference to be honest. Just not getting the framerate I should be having, looking at the visuals I'm getting and comparing to other games. (But we all have this problem right now, I know.) Looks mostly to be the complex lighting system and way things are being rendered.
I fully support this idea :D
Oh yeah, benchmark...
CPU: AMD Athlon 4800+ (yeah, getting on in age)
RAM: 4 GB DDR2 Dual Channel
GFX: Geforce 8800GT factory overclocked - 512MB
OS: Vista 64
Average framerate: 15 FPS
Min: 10
Max: 20
RAM: 6GB
Graphics Card: Crossfired Radeon HD 4870 & HD 4850
OS: Windows 7 x64
Average Framerate: 45fps
Minimum: 20fps
Maximum: 90fps
<img src="http://dl.dropbox.com/u/5840750/Pictures/MOARhydras2.jpg" border="0" class="linked-image" />
If you're not on there, add yourself!
<a href="https://spreadsheets.google.com/ccc?key=0Aq0gjdpo5HDJdGtsTXc5dzFXbUd5VmxNcV9ETVdsZ2c&hl=en&authkey=CJWUmM0M" target="_blank">https://spreadsheets.google.com/ccc?key=0Aq...uthkey=CJWUmM0M</a>
are you sure it wasn't.... <b>over 9000?</b>
Don't.. just don't
RAM: 12gb triple channel 1148 mhz
Graphics Card: 260 nvidia GTX
OS: Vista
Average Framerate: 40 fps
Minimum: 1? (had 40 marines builders out at a time in commander mode) while running the server on the same machine...) Normally min is 34
Maximum: 52
RAM: 6GB DDR3
Graphics Card: Nvidia 275
OS: 7 64bit
Average Framerate: 40-45 average, goes to 35 or 50 - 60 depending where I am
Minimum: 20
Maximum: 70 - 80
Running at 1680 x 1050 on High
No there's definitely 9000.
I counted all the heads and divided by 3 to make sure!
CPU: i3 2.93 Ghz
RAM: 4GB DDR3
Graphics Card: Radeon 4670
OS: 7 64bit
Frames: 4797 - Time: 255763ms -<b> Avg: 18.756</b> - Min: 11 - Max: 29
Resolution: 1440x90