HP and Med Pack
matfra
Join Date: 2004-01-10 Member: 25206Members, Constellation
i would like to replace standard HP for health system like in Call of Duty. Player have no HP bar. Dependind of you resistense and equipement you have more health. But basicly when you get it, your screen become red, and if you hide for 30 sec, you back as normal. What you think ?
Comments
Removes the need to heal people.
and fights could go on forever :P
Magic health regeneration is the lamest game play element I have ever seen. In terms of making it plausible in the NS universe, the nano-gridlock will prevent the regeneration of health when out of combat. the Khaara infestation is too strong for that, keeping the marine's nanite stream occupied. Only the commander can control this stream manually...
Besides in NS, the med packs have a strategic value. It distracts the commander if the needs to keep his marines alive, and also costs resources.
Well, without special abilities or what ever.
I don't think it's necessarily bad in all cases, but it's ridiculously overused and in no way suits NS that we know so far. Most games using it aren't very unique by their gameplay either.
+1
lol no offense, but this is terrible design, and is one of the problems that is attributing to terrible FPS's now-a-days
making fun of hp regen is one thing, but this is too far! cover systems are nice when done right.
Also personally don't like the dumbing down of games that seems to be happening, everything's geared towards keeping people alive and baby stepping them through games, if you need healed you should have to find healing or die. Long gone are the days where you got 3 lives and when they were gone you restarted the whole thing again! :P
For NS2, marines should definitely have no way of self-healing besides the all-important armory and the health packs from commanders (and welders from the build bots)? Aliens should naturally have some regen going on, as it fits their alien-growth characteristics quite well.