Movement in Alpha
TrC
Join Date: 2008-11-30 Member: 65612Members
<div class="IPBDescription">What do you think? What to change?</div>Many of us have been lucky enough to get into the alpha and caught small glimpse of the game might be. I would like to hear your opionion movement of every lifeform and marine but do not speak of bugs regarding them like model lag in sprint.
I'll start with skulk, its weak it feels very clumsy with no way to accerelate expect leap that a plain straight jump forward with practically no air control at all. Jumping seems more of a burden as the skulk barely even lifts up and the distance you can strafe with it is non-existent. This style promotes camping and tracking more than dodging and feightin (bait).
Marine is clumsy aswell although not as bad a skulk abilitity jump is good but with no way to continue dodging from there after emptying clips. I could probably live with it not as it is now if the game speed is sped up a bit but still not so happy.
Gorge is going to get some fixes soonish bellyslide was actually implimented not only for ramps but floor and walls aswell, yep expect major changes soon.
Movement speed as I already mentioned seems a bit slow but so do non cele skulks so I really dont know, it might be a map design failure but you can also run from MS to hive in 10secs (spawncamp anyone?)
I'll start with skulk, its weak it feels very clumsy with no way to accerelate expect leap that a plain straight jump forward with practically no air control at all. Jumping seems more of a burden as the skulk barely even lifts up and the distance you can strafe with it is non-existent. This style promotes camping and tracking more than dodging and feightin (bait).
Marine is clumsy aswell although not as bad a skulk abilitity jump is good but with no way to continue dodging from there after emptying clips. I could probably live with it not as it is now if the game speed is sped up a bit but still not so happy.
Gorge is going to get some fixes soonish bellyslide was actually implimented not only for ramps but floor and walls aswell, yep expect major changes soon.
Movement speed as I already mentioned seems a bit slow but so do non cele skulks so I really dont know, it might be a map design failure but you can also run from MS to hive in 10secs (spawncamp anyone?)
Comments
Haven't played much alien yet, but the Skulk seemed OK, except that I agree with post #2, I found the Skulk to also be a little too lightweight.
I guess most of it felt pretty natural though, since I didn't pay any particular attention to the clunkyness, unlike many other features at this development phase.
Are you kidding?
I think you are doing it wrong, with leap you can gain quite an enormous amount of height.
It depends where you are looking when you want to leap.
If you look straight forward it's obvious that the jump won't go very high.
Look a bit upwards when leaping
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Skulk movemets seems fine, it only gets problematic when you are running on a wall, as it's very easy to fall down.
No Problems with Marine movement either.
Belly Slide is damn hilarious.
Flying as a Lerk feels really weird, you gain height way too fast (thats what I believe the problem is).
I'd rather be a bit more sticky personally, maybe undetachable without jumping or leaping.
I do agree with it being a bit "floaty". As gorge I did feel like I was playing ESIV Oblivion, with the insane moon-like jumping. Tho it doesn't really bother me, seeing it will probably be fixed rather easily in the future.
My only issue is really the lerk. It's like trying to fly a shopping trolley. And the upside-down perching never seems to work for me :C
Doesn't really matter at this stage tho. Bigger things to work on, Alpha and all that jazz!
It depends where you are looking when you want to leap.
If you look straight forward it's obvious that the jump won't go very high.
Look a bit upwards when leaping<!--QuoteEnd--></div><!--QuoteEEnd-->
You missed my point, I was talking about jumping there is no continutiation after your leap because it just stops the momentum which I think is very bad. Leaping is pretty straightforward unless like you say leap in the air upwards but not well controllable and far from making movement unpredictable.
/edit Forgot to add that you cant leap while jumping either but I'm sure this is unintetional
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Also please give reason why movement is good or bad.
As someone mentioned earlier is that you seem to gain too much altitude while flying.
I like the fact that your point of view does not swivel around, would be really awesome if the orientation of the teeth you were looking out of did however change as you moved around
--Cory
i felt good with it after 2 seconds... specially i love that you can move while in midair, also if it is different from the glorious bhop :)