Hydra Model Yes/No?
UbOteX
Join Date: 2010-07-27 Member: 73254Members
I wont lie there is something about the new oc design (hydras) that I thoroughly dislike. I just don't believe the whole three tentacle type model is very appealing and a far better looking one could be made.
What are others thoughts on the model?
However, the ability to build them on walls is great as is dynamic infestation. I love ns this is just my two cents worth on making it better. Keep up the good stuff =)
What are others thoughts on the model?
However, the ability to build them on walls is great as is dynamic infestation. I love ns this is just my two cents worth on making it better. Keep up the good stuff =)
Comments
yes
3 is a magic number
feels good man
Its going to be a No for me.
The Hydra is dainty with its tentacles, while the OC was one big mass of stuff.
It's far too thin and doesn't look very dangerous at all. Looks more like one of those three-pronged candles. If a marine equivalent of an OC was done, it'd be three thin metal prongs with tiny pea shooters on the ends.
It should look a bit more menacing at least, rather than a thin anorexic plant. The NS1 was certainly in the former category:
<img src="http://ns2wiki.com/images/thumb/6/6b/Offencechambertrans.png/75px-Offencechambertrans.png" border="0" class="linked-image" />
Much more "menacing" and "alien" compared to this:
<img src="http://www.unknownworlds.com/cache/thumbnails/Hydra_Render_177x200.jpg" border="0" class="linked-image" />
Which more or less reminds me exactly of this:
<img src="http://www.theflowerpot.com/images/product/Candle-939.jpg" border="0" class="linked-image" />
I don't know if people have different experiences with candles or something, but that's exactly what I think of when I see Hydras in the NS2 Alpha. A candle stand that's attacking me. I really hope they change the design, as it just looks silly to me.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/yug-mNYCVLE"></param><embed src="http://www.youtube.com/v/yug-mNYCVLE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
It's also the only building with a Build animation so far, which I Like aswell.
Yea the design isn't ideal...it looks like an ugly dragon fruit tree
<img src="http://www.sundayobserver.lk/2007/12/02/z_p95-let0.jpg" border="0" class="linked-image" />
If it was a bit bigger (why not let it keep growing a bit or be grown further by the gorges?) and fiercer looking, then I'd be a fan.
Still gonna miss the red spiky ball though.
Still gonna miss the red spiky ball though.<!--QuoteEnd--></div><!--QuoteEEnd-->
They are much weaker, they die in one clip.
I don't even know if they cost money, you're supposed to drop lots of them.
But once DI is in, a little spread around the hydra might already be enough to make it look less out of place.
Two things I would like added to hydras
1: Help spread infestation slowly *once hydras are placed they infestation slowly starts growing around them*
2: Have the heads be able to recede into a camouflaged thing, so say the Hydra was in active for a while it would go into a dormant state until it senses a nearby enemy and the heads pop out and start attacking, it would be a nice and cool way to surprise marines heading into an infested area.
But too small and easy to kill