Patch info/changelog

MoleculeMolecule Join Date: 2006-10-26 Member: 58094Members
edited July 2010 in NS2 General Discussion
I know you release regular twitter/facebook updates, but can we possibly get a stickied topic here of what you are currently working on/fixing as well as the changes/fixes you plan to implement in the next patch and each subsequent patch thereafter? Possibly also requests of anything specific you would like testing on.

It would be nice to see what you have already resolved and what's going to be fixed. I don't see much feedback on the getsatisfaction threads so this should also help us see what we should be focusing on for testing. This will also stop people from posting the same bug/problem a hundred times, if something has been reported and is being investigated we can focus on other issues in the game that may not have been found yet. You can also get the community to focus on specific problems in order to find a solution faster.

*Edit - Yes I know there is an "Alpha Feedback" thread, but that thread doesn't tell us much.

Example:

<u>We are currently aware of the following problems which have not yet been investigated:</u>
- Players falling through map on loading
- problem 2
- etc

<u>The following problems are currently being investigated:</u>
- Connection issues
- problem 2
- etc

<u>We would like specific further testing with the following:</u>
- Hosting a dedicated server for x amount of players on x map
- wall clipping on x map, x area
- etc

<u>Patch xxx - Estimated release date xxx:</u>
- Fixed connection issues
- Added waypoints for xx
- etc

Comments

  • TquilaTquila Join Date: 2010-02-26 Member: 70738Members, NS2 Playtester
    A dedicated patch sticky would indeed be nice.
  • The_BurninatorThe_Burninator Join Date: 2005-01-15 Member: 35705Members
  • MoleculeMolecule Join Date: 2006-10-26 Member: 58094Members
    Edited with some extra info and example
  • NyfNyf Join Date: 2010-02-07 Member: 70468Members
    I'd like to third this idea.
    The only thing I see is that this might be a bit time consuming, so at the very least are you going to release patch notes along with each patch?
    Something in a standard, easy to read format so we can find what we're looking for and skip all the details we may or may not care about :P
    It would help us to know what is going on, a, and b so we know what to look for to make sure that your patch didn't break something else.

    Long story short, I agree, it'd be awesome :)
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    according to this:
    <a href="http://getsatisfaction.com/unknownworlds/problems/active" target="_blank">http://getsatisfaction.com/unknownworlds/problems/active</a>

    <i>"Looks like there are no problems being worked on in Unknown Worlds Entertainment."</i>

    The only thing they need to work on now is the FPS or we will never be able to test the rest on a way it should be tested :)
  • LoweLowe Join Date: 2010-07-22 Member: 72661Members
    Gonna bump in agreement on this one.
  • ExroathExroath Join Date: 2010-07-16 Member: 72441Members
    bumpy bumperton in agreement
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I also think this would be nice. However, it may not be worth it. If the developers are wasting time updating us on what they're doing instead of just doing it... well, I think you can see the issue there.

    Cheers,
    Cody
  • ReisistReisist Join Date: 2010-03-26 Member: 71086Members
    <!--quoteo(post=1788662:date=Jul 29 2010, 08:33 PM:name=DarkATi)--><div class='quotetop'>QUOTE (DarkATi @ Jul 29 2010, 08:33 PM) <a href="index.php?act=findpost&pid=1788662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also think this would be nice. However, it may not be worth it. If the developers are wasting time updating us on what they're doing instead of just doing it... well, I think you can see the issue there.

    Cheers,
    Cody<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think it would be that time-consuming to update a short schedule. even if it were 30 minutes a day (and i doubt that) it would be worth the effort. It's a good way to prevent people from spamming the forum or getsatisfaction with already known bugs and help uwe to guide the attention of the alpha-testers to specific problems.
  • A[L]CA[L]C Join Date: 2010-07-25 Member: 72801Members
  • MoleculeMolecule Join Date: 2006-10-26 Member: 58094Members
    The benefit the devs receive from something like this will out-weigh the few extra minutes they spend updating it. Firstly they will not have to sift through pages of the same problem being reported by everyone, secondly it will get people focused on problems that still need solutions. It should theoretically streamline the whole testing and development process.

    Spend a few minutes updating a post, save hours down the line.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Here take a light rendering issue! Screenshot provided!

    <img src="http://imgur.com/aU2rZ.jpg" border="0" class="linked-image" />
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1788668:date=Jul 29 2010, 01:56 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jul 29 2010, 01:56 PM) <a href="index.php?act=findpost&pid=1788668"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here take a light rendering issue! Screenshot provided!

    <img src="http://imgur.com/aU2rZ.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    ...What's the problem?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    or you could read the twitter and facebook updates :)


    but somebody could gather those together in one list.
  • MoleculeMolecule Join Date: 2006-10-26 Member: 58094Members
    <!--quoteo(post=1788672:date=Jul 29 2010, 08:05 PM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Jul 29 2010, 08:05 PM) <a href="index.php?act=findpost&pid=1788672"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->or you could read the twitter and facebook updates :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Care to read more than one line of the post?
  • JointJoint Join Date: 2010-07-29 Member: 73329Members
    Great idea.

    It would be great to have some Alpha feedback "feedback" for players to know what bugs are already well-known, or what still needs testing, and on top of that, players will see that their contributions are making a difference. I'm sure the small amount of effort will pay off big time in terms of players knowing what to look out for. I also like the idea of the devs pointing out specifically what needs testing. I'm sure that way people will get to the bottom of all the bugs existing in certain areas or aspects of the game in no time!
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Once the game gets going in-game changelogs and posted ones will be nice.

    However, I don't think it's mandatory at this point.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    You can look on getsatisfaction to see the common problems everyone is having
    <a href="http://getsatisfaction.com/unknownworlds/problems/common" target="_blank">http://getsatisfaction.com/unknownworlds/problems/common</a>

    This thread has a good idea maybe it could be updated at the end of each day.
  • TquilaTquila Join Date: 2010-02-26 Member: 70738Members, NS2 Playtester
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->This thread has a good idea maybe it could be updated at the end of each day.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Each day is probably harsh. Merely making a change log for each patch would suffice.
  • Bl4ckH4wkBl4ckH4wk Join Date: 2009-07-21 Member: 68216Members, Reinforced - Shadow
    <!--quoteo(post=1788671:date=Jul 29 2010, 09:05 PM:name=cmc5788)--><div class='quotetop'>QUOTE (cmc5788 @ Jul 29 2010, 09:05 PM) <a href="index.php?act=findpost&pid=1788671"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...What's the problem?<!--QuoteEnd--></div><!--QuoteEEnd-->

    The marine magically disappears?
  • mwpeckmwpeck Join Date: 2006-09-18 Member: 58022Members
    If they have ANY kind of decent management system, they already have bug tracking details in-house. Basically the bug gets reported, it is investigated, then when its fixed the Dev that fixed it says so. In short, they SHOULD already have a system to track bugs and the status of them, all they should need to do is copy paste them into a sticky when they release an update.

    But, even if they do not have a system already setup for that, I too would love to see changelogs, mostly what is fixed by the latest patch. They can then if they want, expand that to cover things we should help investigate, major bugs they already know about, etc. But simple changelogs would take no more than 5 minutes on the day they release the patch.
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    Would definitely be nice to see a summarized bugfix/changelog of each patch.
  • XainGMXainGM Join Date: 2009-06-15 Member: 67850Members
    <!--quoteo(post=1788662:date=Jul 29 2010, 10:33 AM:name=DarkATi)--><div class='quotetop'>QUOTE (DarkATi @ Jul 29 2010, 10:33 AM) <a href="index.php?act=findpost&pid=1788662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also think this would be nice. However, it may not be worth it. If the developers are wasting time updating us on what they're doing instead of just doing it... well, I think you can see the issue there.

    Cheers,
    Cody<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree. Would be nice, but at this point, I think it's to early to start doing this.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I concur. Any time they do a release, an update of the changes would be nice.

    P.S. The info doesn't have to be in this forum. It could be stuck in the wiki or on some other web page.
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    edited July 2010
    I approve this. Seriously, a stupid blog post is nothing compared to a well prepared shiny forum post about version changes. I hate updates being released over twitter. "Hey we just released the new update, its great! check it out!" Just post it on the forums ;)
  • The_RangerThe_Ranger So.Cali Join Date: 2003-01-27 Member: 12800Members, Constellation, WC 2013 - Shadow
    <!--quoteo(post=1788698:date=Jul 29 2010, 12:34 PM:name=Bl4ckH4wk)--><div class='quotetop'>QUOTE (Bl4ckH4wk @ Jul 29 2010, 12:34 PM) <a href="index.php?act=findpost&pid=1788698"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The marine magically disappears?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pretty sure they are showing the lack of shadows in 1st person; but the shadow is there in 3rd person.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    edited July 2010
    <!--quoteo(post=1788726:date=Jul 29 2010, 03:22 PM:name=The_Ranger)--><div class='quotetop'>QUOTE (The_Ranger @ Jul 29 2010, 03:22 PM) <a href="index.php?act=findpost&pid=1788726"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty sure they are showing the lack of shadows in 1st person; but the shadow is there in 3rd person.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh yeah. That makes sense. I wonder how you'd even get around that without wasting resources on something that isn't being rendered...

    I guess they could make a super low-poly, untextured marine offcamera to cast the shadow.
  • DnOberonDnOberon Join Date: 2010-07-25 Member: 72806Members
    Wait, when's the patch due??
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