Prediction seems a bit off. . .

MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
edited July 2010 in NS2 General Discussion
I held off a few days from posting because I figured that there would be a flood of new topics after alpha released. . .

I've read a few threads discussing the lag and poor fps, but I think we need to be a little more specific

I did some tests with "Random Guy" on a server that neither of us were local to and judging from how long it would take for weapons to register I would say that the ping was somewhere between 350 and 500

The thing is that even with relatively stable ping it seem to be an impossible task to hit each other while we were moving around.

Even the modest downward angle was enough to make it so you would miss a skulk running straight at you
The only time I would land blows was when the guy would run straight at me and I was shooting from a crouched position. . .

The guy was never able to hit me once either since I would never stop moving

At one point I was running around a resource node in a constant circle flailing with my switchaxe. . .
The skulk continuously chased me around and didn't kill me before the node went down. . .

There is definitively something wrong
My guess is the prediction, but it might be something more complex like the lag causing attacks to happen not only a 1/2 second later, but also from wherever you were standing a 1/2 second ago.

The lag literally making it 100% impossible for the skulk to ever land a hit on a moving marine.

Am I just crazy or have others experienced this?

Comments

  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    It's not just the lag, there's a hit registration bug that they've been working on since before alpha was released. It may or may not be fixed in the upcoming patch (which should hit sometime today), we'll see.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Tonight you will get the first play of what will ultimately become Natural Selection 2. It is crucial that you know that this is an alpha and it has problems. <b><i><u>Our hit-registration has major problems which we were unable to fix in time for tonight.</b></i></u> We had to pull the "crag" at the last minute. Skulks can't fit through some vents. Lerk flight doesn't feel right. You might see some dev textures in places. Performance still needs work. So it is not without blemishes, nor did we expect it to be.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Right on the front page.

    <a href="http://www.unknownworlds.com/ns2/news/2010/7/ns2_alpha_tonight" target="_blank">http://www.unknownworlds.com/ns2/news/2010...2_alpha_tonight</a>
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    hit detection to me, is probably in the top 5 of most important things in a game like this, especially with the fast moving aliens.

    Also does anyone know if the hit box models will be.. boxes again, like for example the resource towers, can you shoot between the empty spaces in the legs? Because as of now in the alpha I can't and I've tried, maybe it's a detection problem or the boxes are just.. big squares again.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1788777:date=Jul 29 2010, 04:46 PM:name=TheGivingTree)--><div class='quotetop'>QUOTE (TheGivingTree @ Jul 29 2010, 04:46 PM) <a href="index.php?act=findpost&pid=1788777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hit detection to me, is probably in the top 5 of most important things in a game like this, especially with the fast moving aliens.

    Also does anyone know if the hit box models will be.. boxes again, like for example the resource towers, can you shoot between the empty spaces in the legs? Because as of now in the alpha I can't and I've tried, maybe it's a detection problem or the boxes are just.. big squares again.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hit detection is bugged. But if they have ragdolling available, then each limb has its own collision box. That's how ragdolling works.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    edited July 2010
    Once the game is actually stable and performing well and feature complete would be the time to worry about gameplay and balance issues, imo.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    <!--quoteo(post=1788780:date=Jul 29 2010, 04:49 PM:name=cmc5788)--><div class='quotetop'>QUOTE (cmc5788 @ Jul 29 2010, 04:49 PM) <a href="index.php?act=findpost&pid=1788780"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hit detection is bugged. But if they have ragdolling available, then each limb has its own collision box. That's how ragdolling works.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Awesome, that's what I wanted to hear. But what about thing's like the RT that don't have a ragdoll, one of the most frustrating things about NS is a skulk biting the RT and you can clearly see him through the legs yet couldn't shoot him.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1788782:date=Jul 29 2010, 04:51 PM:name=TheGivingTree)--><div class='quotetop'>QUOTE (TheGivingTree @ Jul 29 2010, 04:51 PM) <a href="index.php?act=findpost&pid=1788782"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Awesome, that's what I wanted to hear. But what about thing's like the RT that don't have a ragdoll, one of the most frustrating things about NS is a skulk biting the RT and you can clearly see him through the legs yet couldn't shoot him.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No way of knowing without testing, but I'm pretty sure collision is only bugged for moving things because of prediction right now. Why don't you go test it out? On something standing still, collision should be fairly accurate.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>cmc5788:</b></u>

    Interesting. . .

    Thanks for the info

    <u><b>Silver_Fox:</b></u>

    Wow that's hillarious. . .

    I think that's the only post in months that I skimmed over instead actually reading fully

    The sad part is I'm not alone. . .
    I spoke with a lot of people in game about these issues and most of them felt it was unplayable and probably won't be back till beta =/
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    <!--quoteo(post=1788785:date=Jul 29 2010, 04:53 PM:name=MaximumSquid)--><div class='quotetop'>QUOTE (MaximumSquid @ Jul 29 2010, 04:53 PM) <a href="index.php?act=findpost&pid=1788785"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><u><b>cmc5788:</b></u>

    Interesting. . .

    Thanks for the info

    <u><b>Silver_Fox:</b></u>

    Wow that's hillarious. . .

    I think that's the only post in months that I skimmed over instead actually reading fully

    The sad part is I'm not alone. . .
    I spoke with a lot of people in game about these issues and most of them felt it was unplayable and probably won't be back till beta =/<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well of course it's annoying but it doesn't stop me from playing, I understand it's alpha and they will fix it soon, and the point of alpha isn't for us to rack up kills or play a 100% functional game, hence why it's alpha we are doing this to HELP and give our opinions and find bugs for them to squash so when this game is released it is the best it can be, with as many bugs/glitches removed as possible.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    <!--quoteo(post=1788784:date=Jul 29 2010, 04:53 PM:name=cmc5788)--><div class='quotetop'>QUOTE (cmc5788 @ Jul 29 2010, 04:53 PM) <a href="index.php?act=findpost&pid=1788784"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No way of knowing without testing, but I'm pretty sure collision is only bugged for moving things because of prediction right now. Why don't you go test it out? On something standing still, collision should be fairly accurate.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I have tested it, since you can't tell where your bullets are hitting due to the bullet sparks rarely ever even show up, I had a skulk under the legs standing their shooting and I unloaded a pistol clip and some lmg rounds into him and he didn't die and eventually ran away, happened twice, but one time with not as many rounds shot, either way they didn't die.

    Now I know that's not the best method of testing, and this is why I am asking because I'm not sure, just from what I've seen so far it seems to be this way.
  • CloseyClosey Join Date: 2002-11-06 Member: 7286Members, Constellation
    <!--quoteo(post=1788785:date=Jul 29 2010, 11:53 PM:name=MaximumSquid)--><div class='quotetop'>QUOTE (MaximumSquid @ Jul 29 2010, 11:53 PM) <a href="index.php?act=findpost&pid=1788785"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><u><b>cmc5788:</b></u>

    Interesting. . .

    Thanks for the info

    <u><b>Silver_Fox:</b></u>

    Wow that's hillarious. . .

    I think that's the only post in months that I skimmed over instead actually reading fully

    The sad part is I'm not alone. . .
    I spoke with a lot of people in game about these issues and most of them felt it was unplayable and probably won't be back till beta =/<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's not even supposed to be "playable" yet.. it's Alpha after all. All it is atm is a big bug hunt, as long as you realize that everything else falls into place.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <!--quoteo(post=1788785:date=Jul 29 2010, 06:53 PM:name=MaximumSquid)--><div class='quotetop'>QUOTE (MaximumSquid @ Jul 29 2010, 06:53 PM) <a href="index.php?act=findpost&pid=1788785"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The sad part is I'm not alone. . .<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ya, that is the sad part. Unfortunately.
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