Best thing about the alpha

drwavdrwav Join Date: 2003-09-17 Member: 20957Members
<div class="IPBDescription">Seriously, I'm impressed with this</div>I've never seen any game quit to windows this fast. I click "Exit" and BAM I'm back to my desktop with everything working and refreshed in less time than it takes me to realize it. It is really amazing how fast this game quits, other games often take several seconds and then half my desktop is non-functional or the mouse doesn't respond, but not this game.

Startup time to get to the main menu is pretty snappy too.

Comments

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Best thing about the alpha is when I click ex-- wait... I disagree.

    Still surprisingly fast though.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Have to admit I like fast startup/exit times as well, as well as fast crash recovery.
  • KompatriotKompatriot Join Date: 2010-01-14 Member: 70144Members
    It doesn't seem as cumbersome as a lot of triple A games I've played. The design is consistently smart.

    Oh, and did I mention the graphics? For a small team, they've really put together something gorgeous.
  • Dickbeard the PirateDickbeard the Pirate Join Date: 2010-07-27 Member: 73082Awaiting Authorization
    You've never seen... say, metro 2033 or crysis, have you?
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    It gets to the main menu pretty crazy quick too.
    I'm sure it'll slow down a bit as we make our way to 1.0. But still, good stuff.
  • KompatriotKompatriot Join Date: 2010-01-14 Member: 70144Members
    edited July 2010
    <!--quoteo(post=1789124:date=Jul 30 2010, 04:29 AM:name=######beard the Pirate)--><div class='quotetop'>QUOTE (######beard the Pirate @ Jul 30 2010, 04:29 AM) <a href="index.php?act=findpost&pid=1789124"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You've never seen... say, metro 2033 or crysis, have you?<!--QuoteEnd--></div><!--QuoteEEnd-->

    There are going to be graphics heavy weights, sure, but compare it with something like a Source engine game or heck even Unreal 3, I'd say it sits somewhere comfortably between those two. Even if you disagree, you'll still admit that it looks mighty fine considering it was not created on a budget of millions of dollars with a team of a hundred.

    Also, just to be clear, I did not say it was the best looking game I'd ever seen, just that I thought it looked good, that is all.

    To put a fine point on it, I will also point out that the good looks of a game depend for me on its art more than the polycount, and NS2 has superb art direction, something indie games often do very well in my experience.
  • Revi.ukRevi.uk Join Date: 2010-04-12 Member: 71354Members
    <!--quoteo(post=1789126:date=Jul 30 2010, 04:35 AM:name=Kompatriot)--><div class='quotetop'>QUOTE (Kompatriot @ Jul 30 2010, 04:35 AM) <a href="index.php?act=findpost&pid=1789126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are going to be graphics heavy weights, sure, but compare it with something like a Source engine game or heck even Unreal 3, I'd say it sits somewhere comfortably between those two. Even if you disagree, you'll still admit that it looks mighty fine considering it was not created on a budget of millions of dollars with a team of a hundred.

    Also, just to be clear, I did not say it was the best looking game I'd ever seen, just that I thought it looked good, that is all.

    To put a fine point on it, I will also point out that the good looks of a game depend for me on its art more than the polycount, and NS2 has superb art direction, something indie games often do very well in my experience.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The lighting is by far the best I've seen.
  • TSSTSS Join Date: 2010-05-11 Member: 71716Members
    the crash to desktop is about as fast and clean as the quit function :p

    best thing so far is it actually working.
  • DisodiumDisodium Join Date: 2010-07-26 Member: 73057Members, Reinforced - Shadow
    <!--quoteo(post=1789122:date=Jul 30 2010, 01:27 PM:name=Kompatriot)--><div class='quotetop'>QUOTE (Kompatriot @ Jul 30 2010, 01:27 PM) <a href="index.php?act=findpost&pid=1789122"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...

    Oh, and did I mention the graphics? <b>For a small team</b>, they've really put together something gorgeous.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1789124:date=Jul 30 2010, 01:29 PM:name=######beard the Pirate)--><div class='quotetop'>QUOTE (######beard the Pirate @ Jul 30 2010, 01:29 PM) <a href="index.php?act=findpost&pid=1789124"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You've never seen... say, metro 2033 or crysis, have you?<!--QuoteEnd--></div><!--QuoteEEnd-->

    You did not see the part where Kompatriot said 'small team'.
    Both the formentioned products were developed by companies with considerably more funding and I dare say more personnel then UW.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I actually like the graphics. I don't really think how many shaders you have or how many pixels per texture you have are what makes graphics, doom 3 still looks great and it's a pretty old game, but it has good style to it so it looks good. NS2 also has a good style, so it looks good even though I'm playing it on ridiculously awful settings and everything is really blurry. I don't really notice it because the lighting and colours are still there and i can still see what everything is.
  • Dash-ElDash-El Join Date: 2010-07-26 Member: 72925Members
    Alt-tab still seems to share its Valve heritage.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Really? It takes ages for me to load into the main menu. And my experience with the game exiting is it closing after crashing due to a fatal error - and even that's slow.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1789126:date=Jul 30 2010, 03:35 AM:name=Kompatriot)--><div class='quotetop'>QUOTE (Kompatriot @ Jul 30 2010, 03:35 AM) <a href="index.php?act=findpost&pid=1789126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To put a fine point on it, I will also point out that the good looks of a game depend for me on its art more than the polycount, and<b> NS2 has superb art direction,</b> something indie games often do very well in my experience.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nice to hear : )

    --Cory
  • mortsmorts Join Date: 2010-07-26 Member: 73071Members
    The U3 engine quits like lightning when you issue the "quit" command at console. I think it performs the equivalent of a "killall" on linux and just terminates all threads, regardless of their states. I imagine other engines wait for things to finish and shut down cleanly or something.
  • KarrdeKarrde Join Date: 2003-05-13 Member: 16264Members
    <!--quoteo(post=1789126:date=Jul 29 2010, 10:35 PM:name=Kompatriot)--><div class='quotetop'>QUOTE (Kompatriot @ Jul 29 2010, 10:35 PM) <a href="index.php?act=findpost&pid=1789126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To put a fine point on it, I will also point out that the good looks of a game depend for me on its art more than the polycount, and NS2 has superb art direction, something indie games often do very well in my experience.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Very much so.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1789187:date=Jul 30 2010, 12:03 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jul 30 2010, 12:03 AM) <a href="index.php?act=findpost&pid=1789187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice to hear : )

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree about the art, too. You've done a great job of using the technology you have to maximum aesthetic effect. The normal mapping and lighting actually works with and improves your assets very nicely, which is somewhat unique. It seems too many games just throw a bunch of maps onto models because it "seems like the standard" without any attention to how it affects the overall aesthetics.
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    I agree with this thread mostly.
    What really bothers me though is that the main menu music usually starts up a few seconds before the main menu actually appears. So I always get scared the video renderer bugged out or my game is about to crash.
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    I thought the subliminal message here was "add a return to main menu button" !? :|
  • WunschkindWunschkind Join Date: 2010-02-20 Member: 70658Members
    "Return to main menu" is what I miss the most right now. Oh, and the game should return to the Server browser if a connection attempt fails. ;)

    Other than that: The game quits as fast as notepad and starts up as fast as Microsoft Word, which is good too.
    Plus, more important: I also love the style. The game looks great (reminds me a lot of Doom3, which had a relatively low polycount but looked incredible, the style is somewhat similar too)
  • spawnyspawny Join Date: 2004-02-12 Member: 26448Members, Constellation
    One thing I've noticed (which I love tbh), for those that are triple screen gaming with an ATi 5870 card, In order to run games in 5024x1080 you have to make all three screens effectively one which means working in multiple screens becomes awkward bar playing games in widescreen. With NS it actually detects I can run that as a max resolution without having to pair my monitors together.

    Bonus if you ask me, no more flicking between profiles!
  • snooggumssnooggums Join Date: 2009-09-18 Member: 68821Members
    For me the quit is instant, just like Crysis. on the first alpha release the first time I would load it takes quite a while to get to the main menu, but if I quit and came back it was about 2 seconds to ready. I'm not sure if that is a caching feature but it made crashing or quitting pretty easy on the patience :)

    Will try the update tonight!
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    edited July 2010
    Usually what takes awhile on exit is your screen resolution adjusting if your in-game is different than your desktop resolution. Probably also multiplayer FPS games don't have a lot of variables to save on shutdown that something like an MMO or RPG (where you have persistent characters and/or save files) would.

    You can usually tell how much of shutdown time is the game saving resources by checking the difference between alt-f4 and the proper "exit" button.
  • iskunderiskunder Join Date: 2009-08-10 Member: 68414Members
    Yeah the game did remind me of doom3 as well. The game just has such a great feel I hope to god this company does not get bought out. Because if it will.... it will be the end of it.

    Good examples include:

    West-wood(command and conquer red alert 2), New World Computing(Hero's) , Relic(Home world)
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    the atmosphere does seem a bit doomish now that you guys mention it. warhammer 40k also came to mind when seeing the back drop of tram i think it was, very industrial-like.. kinda something from a hive world.
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