[Help!] Having Sound Errors
Winter
Join Date: 2003-08-21 Member: 20042Members
Hello all,
Been trying to play (we know how that goes lately heh) and I'm having major sound issues. First off, the console is littered with events/sounds that aren't playing, such as all forms of footsteps, for example.
Also, oddly enough, I seem to be able to hear sounds no matter where I am on the map. I can be near a skulk and hear it chomping, then run to the other side of the map and still hear it, or if our base is being gassed, I can hear it while I'm in the hive.
Please help! And I'm truly hoping a full reinstall isn't the only answer :-/
Thanks.
Been trying to play (we know how that goes lately heh) and I'm having major sound issues. First off, the console is littered with events/sounds that aren't playing, such as all forms of footsteps, for example.
Also, oddly enough, I seem to be able to hear sounds no matter where I am on the map. I can be near a skulk and hear it chomping, then run to the other side of the map and still hear it, or if our base is being gassed, I can hear it while I'm in the hive.
Please help! And I'm truly hoping a full reinstall isn't the only answer :-/
Thanks.
Comments
Oh, and while I'm at it since I'm typing things as the answers come to me, make sure you check getsatisfaction to see if other people are having similar issues, to make sure that it is or is not an alpha bug, since if it is there's nothing you can do about it and so should at least feel secure in the fact that there's nothing wrong on your end. Toodles.
The missing sound messages are because the game code references the sounds (play footstep when animation event happens), but they haven't been distributed as part of the alpha. This isn't really a problem, it just spams the console with lots of text. I've reinstalled the whole package a few times so it's not a corrupted or incomplete install.
The other main sound bug is looping sounds continuing to play after the event that fired them is over. Sometimes I run toward sounds of a battle in progress, to find the area is empty and the assault rifle and skulk chomp sounds are just looping from 5 minutes ago when some dudes fought there. An issue with the "stop sound" events not being sent over the network, I'd guess.
But yes, the reason above is why you get the wall of text in the console.