NS2 Dedicated Server Build 150 feedback
Bry
Join Date: 2003-01-23 Member: 12609Members
<div class="IPBDescription">for the devs</div>Please psot here issues with the latest build of NS2 server and how you fixed them
1)
Failed to load Steam ServiceServiceStart: failed to startCreateBoundSocket: ::bi nd returned Win32 error 10049
CreateBoundSocket: ::bind returned Win32 error 10049
cminterface.cpp (810) : Assertion Failed: 0 != m_hConnection
CreateBoundSocket: ::bind returned Win32 error 10049
Timeout initializing Steam server services.
Solution
Remove -ip from the command line and then delete server.xml in the appdata folder and then start the server
<a href="http://getsatisfaction.com/unknownworlds/topics/error_with_ip_binding_with_new_update_on_server_exe" target="_blank">http://getsatisfaction.com/unknownworlds/t...e_on_server_exe</a>
2)
Failed to load Steam ServiceServiceStart: failed to startLocal server active.
About: doesn't seem to have an effect
<a href="http://getsatisfaction.com/unknownworlds/topics/server_150_steam_service_bug" target="_blank">http://getsatisfaction.com/unknownworlds/t...eam_service_bug</a>
3)Running a second server is not visible
about: running a second server on port 27020 for example is not visible in the server browser.
Clients can still connect to it manually though.
<a href="http://getsatisfaction.com/unknownworlds/topics/running_multiple_servers_now_visible_in_server_browser_build_150" target="_blank">http://getsatisfaction.com/unknownworlds/t...owser_build_150</a>
1)
Failed to load Steam ServiceServiceStart: failed to startCreateBoundSocket: ::bi nd returned Win32 error 10049
CreateBoundSocket: ::bind returned Win32 error 10049
cminterface.cpp (810) : Assertion Failed: 0 != m_hConnection
CreateBoundSocket: ::bind returned Win32 error 10049
Timeout initializing Steam server services.
Solution
Remove -ip from the command line and then delete server.xml in the appdata folder and then start the server
<a href="http://getsatisfaction.com/unknownworlds/topics/error_with_ip_binding_with_new_update_on_server_exe" target="_blank">http://getsatisfaction.com/unknownworlds/t...e_on_server_exe</a>
2)
Failed to load Steam ServiceServiceStart: failed to startLocal server active.
About: doesn't seem to have an effect
<a href="http://getsatisfaction.com/unknownworlds/topics/server_150_steam_service_bug" target="_blank">http://getsatisfaction.com/unknownworlds/t...eam_service_bug</a>
3)Running a second server is not visible
about: running a second server on port 27020 for example is not visible in the server browser.
Clients can still connect to it manually though.
<a href="http://getsatisfaction.com/unknownworlds/topics/running_multiple_servers_now_visible_in_server_browser_build_150" target="_blank">http://getsatisfaction.com/unknownworlds/t...owser_build_150</a>
Comments
My console froze up this morning but I can still connect to the server itself. And how did you manage to start a second server? Copy & pasted the install into a new directory with a new xml file?
<!--quoteo(post=1789472:date=Jul 30 2010, 03:36 PM:name=wdfstryfe)--><div class='quotetop'>QUOTE (wdfstryfe @ Jul 30 2010, 03:36 PM) <a href="index.php?act=findpost&pid=1789472"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Only thing I've noticed is the Client command outside of lag compensation message which should be a value to turn off errors or clamp the errors after x amount of lines of it.
My console froze up this morning but I can still connect to the server itself. And how did you manage to start a second server? Copy & pasted the install into a new directory with a new xml file?<!--QuoteEnd--></div><!--QuoteEEnd-->
What do you mean? You can already limit player counts with -limit?
removed the -ip from the command line
<a href="http://nsbadclan.org/no_xml.jpg" target="_blank">http://nsbadclan.org/no_xml.jpg</a>
I've read that there is now a server release that does not require Steam to be running, does anyone have a link please ...
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--># Fixed bug where the dedicated server could not be run without Steam running<!--QuoteEnd--></div><!--QuoteEEnd-->
Additionally .. can anyone supply an <i><b>hldsupdatetool</b></i> command line to do this ...
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--># Added dedicated server files to the Steam release<!--QuoteEnd--></div><!--QuoteEEnd-->
cheers
<u>OldFart</u>
What I mean is they put in a hard limit of say 32 or 24, let the server ops decide the limit leave it open to as many as the server can handle kind of deal.