Lerk flight improvment
neodelphi
Join Date: 2010-08-18 Member: 73694Members
"I'm going to try to make the new Lerk flight pretty much identical to NS1. Anyone have any thoughts about what should be changed?"
Just a little idea: it may be interesting to take into account airflows of the map while flying as a lerk. For example, if the lerk goes in the direction of a big fan (such as those in the current demo maps), it may be slowed. I think such details may add a lot of realism and would bring one more little good gameplay point. As a lerk, one can imagine escape corridors in which he could fly faster when leaving the marines base.
In the programmer point of view, i think it is relatively easy to implement - no need to calculate real airflows ! When using the map editor it may be possible to place cubic "wind zones", as it was possible on Half-Life 1 (excepted this time it may only affect lerks).
To make airflows intuitive to the player, the maps should include visual indicators (leafs, papers bands, ambient sound...).
Home this may help.
Just a little idea: it may be interesting to take into account airflows of the map while flying as a lerk. For example, if the lerk goes in the direction of a big fan (such as those in the current demo maps), it may be slowed. I think such details may add a lot of realism and would bring one more little good gameplay point. As a lerk, one can imagine escape corridors in which he could fly faster when leaving the marines base.
In the programmer point of view, i think it is relatively easy to implement - no need to calculate real airflows ! When using the map editor it may be possible to place cubic "wind zones", as it was possible on Half-Life 1 (excepted this time it may only affect lerks).
To make airflows intuitive to the player, the maps should include visual indicators (leafs, papers bands, ambient sound...).
Home this may help.
Comments
A) not flap its wings (as much)
B) accelerate a bit -- maybe based on the angle of descent
When it evens out from a dive, it would go back to normal flight speed.