Camera shaking when Onos is around
derWalter
Join Date: 2008-10-29 Member: 65323Members
PLEASE MAKE IT A CVAR!!!
// i HATE such things like motionblur and shaking vision and everything what helds me off from aiming and playing... that is one special thing what made counterstrike such successful! your recoil dosent affect your camera, only a headshot or throatshot ^^ //
/edit/ camera shake would be a reason for me, to not play ns2 :/
// i HATE such things like motionblur and shaking vision and everything what helds me off from aiming and playing... that is one special thing what made counterstrike such successful! your recoil dosent affect your camera, only a headshot or throatshot ^^ //
/edit/ camera shake would be a reason for me, to not play ns2 :/
Comments
Pls add camera shake. it just rocks the house.
bob/interpolation/white wall hack/gamma/rates etc.. Sometimes you would play teams at equally high level, and sometimes they would seem so 'sharp' compared to other teams that it just niggled in your head whether or not they were playing fair.
How far do you take it if you can change this?
Why not just play it like everyone else is playing, on level playing field.
Given, graphical settings will introduce/reduce these sort of things. But at least that is an option for everyone.
P.s
If you think lack of camera shake was what made CS great, you are much mistaken.
1) force all clients to have it
2) allow clients to disable it
That way, for league/match play, it can be locked down according to what everyone wants.
MAKE EVERYTHING A CVAR!
MAKE EVERYTHING A CVAR!<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh dear gods no.
I hate how some stuff has pages upon pages of cvars you can use to tweak every nuance and most in languages YOU DON'T KNOW.
If you're going to CVAR something, if it's purely aesthetic _maybe_ do client. If it's gameplay, do server. But, if at all possible, make a judgement. Forcing people to forum/wiki search to optimize and make things playable (*cough* Alien Swarm *cough*) is a BAD THING.
Pls add camera shake. it just rocks the house.<!--QuoteEnd--></div><!--QuoteEEnd-->
It is also soo adrenaline pumping and immersive too.
/joke(At least 1 person went through all 5 Steps of Denial immediately, became angered, and then posted before reading.)
=D
It would also be cool if near by lights flickered :D
I read that in a book by a game designer, cant remember much else but that always stuck in my head...if you need to add a option to disable something, then its something you are not sure should of been in your game.
I find that to ring extremely true and incorperate that into my game design (hobby level, first game yet to be released :p).
I think IF it must be a option you can disable then at least make it a server cvar, so either all have the shake or no one does.
Personally I am in favour of the camera shake as it adds some impact to the Onos arriving at the scene, not just 'oh look a Onos, knife it!
' a NS1 Onos tends to have... a Fade is a more formidable opponent in the hands of a skilled player.
It would also be cool if near by lights flickered :D<!--QuoteEnd--></div><!--QuoteEEnd-->
This. Camera shake doesn't have to be impairing, it can be minor, like just noticeable shaking.. and only while the onos is actually moving. Stationary Onos is Sneaky.
Oh, and +1 on the nearby lights flickering, that is so win that my face just melted.
Oh, and +1 on the nearby lights flickering, that is so win that my face just melted.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would like to see more use of lights in NS2 in the future. Welding areas to turn lights on, aliens destroying terminals to shut lights off, etc.
I also love the idea of emphasizing on the Onos's sheer size and power. It should sound sound heavy and loud. At mid range it would cause minor shaking. Up close it should cause moderate screen shaking, though not too much to make aiming or manoeuvring hard. Any object that is not tied down should jitter or bounce (client side obviously). Near by lights should flicker and sway. Charging and the maximum running speed should make players screens shake like no tomorrow, to the point where it would effect your aim slightly. It would add for another feature of the Heavy Armour to compensate, making the shake less.
To me, screen shake isn't an issue to players. Especially if Heavy Armour can lessen the effect. Because at the point the alien team has an Onos, The marines should have Heavy or Jetpacks researched.
Anyway, that's my brain fart :)
+1 for you again. HA should lessen screen shake considerably, JP should be unaffected when flying. The lights flickering should be your cue to run for your life to higher ground.
Definitely. The Onos is meant to deadly. I hated in NS that.. the Onos didn't really have any "Holy ###### run away" factor to it. It was just a big pink angry elephant, that with 3-4 people and some teamwork could take down.
I would rather their be a limitation on the amount of Onos's in a game (Say one onos for every 6 marine players: 12 players = max 2 onos), or for them to cost a lot of resources and be very powerful and dangerous. Than to have them be as common and frequent as they were in NS and be.. well, a bit lacking.
Playing as marine, and then.. Holy ######, you hear or see that they have an Onos. Be scared and worried. It's a huge freaking alien. You should be.
I agree there has to be a cap. Make the onos a beast, make him hard to control, but make it so they're capped. 1 to 6 ratio sounds good. A brutal kharaa team should have a def gorge, a battle gorge, a pack of skulks, an onos, a lerk, and the rest fades. UWE needs to promote teams to be diverse and not just 3 gorges and all fades. There needs to be a reason why someone would go lerk late game.
also, allow the lerk to ride on the onos' back.
You want to change the Onos into a real Tank, <i>turrent</i> and all. I see what you did there...
besides, if the alien team can collect a large amount of ... oni? lol the marines would have been doomed already. res = win
...and it was terribly annoying. It made me hate playing combat for one, because after a while half the team had GLs; so then you had to play the next 20 or so minutes with the screen shaking non-stop. Not fun.
I agree with everything in the OP.
Go play L4D2 and tell me that the screen shake is not cool when the tank is around. It is subtle enough to be effective that when combined with a low audible thud adds massively to the immersion of the game.
Check out at around 23 seconds, and just watch and see how it can be done really nicely.
<a href="http://www.youtube.com/watch?v=K0RcxPFDmg8" target="_blank">L4D2 Camera Shake</a>
This game is going to end up being some boring, un cinematic bare bones game because you are all used to stripping away this effects to the point that it is like pong with guns.
I'm sick and tired of Bad Company 2 where, as soon as i get shot, where my crosshairs are isn't even remotely where my gun is shooting. This makes Hit compensation utterly worthless and serves as nothing but a nuiscence.
If i get shot, but the aim of my gun changes with my camera, i can compensate myself and maybe still get a kill out of it. As opposed to hoping you don't get hit again and having to wait untill your vision returns to normal.
One is skill, the other is annoying. Please, bring back skill.
I bought NS2, it doesn't mean I will be happy with it. To me purchasing ns2 was the extra thank you for having NS kick so much ass.
Max and Brian are working on screen-space shader effects for Lua script - for Skulk view blur, Drifter "blind" effect, etc. #fb <-- makes me sad