Important News On The Cal Site!

othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
<a href='http://www.caleague.com/?div=natsl' target='_blank'>http://www.caleague.com/?div=natsl</a>

Comments

  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    edited December 2002
    Looking good. My only comments so far:

    <b>3.20 Voice Communications</b>
    Use of communication programs such as Roger Wilco, Battlecom, or GameVoice is completely acceptable and highly recommended.


    Using external voice comm software means that players can speak to their teammates when dead. I think you should only allow the HL voice comm. If this isn't feasible, then I'll change the the tourny mode voice comm to always allow a team to hear each other, so everyone is playing on equal ground.

    Also, I don't think that stacking structures is an exploit. I think that deliberately building a structure such that it doesn't exist entirely inside the world (ie, it falls through the floor or sits outside the play area) is an exploit though.
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    I've removed the no stacking rule and added the one that you mentioned.

    As for voice comms. I'm not sure that it would matter too much in the end since when dead you cannot roam free or look at the other team, but I do understand what you are saying nonetheless. Unfortunately I do not think it'd really be plausible to forbid such actions, especially since there is absolutely no way to enforce it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Theres no mention of the 5 man rule. What if a half was to prematurely end due to this ?

    I know its not very likely but it could happen.
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    If a team loses 5 of its members, its very likely that they'll lose all of them. So that would fall under the total annihilation concept.
  • BVAlphaGeekBVAlphaGeek Join Date: 2002-11-08 Member: 7735Members
    A couple of questions. As I remember (but I may not be current on this) using a HLTV server has very bad performance implications for NS servers, has this issue been addressed? Second, if you are running HLTV why do you need first person demos? This requirement would seem to be redundant if you are running HLTV.

    One last question, when do you expect the resource counting and round timers to be available in the NS server?
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Currently, alot of the things you mentioned can not apply to NS in it's current state, thus, the next client patch should fix and update for those things. (HLTV support, time, resource count) HLTV right now is missing alot of code, it's usable, but not very well at all. To my knowledge after talking to alot of the admins, CAL will not start until these are in working order, which means at the very least the next patch.
  • FatKaoFatKao Join Date: 2002-11-03 Member: 6385Members
    What is cal's stance on bunnyhopping in NS? I would be saddened to see it emiminated since it kinda helps to "seperate the As from the Bs."
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    There is currently no rule against it, but that could change at any time should we change our minds.
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