ns2_lost
Ph33rSn1p4z
Join Date: 2010-07-19 Member: 72544Members
<div class="IPBDescription">A remake of ns_lost for NS2.</div>So, I started working on remaking ns_lost in Spark this morning, and it looks quite nice already.
<u>Map progress:</u>
- Ready Room: 70%
- Marine Start: ~ 50%
- Rest of the map: Not started yet...
<u>Requests</u> (textures, help etc... meaning credit for ya!):
- Ready Room Text (Join Marines, Aliens, Random Team, Spectate); If not I'll just put models or try to get my own
- Location of ALL easter eggs...
<u>Plans:</u>
- Finish the map (of course)
- Add the easter eggs (Hall of Nubs, etc...)
<u>Map progress:</u>
- Ready Room: 70%
- Marine Start: ~ 50%
- Rest of the map: Not started yet...
<u>Requests</u> (textures, help etc... meaning credit for ya!):
- Ready Room Text (Join Marines, Aliens, Random Team, Spectate); If not I'll just put models or try to get my own
- Location of ALL easter eggs...
<u>Plans:</u>
- Finish the map (of course)
- Add the easter eggs (Hall of Nubs, etc...)
Comments
Because ns1 maps doesn't suits well the new Tech point system of NS2
And for your question : don't know if there is already a remake of ns_lost, no one tell about that anywhere i saw so far.
Oh, and how do you make glass? A custom texture?
Oh, and how do you make glass? A custom texture?<!--QuoteEnd--></div><!--QuoteEEnd-->
First of all I must say ns_lost is one of my favorite maps! good luck with your project!
And there is a glass props, "models/props/refinery/refinery_glass_01.model" you can stretch and shrink...
ns_lost:
View 1:
<img src="http://img826.imageshack.us/img826/5667/nslost.png" border="0" class="linked-image" />
View 2:
<img src="http://img706.imageshack.us/img706/5775/nslost1.png" border="0" class="linked-image" />
ns2_lost:
View 1:
<img src="http://img827.imageshack.us/img827/4231/ns2lost.png" border="0" class="linked-image" />
View 2:
<img src="http://img259.imageshack.us/img259/4250/ns2lost1.png" border="0" class="linked-image" />
Still obviously a WIP, since there are no stairs and I'll have to possibly get different textures.
Any feedback is apreciated! ;)
<!--quoteo(post=1799097:date=Sep 19 2010, 07:50 PM:name=[=Alex=])--><div class='quotetop'>QUOTE ([=Alex=] @ Sep 19 2010, 07:50 PM) <a href="index.php?act=findpost&pid=1799097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
First of all I must say ns_lost is one of my favorite maps! good luck with your project!
And there is a glass props, "models/props/refinery/refinery_glass_01.model" you can stretch and shrink...<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm glad someone is interrested! ;)
I'll start putting my progress on my first post, btw.
Anyways good luck with this and I'm looking forward to seeing more!
Like what was said about the glass prop, I myself personally didn't like the way it looked when scaled to a larger size so i am hoping for a future glass model that is a bit less hazy or maybe a transparent texture. Also keep in mind the structures seem to occupy more floor space so marine start as with a few other areas may need a bit more elbow room. :P
Good luck, this map would be a welcome addition if it worked out with the new game-play!
Thanks for the feedback anyway! ;)
Any answers for my requests in fact?
I realize that, but I need NS1 to run so I can see the level and remake it.
Download <a href="http://nemesis.thewavelength.net/index.php?c=83" target="_blank">bspviewer</a> <img src="http://members.home.nl/m.borgman/ns-forum/smileys/wink.gif" border="0" class="linked-image" />
Wow, thanks bro. I wanted to noclip in ns1 to get around like that, but with this, I'm happy. :)
Oh, It dosen't seem to load the textures or the skybox... Any ideas why?
<img src="http://img832.imageshack.us/img832/8057/editor2010092219360801.png" border="0" class="linked-image" />
<img src="http://img375.imageshack.us/img375/6576/editor2010092219355036.png" border="0" class="linked-image" />
Feedback is yet again appreciated!
If i would have seen the pics way back when i would have swore it was the original development of lost. Great job.
Hall of shame should have the Entire UWE Team as well as their subs......muahahahahaha!
So, I'm working on the textures now, and I'll show you guys once I'm done.
<img src="http://img85.imageshack.us/img85/4371/bspviewer20100923120022.png" border="0" class="linked-image" />
<img src="http://img697.imageshack.us/img697/9818/editor2010092311595700.png" border="0" class="linked-image" />
<img src="http://img833.imageshack.us/img833/5226/bspviewer20100923115852.png" border="0" class="linked-image" />
<img src="http://img838.imageshack.us/img838/2839/editor2010092311593111.png" border="0" class="linked-image" />
Feedback. ;)
<!--quoteo(post=1799572:date=Sep 23 2010, 03:48 PM:name=Delphic)--><div class='quotetop'>QUOTE (Delphic @ Sep 23 2010, 03:48 PM) <a href="index.php?act=findpost&pid=1799572"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Okay, disturbingly the original looks better.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, I think so too. Messed up with the lighting a little bit. Gonna fix that.
Oh, and btw, this is my first map that I'm planning on finishing, other 'maps' I made were just to test Spark.
And would anyone be willing to test my level for me? Steam won't work, and I'd like to see how it looks in-game. At least the Ready Room...
but... the textures you use don't go together very well.
I seems for every part of the wall you seek the closest match in the library to the original ns_lost.
The NS2 textures don't go together at all the way you use them, try experimenting with other textures (why not the original NS1 textures for starters?), or maybe recreate them?
as you can see the original lost had very bland lightning, soften your own lightning before you show any more shots, it's hard to compare a disco with a graveyard.
I hope I didnt sound mean :S, good luck with your map.
most of the time my steam won't start is when i go to start it nothing happens but if you look in your processes it shows it running. I usually shut it down in the task manager in the process tree and restart it then it loads up. With so many steam updates lately i'm sure they are trying to fix the bugs.
If you dont want to calculate, take some model as a "ruler"
Place an ns1 onos in the hallway - do the same in ns2 and then compare. You dont have to make 1:1 copys but it gives you a better feeling how to size a room.