My idea is that the Crosshair or your view will move a tiny amount to make it more realistic because I don't think many people can stay perfectly still.
As has been said I also disagree with the idea. There is adding subtle immersion (like screen shudder ala L4D2) and then there is effecting aim in a very target fast shooter.
Actually i'd much prefer to only have a laserdot, instead of a crosshair.
That way you wouldnt really know how big the spread is, and you'd have to spend some time getting comfortable with your weapons. And, depending on how balancing goes - it could be a nice addition for kharaa to be able to see the dot too in order to get a little heads up if they're paying attention.
Things like aim correction are generally not a good idea in fast paced shooters, you can have the challenge come from speed or from an artificial limitiation on your aiming ability, but not both.
It doesn't make sense to have it wobble, unless of course the entire view of the game would move i.e. bob around when you run, i.e. screen shake. And when the onos is around, etc.
Comments
Yes to crosshairs being wider to indicate less accuracy.
If they do something where moving is less accurate than standing still (plz no!) then a changing size crosshair would be appropriate.
That way you wouldnt really know how big the spread is, and you'd have to spend some time getting comfortable with your weapons.
And, depending on how balancing goes - it could be a nice addition for kharaa to be able to see the dot too in order to get a little heads up if they're paying attention.
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