New weapon: ResGun
Racer1
Join Date: 2002-11-22 Member: 9615Members
Rather than building a harvester, the commander could optionally build a "ResGun" on the resource node. This would be an immobile, high-rate-of-fire weapon which would shoot glowing balls of resource that deal considerable damage to foes. The gun could only be used by a player in the field (not commanders).
This would boil down to a choice between easily defending a position and getting resource from the node.
Balance could be adjusted via one or more of the following:
- More/less expensive to build
- More/less powerful
- Faster/slower rate of fire
- More/less expensive to recycle
- Could partially protect the player using it, maybe even comm chair style
- Faster/slower gun aim speed
This would boil down to a choice between easily defending a position and getting resource from the node.
Balance could be adjusted via one or more of the following:
- More/less expensive to build
- More/less powerful
- Faster/slower rate of fire
- More/less expensive to recycle
- Could partially protect the player using it, maybe even comm chair style
- Faster/slower gun aim speed
Comments
Well it could be a nice addition as in adding a new class to the game. But I guess they guys who hate to build will come in here saying that pointing you gun in one direction to collect resources from the node is going to be boring.
Someone should kick those guys square in the nuts, as Cartman would say!
Well it could be a nice addition as in adding a new class to the game. But I guess they guys who hate to build will come in here saying that pointing you gun in one direction to collect resources from the node is going to be boring.
Someone should kick those guys square in the nuts, as Cartman would say!<!--QuoteEnd--></div><!--QuoteEEnd-->
Er, what?
He's suggesting being able to place a turret on the res node, rather than a res tower. The tradeoff is that the turret is much more powerful than other weapons in the game, but needs a player to man it in order to work.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Er, what?<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly.
QFT!
Got my wisdom tooth removed yesterday, it was the drugs man somehow this post didn't enter me reasoning center <img src="http://members.home.nl/m.borgman/ns-forum/smileys/wtf.gif" border="0" class="linked-image" />
Personally I doubt you can.
Well I suppose it might be useful if marines are already dominating, but if they're dominating they don't really need the gun... Also I generally dislike mounted guns you have to use, there's always an issue of getting eaten by things behind you, I mean it is possible for a real marine to look over his shoulder once in a while, but not in a video game!
Second, the resgun could be used both offensively (for defending forward bases), and defensively (for defending established bases).
Third, as I said before, it could be used temporarily. Just because you build and use it doesn't mean you can't recycle it and put a res harvester there later.
let me be completely protected inside and the thing itself have enough armor to survive quite a few chomps and yea sure i'd man it, though the idea that it doesnt fire unless manned is a bit silly, honestly better would be you can go inside, close the door behind you and shoot from a gunport inside. adding to already existing firepower
For alien team, please, do somthing different.. i mean, there must be difference of strategies from technology to organic forces.. its silly that organic lifeforms without technology can just spawn organic damn things that do same of our technology!!! man.. how many time did humans take to invent technology... and then those insects do same in 2 mins...
Altough I would argue it is to op for beeing accesible in early game, and should instead be a very expensive gun that cost alot, but is strong and fast enough to kill anything but an attack from aliens that coop (or maybe 2 onos just happening to attack at same time).
The alien version could be like a spore emitter, slowly producing spores. This would be made in a way that it actually expands trough corridors, making it capable of closing of entire areas (as in rooms) for marines without heavy armor of gas mask upgrade (remember a thread discussing that idea). Obviously it should have some kind of range limit or it could cover whole map, but would still be nice if it wasnt just an expanding radius to it, but instead had like a "pressure", making it reach further if placed in corridors than a giant room.
It could actually also make dynamic infestation in its closest proximity.
Altough I would argue it is to op for beeing accesible in early game, and should instead be a very expensive gun that cost alot, but is strong and fast enough to kill anything but an attack from aliens that coop (or maybe 2 onos just happening to attack at same time).
The alien version could be like a spore emitter, slowly producing spores. This would be made in a way that it actually expands trough corridors, making it capable of closing of entire areas (as in rooms) for marines without heavy armor of gas mask upgrade (remember a thread discussing that idea). Obviously it should have some kind of range limit or it could cover whole map, but would still be nice if it wasnt just an expanding radius to it, but instead had like a "pressure", making it reach further if placed in corridors than a giant room.
It could actually also make dynamic infestation in its closest proximity.<!--QuoteEnd--></div><!--QuoteEEnd-->
OP's idea in combination with this is actually a great idea, imho!
Sure, its gonna need alot of tweaking back and forth (prerequisites, production cost, damage, health/armor, rate of fire etc) but it adds another tactical element and new offensive/defensive flexibility.