New weapon: ResGun

Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
Rather than building a harvester, the commander could optionally build a "ResGun" on the resource node. This would be an immobile, high-rate-of-fire weapon which would shoot glowing balls of resource that deal considerable damage to foes. The gun could only be used by a player in the field (not commanders).

This would boil down to a choice between easily defending a position and getting resource from the node.

Balance could be adjusted via one or more of the following:
- More/less expensive to build
- More/less powerful
- Faster/slower rate of fire
- More/less expensive to recycle
- Could partially protect the player using it, maybe even comm chair style
- Faster/slower gun aim speed

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Isn't this already covered by the resources for kills thingy implemented?
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    This idea has to do with adding a different style structure/weapon to the game. How the kill res gets distributed is entirely a different discussion.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Sorry, I misread something there.

    Well it could be a nice addition as in adding a new class to the game. But I guess they guys who hate to build will come in here saying that pointing you gun in one direction to collect resources from the node is going to be boring.

    Someone should kick those guys square in the nuts, as Cartman would say!
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1792586:date=Aug 7 2010, 01:10 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Aug 7 2010, 01:10 AM) <a href="index.php?act=findpost&pid=1792586"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry, I misread something there.

    Well it could be a nice addition as in adding a new class to the game. But I guess they guys who hate to build will come in here saying that pointing you gun in one direction to collect resources from the node is going to be boring.

    Someone should kick those guys square in the nuts, as Cartman would say!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Er, what?

    He's suggesting being able to place a turret on the res node, rather than a res tower. The tradeoff is that the turret is much more powerful than other weapons in the game, but needs a player to man it in order to work.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->high damage...high rate of fire<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Er, what?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Exactly.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1792692:date=Aug 7 2010, 03:16 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 7 2010, 03:16 PM) <a href="index.php?act=findpost&pid=1792692"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Er, what?<!--QuoteEnd--></div><!--QuoteEEnd-->
    QFT!


    Got my wisdom tooth removed yesterday, it was the drugs man somehow this post didn't enter me reasoning center <img src="http://members.home.nl/m.borgman/ns-forum/smileys/wtf.gif" border="0" class="linked-image" />
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    My opinion on the idea is mostly a concern with how exactly to balance it, while you can adjust the properties of the gun you have to consider, can you make it weak enough to be something aliens can fight against and enjoy, strong enough to merit losing an RT over, and different enough that you don't just drop an RT and then use the cash it makes to drop a few sentry guns around it.

    Personally I doubt you can.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    Also if the ResGun means you dont' get resources but instead get a weapon why would the aliens destroy it, it's reducing the marine Res income for them?

    Well I suppose it might be useful if marines are already dominating, but if they're dominating they don't really need the gun... Also I generally dislike mounted guns you have to use, there's always an issue of getting eaten by things behind you, I mean it is possible for a real marine to look over his shoulder once in a while, but not in a video game!
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    First, I never said the resgun would be marine-only. I intended a version of it would be available for both teams.

    Second, the resgun could be used both offensively (for defending forward bases), and defensively (for defending established bases).

    Third, as I said before, it could be used temporarily. Just because you build and use it doesn't mean you can't recycle it and put a res harvester there later.
  • sparkzbarcasparkzbarca Join Date: 2010-09-09 Member: 73949Members
    only really be actually used if its a turret you could enter inside and man the turret remotely from the inside of it, otherwise the increase in firepower isn't at all going to be worth the loss in mobility.

    let me be completely protected inside and the thing itself have enough armor to survive quite a few chomps and yea sure i'd man it, though the idea that it doesnt fire unless manned is a bit silly, honestly better would be you can go inside, close the door behind you and shoot from a gunport inside. adding to already existing firepower
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    actually it could be just another sentry gun.. for more cost and for the cost u would loose a resource noodle, but get more good base defense (maybe make this a missile sentry-gun?) on ns1 ive always missed something better than sentry gun... it was just so silly, my bases were always destroyed when fades or onos entered them. I would epicly build one of these on main bases instead of resource tower.

    For alien team, please, do somthing different.. i mean, there must be difference of strategies from technology to organic forces.. its silly that organic lifeforms without technology can just spawn organic damn things that do same of our technology!!! man.. how many time did humans take to invent technology... and then those insects do same in 2 mins...
  • master havocmaster havoc Join Date: 2010-09-26 Member: 74189Members
    I actually could see it early game...in the case your near an rt spot near the aliens. If you drop an rt it would just get chewed on and lost, so you build a turret. Now both teams cant use it.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    Also, as you gain res by kills, the res sentry (prefer sentry idea over manned gun) could actually end up giving more resources in a hectic battle than an node. So it is used in early game to make it harder for aliens to expand, both by occupying node close to their spawn, and by actually attacking them.

    Altough I would argue it is to op for beeing accesible in early game, and should instead be a very expensive gun that cost alot, but is strong and fast enough to kill anything but an attack from aliens that coop (or maybe 2 onos just happening to attack at same time).

    The alien version could be like a spore emitter, slowly producing spores. This would be made in a way that it actually expands trough corridors, making it capable of closing of entire areas (as in rooms) for marines without heavy armor of gas mask upgrade (remember a thread discussing that idea). Obviously it should have some kind of range limit or it could cover whole map, but would still be nice if it wasnt just an expanding radius to it, but instead had like a "pressure", making it reach further if placed in corridors than a giant room.
    It could actually also make dynamic infestation in its closest proximity.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1799995:date=Sep 27 2010, 07:18 PM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Sep 27 2010, 07:18 PM) <a href="index.php?act=findpost&pid=1799995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, as you gain res by kills, the res sentry (prefer sentry idea over manned gun) could actually end up giving more resources in a hectic battle than an node. So it is used in early game to make it harder for aliens to expand, both by occupying node close to their spawn, and by actually attacking them.

    Altough I would argue it is to op for beeing accesible in early game, and should instead be a very expensive gun that cost alot, but is strong and fast enough to kill anything but an attack from aliens that coop (or maybe 2 onos just happening to attack at same time).

    The alien version could be like a spore emitter, slowly producing spores. This would be made in a way that it actually expands trough corridors, making it capable of closing of entire areas (as in rooms) for marines without heavy armor of gas mask upgrade (remember a thread discussing that idea). Obviously it should have some kind of range limit or it could cover whole map, but would still be nice if it wasnt just an expanding radius to it, but instead had like a "pressure", making it reach further if placed in corridors than a giant room.
    It could actually also make dynamic infestation in its closest proximity.<!--QuoteEnd--></div><!--QuoteEEnd-->

    OP's idea in combination with this is actually a great idea, imho!
    Sure, its gonna need alot of tweaking back and forth (prerequisites, production cost, damage, health/armor, rate of fire etc) but it adds another tactical element and new offensive/defensive flexibility.
  • enigmaticenigmatic Join Date: 2007-09-23 Member: 62411Members
    stop using my avatar kthx
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Early game RT denial. Nice.
  • gamesclubonlinegamesclubonline Join Date: 2010-10-08 Member: 74359Members
    edited October 2010
    <!--coloro:orange--><span style="color:orange"><!--/coloro-->Gassing this now, before someone clicks the spam. - Shockwave<!--colorc--></span><!--/colorc-->
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