ns2_lost

Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
edited September 2010 in Mapping
<div class="IPBDescription">A remake of ns_lost for NS2.</div>So, I started working on remaking ns_lost in Spark this morning, and it looks quite nice already.

<u>Map progress:</u>
- Ready Room: 70%
- Marine Start: ~ 50%
- Rest of the map: Not started yet...


<u>Requests</u> (textures, help etc... meaning credit for ya!):
- Ready Room Text (Join Marines, Aliens, Random Team, Spectate); If not I'll just put models or try to get my own
- Location of ALL easter eggs...

<u>Plans:</u>
- Finish the map (of course)
- Add the easter eggs (Hall of Nubs, etc...)

Comments

  • ZunderZunder Join Date: 2009-12-13 Member: 69631Members
    Work on your own map and simply take inspiration from original map imo

    Because ns1 maps doesn't suits well the new Tech point system of NS2


    And for your question : don't know if there is already a remake of ns_lost, no one tell about that anywhere i saw so far.
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    edited September 2010
    I realize the new tech point system could be problematic, so I'm just going to add rooms or transform existing ones into tech point rooms. I ain't got enought imagination to make my own map, so that's why I'm doing this.
    Oh, and how do you make glass? A custom texture?
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    <!--quoteo(post=1799082:date=Sep 19 2010, 11:59 AM:name=Ph33rSn1p4z)--><div class='quotetop'>QUOTE (Ph33rSn1p4z @ Sep 19 2010, 11:59 AM) <a href="index.php?act=findpost&pid=1799082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I realize the new tech point system could be problematic, so I'm just going to add rooms or transform existing ones into tech point rooms. I ain't got enought imagination to make my own map, so that's why I'm doing this.
    Oh, and how do you make glass? A custom texture?<!--QuoteEnd--></div><!--QuoteEEnd-->


    First of all I must say ns_lost is one of my favorite maps! good luck with your project!

    And there is a glass props, "models/props/refinery/refinery_glass_01.model" you can stretch and shrink...
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    edited September 2010
    I got 4 pictures of the Marine Start: 2 of my version (ns2_lost), and the other 2 of the original (ns_lost).

    ns_lost:

    View 1:
    <img src="http://img826.imageshack.us/img826/5667/nslost.png" border="0" class="linked-image" />

    View 2:
    <img src="http://img706.imageshack.us/img706/5775/nslost1.png" border="0" class="linked-image" />

    ns2_lost:

    View 1:
    <img src="http://img827.imageshack.us/img827/4231/ns2lost.png" border="0" class="linked-image" />

    View 2:
    <img src="http://img259.imageshack.us/img259/4250/ns2lost1.png" border="0" class="linked-image" />

    Still obviously a WIP, since there are no stairs and I'll have to possibly get different textures.

    Any feedback is apreciated! ;)



    <!--quoteo(post=1799097:date=Sep 19 2010, 07:50 PM:name=[=Alex=])--><div class='quotetop'>QUOTE ([=Alex=] @ Sep 19 2010, 07:50 PM) <a href="index.php?act=findpost&pid=1799097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    First of all I must say ns_lost is one of my favorite maps! good luck with your project!

    And there is a glass props, "models/props/refinery/refinery_glass_01.model" you can stretch and shrink...<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm glad someone is interrested! ;)
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    I've progressed (barely) and as you can see in the pics, I have no skybox. Can anyone help me find one ressembling the original?

    I'll start putting my progress on my first post, btw.
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    Sorry for 'triple' post, but I'd like some feedback and answers to my requests on my first post.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Hey man, I love that you're doing this, since ns_lost is one of my favourite maps in NS. It seems you've managed to copy the size and shape of marine start quite nicely, but I would take it further. Play around with shapes and create something that is VERY similiar but has even more complexity in its angles and curves. Make the floor more busy, maybe more trims and props you can see through grates. Even tiny height variations would do a lot since the space is quite big and gets repetitive very fast! The beams in the roof could easily be replaced by models and you could add more shapes there too(that goes for the entire room(again)).

    Anyways good luck with this and I'm looking forward to seeing more!
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Lost was best map in NS1, keep up the good work.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    Oh! A true classic.

    Like what was said about the glass prop, I myself personally didn't like the way it looked when scaled to a larger size so i am hoping for a future glass model that is a bit less hazy or maybe a transparent texture. Also keep in mind the structures seem to occupy more floor space so marine start as with a few other areas may need a bit more elbow room. :P

    Good luck, this map would be a welcome addition if it worked out with the new game-play!
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    edited September 2010
    I would continue working on it today, but, since Steam is being stupid and won't start, I can't...
    Thanks for the feedback anyway! ;)

    Any answers for my requests in fact?
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Launchpad & Editor Will run without steam running.
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    <!--quoteo(post=1799462:date=Sep 22 2010, 08:18 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Sep 22 2010, 08:18 PM) <a href="index.php?act=findpost&pid=1799462"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Launchpad & Editor Will run without steam running.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I realize that, but I need NS1 to run so I can see the level and remake it.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1799463:date=Sep 22 2010, 06:21 PM:name=Ph33rSn1p4z)--><div class='quotetop'>QUOTE (Ph33rSn1p4z @ Sep 22 2010, 06:21 PM) <a href="index.php?act=findpost&pid=1799463"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I realize that, but I need NS1 to run so I can see the level and remake it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Download <a href="http://nemesis.thewavelength.net/index.php?c=83" target="_blank">bspviewer</a> <img src="http://members.home.nl/m.borgman/ns-forum/smileys/wink.gif" border="0" class="linked-image" />
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    edited September 2010
    <!--quoteo(post=1799465:date=Sep 22 2010, 08:24 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 22 2010, 08:24 PM) <a href="index.php?act=findpost&pid=1799465"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Download <a href="http://nemesis.thewavelength.net/index.php?c=83" target="_blank">bspviewer</a> <img src="http://members.home.nl/m.borgman/ns-forum/smileys/wink.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Wow, thanks bro. I wanted to noclip in ns1 to get around like that, but with this, I'm happy. :)
    Oh, It dosen't seem to load the textures or the skybox... Any ideas why?
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    Got some pictures of an 'early' version of the Ready Room. Still need the textures and to fix the lighting.

    <img src="http://img832.imageshack.us/img832/8057/editor2010092219360801.png" border="0" class="linked-image" />

    <img src="http://img375.imageshack.us/img375/6576/editor2010092219355036.png" border="0" class="linked-image" />

    Feedback is yet again appreciated!
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    hey look, he took the textures off the walls in the RR....lol

    If i would have seen the pics way back when i would have swore it was the original development of lost. Great job.

    Hall of shame should have the Entire UWE Team as well as their subs......muahahahahaha!
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    edited September 2010
    Figured why bspviewer didn't have the textures (I had to set it up for ns... -_-)
    So, I'm working on the textures now, and I'll show you guys once I'm done.
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    Here's pictures of the 'finished' Ready Room. My version, and the original:

    <img src="http://img85.imageshack.us/img85/4371/bspviewer20100923120022.png" border="0" class="linked-image" />

    <img src="http://img697.imageshack.us/img697/9818/editor2010092311595700.png" border="0" class="linked-image" />

    <img src="http://img833.imageshack.us/img833/5226/bspviewer20100923115852.png" border="0" class="linked-image" />

    <img src="http://img838.imageshack.us/img838/2839/editor2010092311593111.png" border="0" class="linked-image" />

    Feedback. ;)
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    Okay, disturbingly the original looks better.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Looks and feels too much like NS1.
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    edited September 2010
    It's still a WIP (obviously) and I've recently started adding different props, lights, etc... Once I'm done it should be quite similar to the original, but have added features.


    <!--quoteo(post=1799572:date=Sep 23 2010, 03:48 PM:name=Delphic)--><div class='quotetop'>QUOTE (Delphic @ Sep 23 2010, 03:48 PM) <a href="index.php?act=findpost&pid=1799572"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Okay, disturbingly the original looks better.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, I think so too. Messed up with the lighting a little bit. Gonna fix that.

    Oh, and btw, this is my first map that I'm planning on finishing, other 'maps' I made were just to test Spark.

    And would anyone be willing to test my level for me? Steam won't work, and I'd like to see how it looks in-game. At least the Ready Room...
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    The geometry of your version is fine, you can always add more detail / finetune later on.

    but... the textures you use don't go together very well.

    I seems for every part of the wall you seek the closest match in the library to the original ns_lost.

    The NS2 textures don't go together at all the way you use them, try experimenting with other textures (why not the original NS1 textures for starters?), or maybe recreate them?

    as you can see the original lost had very bland lightning, soften your own lightning before you show any more shots, it's hard to compare a disco with a graveyard.

    I hope I didnt sound mean :S, good luck with your map.
  • Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
    I finally got Steam workin' again (after a month of waiting for an answer from Steam Support), so I'm gonna test the ready room and continue working on it again.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1801741:date=Oct 16 2010, 10:52 AM:name=Ph33rSn1p4z)--><div class='quotetop'>QUOTE (Ph33rSn1p4z @ Oct 16 2010, 10:52 AM) <a href="index.php?act=findpost&pid=1801741"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I finally got Steam workin' again (after a month of waiting for an answer from Steam Support), so I'm gonna test the ready room and continue working on it again.<!--QuoteEnd--></div><!--QuoteEEnd-->

    most of the time my steam won't start is when i go to start it nothing happens but if you look in your processes it shows it running. I usually shut it down in the task manager in the process tree and restart it then it loads up. With so many steam updates lately i'm sure they are trying to fix the bugs.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited October 2010
    It looks like your rooms are too big - at least for me.

    If you dont want to calculate, take some model as a "ruler"
    Place an ns1 onos in the hallway - do the same in ns2 and then compare. You dont have to make 1:1 copys but it gives you a better feeling how to size a room.
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