What Is A Gorge To Do?
Lord_Chambers
Join Date: 2002-11-03 Member: 6160Members
<div class="IPBDescription">Jetpackers</div> I was trained at the finest military academies in the East. I studied Tzu, Kahn, Lee, and the like. I've lived a live of war.
I come from the old school ideology of containment. The average Gorge builds a jumble of towers in the hive room and thinks that's defense. I try to seal off the Marine's movement altogether at choke points so they don't even get close to the hives. They usually take the form of doorway blockades. Three offensive towers up front and three defense behind. Building defenses in this way will also protect more nozzles with less total towers and chambers. It creates a territory in which the Kharaa are safe. How awesome.
This whole containment theory is put to death by the jetpack, and I hate it for that. How can you keep a comm-backed jetpacker from destroying your bases? He can land on a hive and blast it away with an HMG, or fly into a vent and build a freakin' siege base that your fades are pretty helpless to stop.
So then, it seems the solution would be not to build concentrated defenses at choke points, but to build the more commonly-seen, and always ineffective, crappy base here and there around resource nozzles. That doesn't work to stop jetpackers much and allows the marines to advance. What is a gorge to do?
The only thought I have is to web the ceiling above my tower blockades, but I know that's not good enough. There'll always be a gap somewhere on the map, some vent, where the jetpacker can sneak behind my defenses. What do you suggest?
I come from the old school ideology of containment. The average Gorge builds a jumble of towers in the hive room and thinks that's defense. I try to seal off the Marine's movement altogether at choke points so they don't even get close to the hives. They usually take the form of doorway blockades. Three offensive towers up front and three defense behind. Building defenses in this way will also protect more nozzles with less total towers and chambers. It creates a territory in which the Kharaa are safe. How awesome.
This whole containment theory is put to death by the jetpack, and I hate it for that. How can you keep a comm-backed jetpacker from destroying your bases? He can land on a hive and blast it away with an HMG, or fly into a vent and build a freakin' siege base that your fades are pretty helpless to stop.
So then, it seems the solution would be not to build concentrated defenses at choke points, but to build the more commonly-seen, and always ineffective, crappy base here and there around resource nozzles. That doesn't work to stop jetpackers much and allows the marines to advance. What is a gorge to do?
The only thought I have is to web the ceiling above my tower blockades, but I know that's not good enough. There'll always be a gap somewhere on the map, some vent, where the jetpacker can sneak behind my defenses. What do you suggest?
Comments
Prota
In most normal hallways, even just one web across the roof right above the offensive chambers will cause the jp to land right next to them (and die nearly instantly). Use atleast 2 over the top of each other for greatest effect, remembering that no matter how many u place, they will all get cleared out by the first jp trying to come thru (and will need replacing, even though the element of surprise is lost)
This is especially effective at the end of a long vent, as the marines will continue flying forward really quickly and will usually receive some falling damage before coming to a stop right in front of your conveniently placed towers.
Many jpers will have welders, so do NOT EVER make your webs obvious:
X = where aim the web
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<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->This is good, as the web is very close to the wall and very difficult to spot
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This is bad, as anybody can see the web
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And this is by far the worst way to ever place a web, as it is completely obvious and will get the marines to either get welders or single marines to go and clear out the webs.
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And yes, webs are very useful, but even if you put them in high, noticeable areas, the usual jetpacker will be flying so fast over your towers, he wouldn't have even noticed.. and sometimes if you have a lot of webs and the jetpacker has his welder out.. he can still get webbed for flying too fast.