Flamethrower PUSH
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">alt fire</div>what do you guys think about having the secondary fire mode from the flamethrower activate a second pump on the flamethrower, which creates a pushing force in the flame - if any small aliens get in the way it will push them away from the marine.
so its kind of like having a shield that damages
balance wise, it uses up the fuel faster, and also because of the force, the marine cannot run forward, but only walk.
it'll push away skulks, lerks, gorges, MAYBE fades (which can blind past anyway), but has not pushing effect on the onos
(i thought of this idea because i really hate the idea of spilling fuel on the ground for traps, i think it sux lol)
so its kind of like having a shield that damages
balance wise, it uses up the fuel faster, and also because of the force, the marine cannot run forward, but only walk.
it'll push away skulks, lerks, gorges, MAYBE fades (which can blind past anyway), but has not pushing effect on the onos
(i thought of this idea because i really hate the idea of spilling fuel on the ground for traps, i think it sux lol)
Comments
I honestly can't think of any other alt-fire for the flamethrower other than a compression blast.
Blasting lerks or fades in the air could distort them for a second causing their flight/blink to spazz out. Or maybe it'd just blur the side of the screen from which they got blasted?
so its like the marine has a small narrow force field infront of them
However i prefer the fueling option.