<div class="IPBDescription">sugestion</div>The Axe secondary attack should be like charge that you build up the strength and when released it deals 50% more damage !
I want to be able to throw it in the general direction of a gorge behind a house and insta kill it. This should then be followed by a slow mo replay and people cheering in disbelief.
I'm not a fan of chargeable melee attacks. First of they're completely and utterly unrealistic. It's not like you can store up energy when swinging a bat. All batters do is get into the proper stance to maximize the amount of force they can apply during the swing. It's not like they actually store energy in their arms and release it. Second, it looks dumb to have a bunch of marines running around with an axe held behind their head. And third, it will be completely useless in the type of fast paced close combat we deal with in ns. Melee attacks are a last resort once you have unloaded all your possible clips and need just the last little damage.
I maybe could get behind the secondary attack of throwing the axe as a last resort to take down an incoming enemy or a fleeing enemy once you have run out of ammo. But you would loose the weapons until you picked it up or went back to the armory.
I always did have a little idea for a secondary attack for the axe. It should be that if you come upon an undefended alien structure and want to take it down quickly and don't have to worry about any kharaa coming for a while. It would be an attack you can only preform on alien structures and you would "charge" it for lack of a better way of saying it for about a second or two. After this charging period you would be slicing the alien structure percisely strait through it's carapace and it would be a much faster way of destroying un-defended alien structures. During the time that you are slicing away you are completely defensless, with your axe well wedged inside the alien structure and to exit it while it is still being preformed would take a few seconds, to punish those who take the risk while there are aliens nearby. This attack will allow a marine to kill a full HP harvester within about 5 seconds. Which is balanced by the fact that the "charge" up and "charge" down times will make it a risky action to preform and easily allow any skulk to chomp down any marine trying to preform it unprotected. It will make it so you don't have to hack away at enemy structures for about 30 seconds just to destroy a harvester or crag that is left undefended and unprotected while also requiring the marine to either be protected by a teammate or be absolutely sure there are no kharaa nearby.
Yeah I think the only secondary fire an ax should have should be at a tool for obstacles, such as maybe a hack and slash mode for clearing infestation, opening powered down doors.
<!--quoteo(post=1804872:date=Nov 8 2010, 09:29 AM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Nov 8 2010, 09:29 AM) <a href="index.php?act=findpost&pid=1804872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can we please throw axe like a boomerang add some sparks when it flyes and make it leave a rainbow?<!--QuoteEnd--></div><!--QuoteEEnd-->
But if i gotta pick something, then i'd go for a block, rather than an attack. Would make it a little bit more even when fighting melee, since kharaa is mainly built around melee.
The block shouldnt deflect all damage tho, just a percentage. Otherwise its too prone for abuse (like an entire corridor of marines side-by-side blockspamming).
<!--quoteo(post=1804860:date=Nov 8 2010, 05:25 AM:name=Heroman117)--><div class='quotetop'>QUOTE (Heroman117 @ Nov 8 2010, 05:25 AM) <a href="index.php?act=findpost&pid=1804860"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I always did have a little idea for a secondary attack for the axe. It should be that if you come upon an undefended alien structure and want to take it down quickly and don't have to worry about any kharaa coming for a while. It would be an attack you can only preform on alien structures and you would "charge" it for lack of a better way of saying it for about a second or two. After this charging period you would be slicing the alien structure percisely strait through it's carapace and it would be a much faster way of destroying un-defended alien structures. During the time that you are slicing away you are completely defensless, with your axe well wedged inside the alien structure and to exit it while it is still being preformed would take a few seconds, to punish those who take the risk while there are aliens nearby. This attack will allow a marine to kill a full HP harvester within about 5 seconds. Which is balanced by the fact that the "charge" up and "charge" down times will make it a risky action to preform and easily allow any skulk to chomp down any marine trying to preform it unprotected. It will make it so you don't have to hack away at enemy structures for about 30 seconds just to destroy a harvester or crag that is left undefended and unprotected while also requiring the marine to either be protected by a teammate or be absolutely sure there are no kharaa nearby.<!--QuoteEnd--></div><!--QuoteEEnd--> Kina like the "more DPS but easy prey" idea. Think of one Marine trying to destroy a building that way, his mates protecting him and Skulks swarming around trying to find a hole in the defense... Sounds like fun :)
Comments
I maybe could get behind the secondary attack of throwing the axe as a last resort to take down an incoming enemy or a fleeing enemy once you have run out of ammo. But you would loose the weapons until you picked it up or went back to the armory.
The only secondary fire would be prying open closed doors that won't open due to the power grid being down.
PS. Wrong forum, Ideas & Suggestions is two under this forum.
but only when I play as a skulk and am attacking marines :-)
or better yet you put the axe down and in a shaky voice walk slowly back ward saying....
"nice doggy?"
Scalping Fades, of course!
+ 1.
But if i gotta pick something, then i'd go for a block, rather than an attack.
Would make it a little bit more even when fighting melee, since kharaa is mainly built around melee.
The block shouldnt deflect all damage tho, just a percentage. Otherwise its too prone for abuse (like an entire corridor of marines side-by-side blockspamming).
Kina like the "more DPS but easy prey" idea. Think of one Marine trying to destroy a building that way, his mates protecting him and Skulks swarming around trying to find a hole in the defense... Sounds like fun :)