Natural Selection 2 News Update - NS2 Build 154 released (Havok, new UI)

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 154 released (Havok, new UI) here
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  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Impressive changelog! Cant wait to test! :D
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    Good ol' Havok makes a comeback.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    What was the reason for changing to Havok? What advantages does this bring?

    Just curious!

    Great stuff, can't wait.
  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
  • FuzionMonkeyFuzionMonkey Join Date: 2005-05-04 Member: 50889Members
    Does this mean there is no longer any PhysX implementation?
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited November 2010
    Fear not Nvidia users. See post #22. Physx is still in.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited November 2010
    waiting on the update to start, nice change and fix list!
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Lots more coming soon. Stay tuned!<!--QuoteEnd--></div><!--QuoteEEnd-->
    U just cant stop teasing cant you?! :D
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Treat them mean, keep em keen. Just ask their girlfriends!
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    "Skulk leap now requires research (on the Whip, coming soon)"
    Does this mean we can't use leap in this version? I mean, if the Whip isn't in yet, we can't research anything on it.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--quoteo(post=1805795:date=Nov 16 2010, 01:23 PM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Nov 16 2010, 01:23 PM) <a href="index.php?act=findpost&pid=1805795"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What was the reason for changing to Havok? What advantages does this bring?

    Just curious!

    Great stuff, can't wait.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1

    Also curious as to why physics have been switched over to Havok, rather than PhysX.

    I am curious to see what kind of FPS boost this latest patch will bring my rig.

    Cheers,
    Cody
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    <!--quoteo(post=1805801:date=Nov 16 2010, 07:31 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Nov 16 2010, 07:31 PM) <a href="index.php?act=findpost&pid=1805801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Skulk leap now requires research (on the Whip, coming soon)"
    Does this mean we can't use leap in this version? I mean, if the Whip isn't in yet, we can't research anything on it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It will be good to see how it plays without it.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    no more physx, interesting
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Still no fix for reverse mouse? My its annoying!
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1805804:date=Nov 16 2010, 07:41 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Nov 16 2010, 07:41 PM) <a href="index.php?act=findpost&pid=1805804"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no more physx, interesting<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm not sure. It doesn't directly say that it had been removed. Is it a possibility Havoc and PhysX have some peaceful coexistence or does one overrule the other completely?

    Looking forward to try this one, the changes seem pretty notable at least. Especially any FPS improvement is tempting for me, you can't really get a grasp of anything at FPS 10.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    <!--quoteo(post=1805805:date=Nov 16 2010, 08:43 PM:name=Drfuzzy)--><div class='quotetop'>QUOTE (Drfuzzy @ Nov 16 2010, 08:43 PM) <a href="index.php?act=findpost&pid=1805805"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still no fix for reverse mouse? My its annoying!<!--QuoteEnd--></div><!--QuoteEEnd-->
    flip your screen :D
  • GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
    Bullet must not have worked out either I guess.

    There must have been some major limitations for them to go to a paid licensed physics engine. I'd love to hear of the shortcomings that led to the decision.
  • ShiftShift Join Date: 2004-10-14 Member: 32259Members, Constellation
    <!--quoteo(post=1805807:date=Nov 16 2010, 03:47 PM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ Nov 16 2010, 03:47 PM) <a href="index.php?act=findpost&pid=1805807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->flip your screen :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Either that or flip your mouse. :)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Uploaded or patched, I forget to check the buildversion number :P


    Does it have a console command yet?
  • CronoRayCronoRay Canada, British Columbia Join Date: 2005-04-13 Member: 48354Members, Reinforced - Shadow
    edited November 2010
    I personally think they should have had havok from the start, for one it has being around for a long time and has a butt load of optimization and software support with it making it the perfect physics suite engine. Second off no matter what rig i have used in the pas be ati amd rigs or nvidia rigs with either amd cpus or intel cpus io have always had some sort of trouble with PhsyX or any other physics engine that was not havok.

    Havok is just better all around, and for one main reason, IT IS COMPATIBLE with basically any hardware without problems. Yeah sure they have to pay a bunch of money to intel to use it i suppose but hey if it works way better and fixes the games fps problems and gives stable physics support then i hope they stick with havok for ns2 :P.
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Havok is used for collision only. PhysX is still being used to simulate physics for the time being.

    Generally, a physics engine doesn't want to be "messed" with. It wants to be given some state and then simulate over and over and over. Due to the way our networking works (roll back to test for collision on certain network messages like "shoot"), we were constantly updating state within the physics sim (this character is here, this projectile is here and is rotated by this amount, etc) which was not optimal. Having a separate "world" just used for these collision tests is the better way to go and Havok just turned out to the best collision detection system of the ones that were tried.

    Overall, using this new method is about 8 times faster than before for this specific case.
  • CronoRayCronoRay Canada, British Columbia Join Date: 2005-04-13 Member: 48354Members, Reinforced - Shadow
    Your the new programer for uwe eh :P nice to meet you. I dont have a problem with PhysX just as long as it works properly, i have hafd numerous games that use it and with my ati card it breaks the game for me unless i can turn PhysX off, the most recent one that comes to mind is Sacred 2 lol ugh. Either way i hope it works out good.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    edited November 2010
    does havok actually cost money? i read on the site that you can request a no-fee distro license?

    *edit* nvm stupid question, just realized that was for an individual trial */edit*
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    <!--quoteo(post=1805814:date=Nov 16 2010, 02:56 PM:name=MurphyIdiot)--><div class='quotetop'>QUOTE (MurphyIdiot @ Nov 16 2010, 02:56 PM) <a href="index.php?act=findpost&pid=1805814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Havok is used for collision only. PhysX is still being used to simulate physics for the time being.

    Generally, a physics engine doesn't want to be "messed" with. It wants to be given some state and then simulate over and over and over. Due to the way our networking works (roll back to test for collision on certain network messages like "shoot"), we were constantly updating state within the physics sim (this character is here, this projectile is here and is rotated by this amount, etc) which was not optimal. Having a separate "world" just used for these collision tests is the better way to go and Havok just turned out to the best collision detection system of the ones that were tried.

    Overall, using this new method is about 8 times faster than before for this specific case.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sounds good, and thanks for the info. Nice to have you on the UWE team, you should come around the forums more often!
  • PaiSandPaiSand Join Date: 2005-01-07 Member: 33487Members
    FYI: <a href="http://www.havok.com/index.php?page=havok-physics" target="_blank">http://www.havok.com/index.php?page=havok-physics</a>
  • CronoRayCronoRay Canada, British Columbia Join Date: 2005-04-13 Member: 48354Members, Reinforced - Shadow
    Yea i looked at the Havok site yesterday jut for something to do :P. It is interesting reading about it all :P.
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    anyone loading yet?

    central europe... no download yet :(
  • CronoRayCronoRay Canada, British Columbia Join Date: 2005-04-13 Member: 48354Members, Reinforced - Shadow
    <!--quoteo(post=1805826:date=Nov 16 2010, 03:25 PM:name=nUfl0w)--><div class='quotetop'>QUOTE (nUfl0w @ Nov 16 2010, 03:25 PM) <a href="index.php?act=findpost&pid=1805826"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->anyone loading yet?

    central europe... no download yet :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    No not yet, valve is prob still working on getting it ready for steam uploading :P, gotta be a bit patient and it will be on there soon :P.
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    ah ok. the word published in the second twitterpost made me think it is live
  • Killpo1Killpo1 Join Date: 2009-11-13 Member: 69373Members
    Welcome Murphy! You are now


    One of usssssss
    One of ussssssss
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