Graphical Anomalies and Connection

Pooty3Pooty3 Join Date: 2010-11-20 Member: 75061Members
I always seem to get this weird gray-blue tunnel vision bs whenever I try to play and it happens quite often. Happens as commander when I am over the base, and also when I'm on foot after I build an armory, could be that was improperly coded and spazzes out. I haven't been able to find other topics on it but I don't see how I'm the only one with the problem. My computer can handle this game. I can play all new games that are out now and my video card drivers are fully updated.

<a href="http://i52.tinypic.com/35k3e47.jpg" target="_blank">http://i52.tinypic.com/35k3e47.jpg</a>

Also what's the deal with playing and all of a sudden "Connection problems detected..."? No. My internet is fine, still runnin great. Why does it drop me for long periods of time and then pop me back in only to say it thinks there's connection problems 2 seconds later?

Comments

  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited November 2010
    If you dont give us some more info, nobody can help you.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    edited November 2010
  • Pooty3Pooty3 Join Date: 2010-11-20 Member: 75061Members
    What info do you need? I use a GTS 450, Phenom II X4 3.4GHz. I played and tried the game roughly 5 times, all with recurring anomalies. GPU isn't burnt out, first game I have gotten anomalies. My internet is about 14mbps so I don't think it's on my end. Downloaded and installed the game 2 days ago and verified it just a while ago and still getting connection/lag and anomalies.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    See here:

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=111496" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=111496</a>
  • Pooty3Pooty3 Join Date: 2010-11-20 Member: 75061Members
    edited November 2010
    Unfortunately loading into the rr is still extremely laggy and i still see skulks being very laggy and kind of warping around, after following every step in the post. Even after installing the DX thing it still gives me anomalies and also the shotgun is invisible?
    Pic shows new graphics problems and lack of shotgun model.
    <a href="http://i55.tinypic.com/209o769.jpg" target="_blank">http://i55.tinypic.com/209o769.jpg</a>
  • ScaryScary Join Date: 2006-12-08 Member: 58965Members, Reinforced - Shadow, WC 2013 - Supporter
    Hi!

    I had same problem, but i have 'blue' texture glitchers, no gray :D
    Try set detail on MEDIUM... it's help me, (dont know why, but help :) )
  • Pooty3Pooty3 Join Date: 2010-11-20 Member: 75061Members
    Unfortunately the problem is likely that my graphics card is unsupported, my detail level is either low or medium and the problem persists.
    GTS 450 is relatively new, but still integration of it would be good.
  • Pooty3Pooty3 Join Date: 2010-11-20 Member: 75061Members
    bump, how do i get GTS 450 support?
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1808254:date=Nov 21 2010, 05:22 PM:name=Pooty3)--><div class='quotetop'>QUOTE (Pooty3 @ Nov 21 2010, 05:22 PM) <a href="index.php?act=findpost&pid=1808254"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->bump, how do i get GTS 450 support?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Check GetSatisfaction (F1 in game or the "Feedback" tab over there ----->)
    See if this has already been reported for your card, if not, start a post for it.

    The Devs rely mostly on GS for tracking issues, so please don't limit your problem report to the forums.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--quoteo(post=1807669:date=Nov 20 2010, 11:02 PM:name=Pooty3)--><div class='quotetop'>QUOTE (Pooty3 @ Nov 20 2010, 11:02 PM) <a href="index.php?act=findpost&pid=1807669"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Unfortunately loading into the rr is still extremely laggy and i still see skulks being very laggy and kind of warping around, after following every step in the post. Even after installing the DX thing it still gives me anomalies and also the shotgun is invisible?
    Pic shows new graphics problems and lack of shotgun model.
    <a href="http://i55.tinypic.com/209o769.jpg" target="_blank">http://i55.tinypic.com/209o769.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->


    A Playtester had same issue.
    Max was saying stuff like that can be Video memory related.

    I notice your card is 1GB GDDR5 so running on Medium settings or lower might solve the problem for now?
    Did you try that?

    If you can run a DXDIAG and post the screenshot and the results saved from the DxDiag to getSatisfaction then Max can have a look but I got a feeling it's a weard windows problem that requires a work around in the game code to solve.

    What Operating system are you running?
  • Pooty3Pooty3 Join Date: 2010-11-20 Member: 75061Members
    Yeah, i put the settings to lowest and the problem delayed for another few minutes (The game can't really be that demanding can it?)
    I'm using XP 32bit, it's not exactly new but I think it's still pretty common as far as OS goes.
    How do I add a txt file to my GS ticket? <a href="http://gsfn.us/t/1uz58" target="_blank">http://gsfn.us/t/1uz58</a>
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited November 2010
    Started seeing a pattern, a lot of people having glitches are running winXP with a 1GB GPU.



    Edit:
    <!--QuoteBegin-"some Random Person"+--><div class='quotetop'>QUOTE ("some Random Person")</div><div class='quotemain'><!--QuoteEBegin--><i>"Yes there are some general memory issues with 32bit Windows and how it addresses memory between applications and OS.

    32bit Windows allocates the 32bit virtual address space evenly between the OS and the Program. There is a /3GB boot switch which basically shifts the balance in favor of Programs, but then restricts the OS to 1GB of addressable memory. This can in some cases net you some performance, but this assumes the OS is content with only 1GB of addressable memory and that your 32bit application is written to take advantage past the traditional 2GB address space barrier.

    The Windows Server line, 2003 for example, has an additional piece built into the Kernel that XP does not. PAE, Physical Address Extension. Well I should say it's present in the XP kernel, just disable due to stability of drivers and driver support in general. Basically PAE breaks down total memory into more easily handled 4gb junks, which again are dealt with the above virtual address space. Even in this configuration, you could have 64gb of system memory, but any application is still limited to the addressable 32bit space it's assigned to.

    There is however, more relevant here, an issue with 32bit windows and it's memory mapping of devices, which includes a Video Card's memory address range. That can and will reduce your available memory. So to begin with you will never see a full 4gb of memory addressed by a 32bit version of XP/Vista/7 and you could see even less memory reported depending on video card memory size. SLI and Crossfire still have to have their video memory mapped to system."</i>

    <a href="http://support.microsoft.com/kb/929605" target="_blank">http://support.microsoft.com/kb/929605</a>

    <b><!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->^^^ here is a relevent snip from that Microsoft Document:<!--colorc--></span><!--/colorc--></b>

    This behavior is the expected result of certain hardware and software factors.

    Various devices in a typical computer require memory-mapped access. This is known as memory-mapped I/O (MMIO). For the MMIO space to be available to 32-bit operating systems, the MMIO space must reside within the first 4 GB of address space.

    For example, if you have a video card that has 256 MB of onboard memory, that memory must be mapped within the first 4 GB of address space. If 4 GB of system memory is already installed, part of that address space must be reserved by the graphics memory mapping. Graphics memory mapping overwrites a part of the system memory. These conditions reduce the total amount of system memory that is available to the operating system.

    The reduction in available system memory depends on the devices that are installed in the computer. However, to avoid potential driver compatibility issues, the 32-bit versions of Windows Vista limit the total available memory to 3.12 GB. See the "More information" section for information about potential driver compatibility issues.

    If a computer has many installed devices, the available memory may be reduced to 3 GB or less. However, the maximum memory available in 32-bit versions of Windows Vista is typically 3.12 GB<!--QuoteEnd--></div><!--QuoteEEnd-->

    Looks like the issue is that not all the GPU memory you have can be mapped on 32-bit systems.
  • OnionknightOnionknight Join Date: 2010-03-28 Member: 71103Members
    I am getting connection issues too. My ping is at a constant 40 and then all of a sudden I get "Connection issues detected" and then disconnected (i think the longest i been in a server was like 1 hr and 20 mins without this happening). Anyone else get this issue?
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