As Commander I Want To See...
Harry_S_Truman
Join Date: 2002-11-21 Member: 9568Members
<div class="IPBDescription">Individual Scores</div> I really want to know what everyone's kill/death ratio is as commander. That way I have an idea WHO to give the HMG's and HA too. No use wasting it on a guy that's 3 and 23 when I can give it to a guy that 20 and 4.
Comments
The official "fluff" reason is that cause the Marines have to work as a team to be sucessful and scores promote individuality. Therefore, showing scores will make for marines that only play to get kills. Besides, I don't want the Marines to see this, just the commander.
I suggest kills and deaths only because its the easiest to do, since you already get that information. Seems kind of useless to send all the damage that everyone does to you.
"Com how mnay kils do i have can u plz tel me i thnk im winning. c i got a kill"
Edit: Lol posted this just as Dracos did <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Don't do damage/deaths as it will result in all my marines showing me how kickass they are by emptying every clip they own into a ****** res tower.
BlueGhost
I personally Like the Command console the way it is
And that is probably also be true about marines alawas asking the comm whats my Kill/Death ratio and when the comm won't give it to you marines would just eject him so they can jump in aand see leaving the marines so disorginzed aliens would have Np everytime Killing them
You can see people running off alone. You can see when people make kills. You can see who follows your orders. You can see who sticks together in groups. You can see who doesn't whine. You can see who secures locations.
There's no need for the marines to have their scores shown. Part of me feels like the aliens shouldn't get it either, but part of me likes seeing my high alien scores <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> , as I am a fairly good player.
generally anyone who asks me for a shotgun/jetpack within a minute of the game starting doesn't get one ever. plus if I command then I generally tell anyone that if they waste any expensive items I give them through incompetence then they'll never get any good items again. that normally helps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
nuff said <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
1. You'll get an idea of who kills and dies more by looking at the kill/death popups
2. You can tell who is trying to push to a hive or not
3. You can tell if the guy is just standing around always waiting for a drop
ediT: You could always look to see if they have a clan tag or a mic <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> , (i wanna see turrets giving command the kills <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )
now I wana watch as all the silly marines pause to check their kills as I go and munch out thier feet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I will actualy use this some times to taunt the marines also (hehe, look Marine1 is still beating you with 7 kills to your silly 2 kills marine2)
It costs resources to respawn?? Is this in tournament mode or normal mode?
A lot of focus seems to be on generating accurate player scores but what i want to see are the team totals.
Total units spawned/lost/killed... same for resources and structures. That way you've got the stat **obscenity** in ALL of us working for just one set of them.
Anyone know if this is in the pipeline?
Thnx,
-d$
i agree that if you have been commanding from the start you have a pretty good idea of who the good (skilled/good at following orders) players are.
thought this would be especially helpful in pubs when the commander leaves in the middle of the round and you have to take over. since you've been following orders like a good marine you wouldn't have necessarily been paying attention to who the good players are.
the k/d ratio may not be the most accurate measure in ns, but it would be easy to implement and at least give you an idea of player skill.
as for llama's whining about their score, as commander you already have to ignore various ignorant requests (ha/hmg at base!! "resources 6"), so what's another silly request to ignore.
You get the frags by player, their wonid, and some other info.
Judging by frag count is rather silly in anything other than a DM game. This is a team game. As commander, you should have _some idea who is the marine that:
1) goes to waypoints
2) follows orders
3) builds as needed
4) doesn't demand gear (other than maybe ammo/health)
5) doesn't die ineffectively (running off and getting killed - bad, running off scouting the enemy hive and passing that info back to the team but still dying - good, running off skulk hunting and dying - bad, dying while chasing the gorges - good )
Giving the gear to the people with the +kill/-death ratios doesn't reward the teamplayer. Don't reward the rambos at the expense of the teamplayers, or why should I bother do anything but rambo?
Reward the behavior you want, if you want that behavior to continue.
Reward the silly rambos, guess what they keep doing?
Nope, that's entirely wrong. The only thing the order on the tab popup shows is the order in which people joined the marine team.
Type "Status" in your console.
It will give you the stats of all players.
As a commander however, I find myself so busy jumping around the map, making sure base 1, 2, 3 and marine group 1,2 and lone marines 3,4 are okay, and upgrading x,y,z and etc. that there is no time to type status, and then sort through the totally unaligned columns, to find my Marines and not the Aliens scores! Far easier to just dump packets of joy at base and hope someone half-talented picks it up and doesn't rush off alone to single handedly take on a hive.
The best solution, would be for:
(1) The commander to be able to see everyone's Frag/Death ratio.
(2) The number of structures that were "used" whilst building.
(3) Number of teamates/structures welded.
(4) Orders acknowledged / waypoints reached.
(5) The ability to purchase equipement for the l33t players, and have it reside in the Armory. When the l33t player clicks on the Armory, they get suddenly equiped with say, a HMG, HA, and a Welder.
Of course, I'm probably dreaming here, but it would make commanding a good deal easier. I mean, I got no problem giving n00bs the good stuff, I just want my l33t players to get it first, since they will be pivotal in capturing the next hive. Is this unfairly discriminatory against n00bs? Well geez, I think it gives them a good incentive to follow the l33t's, cause should the l33t die *gasp*, the HMG is ripe for the taking!