<!--quoteo(post=1808615:date=Nov 22 2010, 06:45 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Nov 22 2010, 06:45 PM) <a href="index.php?act=findpost&pid=1808615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Surely not at this point in development, but perhaps after launch.<!--QuoteEnd--></div><!--QuoteEEnd--> Hm, I was more thinking along the lines of troubleshooting and measuring performance improvements on a larger scale more easily. I lack knowledge of many technical things but.. couldn't the cinematic tool be morphed into just running some map with random fighting events taking place and gathering the technical data while doing so?
<!--quoteo(post=1808621:date=Nov 22 2010, 05:59 PM:name=minim)--><div class='quotetop'>QUOTE (minim @ Nov 22 2010, 05:59 PM) <a href="index.php?act=findpost&pid=1808621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hm, I was more thinking along the lines of troubleshooting and measuring performance improvements on a larger scale more easily. I lack knowledge of many technical things but.. couldn't the cinematic tool be morphed into just running some map with random fighting events taking place and gathering the technical data while doing so?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes it could, but the time spent working on that tool could be put to much better use (like putting all of the games features to a playable state).
<!--quoteo(post=1808622:date=Nov 22 2010, 07:08 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Nov 22 2010, 07:08 PM) <a href="index.php?act=findpost&pid=1808622"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes it could, but the time spent working on that tool could be put to much better use (like putting all of the games features to a playable state).<!--QuoteEnd--></div><!--QuoteEEnd--> I wasn't thinking in terms of "work on this now" but rather a couple of months down the line while still in beta.
Ehm, adding all game features is more important than an acceptable framerate for computers, that fit the default specs? No offense, i know that it's an early state right now, but before launch this should work...or not? I don't really care about using sieges in a beta...the technical base should be there.
<!--quoteo(post=1808621:date=Nov 22 2010, 10:59 AM:name=minim)--><div class='quotetop'>QUOTE (minim @ Nov 22 2010, 10:59 AM) <a href="index.php?act=findpost&pid=1808621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hm, I was more thinking along the lines of troubleshooting and measuring performance improvements on a larger scale more easily. I lack knowledge of many technical things but.. couldn't the cinematic tool be morphed into just running some map with random fighting events taking place and gathering the technical data while doing so?<!--QuoteEnd--></div><!--QuoteEEnd--> Canned benchmarks do not give a real-world gaming framerate, to be honest.
<!--quoteo(post=1809106:date=Nov 23 2010, 11:45 AM:name=FluffyM)--><div class='quotetop'>QUOTE (FluffyM @ Nov 23 2010, 11:45 AM) <a href="index.php?act=findpost&pid=1809106"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd be happy if there was a built-in FPS counter and a way to set max fps at least...<!--QuoteEnd--></div><!--QuoteEEnd-->
FPS counter, open console, type this: r_stats 1
Max fps, no restriction atm... but you could enable vsync and triplebuffer - so it caps at 60max (or 30 depens)
Thanks for r_stats 1! The thing about max fps just is, you can set it to twice your refresh rate +1, way smoother than bad old vsync. Just hope they're going to add a max fps cmd/option at all, otherwise it's vsync or fried hardware I guess.
Comments
Hm, I was more thinking along the lines of troubleshooting and measuring performance improvements on a larger scale more easily. I lack knowledge of many technical things but.. couldn't the cinematic tool be morphed into just running some map with random fighting events taking place and gathering the technical data while doing so?
Yes it could, but the time spent working on that tool could be put to much better use (like putting all of the games features to a playable state).
I wasn't thinking in terms of "work on this now" but rather a couple of months down the line while still in beta.
No offense, i know that it's an early state right now, but before launch this should work...or not? I don't really care about using sieges in a beta...the technical base should be there.
Canned benchmarks do not give a real-world gaming framerate, to be honest.
FPS counter, open console, type this: r_stats 1
Max fps, no restriction atm... but you could enable vsync and triplebuffer - so it caps at 60max (or 30 depens)
The thing about max fps just is, you can set it to twice your refresh rate +1, way smoother than bad old vsync. Just hope they're going to add a max fps cmd/option at all, otherwise it's vsync or fried hardware I guess.
OR some one of you guys is fast scripting something @lua, should not be that piece of work to do...