Thought it was fixed?
wesman
Join Date: 2010-03-17 Member: 70990Members
So what I previously thought was the server ###### out, is actually my client ###### out.. it would seem.. I know there's a lot of you computer nerds out here so please try n shed some light on this error. I get it every time I'm in a game, usually around the 10minute mark of playing. Juss starts saying connection problem detected, and I time out.
Error: Lua/LiveScriptActor.lua:435: Attempt to perform arithmetic on feild 'flinchIntensity' (a nil value)
Lua call stack:
Anyone else getting this issue? Post any questions you got also.
Thanks,
Wes.
Error: Lua/LiveScriptActor.lua:435: Attempt to perform arithmetic on feild 'flinchIntensity' (a nil value)
Lua call stack:
Anyone else getting this issue? Post any questions you got also.
Thanks,
Wes.
Comments
There's a lovely thread <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=111496" target="_blank">here</a> that offers suggestions for people that are having their client ##'ing out.
I'm sure computer nerds can help but you might need to shed a bit of light first, small stuff like pc hardware/ you'r os/ and the servers joined you saw this problem on could help out with troubleshooting this problem.
It would be helpful if you posted specs and a description of EXACTLY and I mean really precisely what happens.
<a href="http://getsatisfaction.com/unknownworlds/topics/console_errors_and_unplayable_performance" target="_blank">http://getsatisfaction.com/unknownworlds/t...ble_performance</a>
<a href="http://getsatisfaction.com/unknownworlds/topics/cannot_create_a_game_game_creation_fix" target="_blank">http://getsatisfaction.com/unknownworlds/t...me_creation_fix</a>
Usually it (from what I can tell) occurs when your model spawns inside a model or the world and you get stuck. Maybe this effects the playing of animations.
I have had problems with servers timing out (still) and crashing, the problem is that people have taken the current fix as 'we can now play on an uncapped server' where as there are still bugs that are effecting performance.