I miss being able to build stuff
Plasma
Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
<div class="IPBDescription">... as gorge/marine</div>Anyone else feel the same way?
I miss the part of having commander's drop things and building them as a marine, or welding something in front of me to repair it - I feel useless.
Gorge's don't get much use now either' they were fun to use when building but that's no longer the case.
I reckon bring back the building assistance of marines/gorges like NS1 had, in addition to the commander - would remove some of the stressful work too.
I miss the part of having commander's drop things and building them as a marine, or welding something in front of me to repair it - I feel useless.
Gorge's don't get much use now either' they were fun to use when building but that's no longer the case.
I reckon bring back the building assistance of marines/gorges like NS1 had, in addition to the commander - would remove some of the stressful work too.
Comments
But it's true that the gorge more or less lost it's meaning. But i'm not sure how to change that.
I think it's better that the commander builds the crags and the whipes, but perhaps the gorge could build other stuff than hydras? i don't know, we will see how it evolves trough the different releases :)
I am probably going to get flamed to death for this, but: I wish NS2 would be pretty much exactly as NS1, except with better graphics and minor changes (power nodes, DI)...
And it's annoying playing as alien, you have to be Gorge, a commander AND run from A to B to build things now, silly.
As per the marines I think they're pretty solid as is, welder would surely add back some dynamics to the gameplay for those who love to aid commander in all things. So yes bring back the welder as being purchasable in the armory.
Also, welder definately needed, otherwise marines are only there to shoot stuff.. no more suspense when welding something relying on other to cover your back, etc..
It's better for the alien commanders to place really key objects like whips and crags because they have a tactical overview which gorges on the ground lack.
So I suggest:
- bring back gorge's webbing ability. That was so much fun and really adds to the level atmosphere.
- When Dynamic Infestation is implemented, gorges must have a key role in it somehow...like spreading it or affecting it somehow.
- Improved healing ability.
- Hydras: they really need to be fixed so they dont cause so much lag and crashing
- If Alien commanders oversee the whole map, I can envision gorges being kind of 'junior managers' managing a hive area or a part of the map.
Gorges could help building structures. Maybe double the innate rate or something. That would make them feel useful and helping the commander. Sounds like something to add and tweak with.
UWE, add this feature! :D
In NS2 i miss this special. Both teams have a com and have these "builders"
Not having a com and having to work as a team was the best in NS1 as aliens!
Another thing. Rines had to build a TF first. This was the difference to the ocs. Now teams are similar again.
Can't wait for a NS1 mod for NS2 :)
Brilliant!
maybe resource tower as well. otherwise, like you guys say, he's really useless
maybe resource tower as well. otherwise, like you guys say, he's really useless<!--QuoteEnd--></div><!--QuoteEEnd-->
Nah man, there's already too many as it is. It's going to get too confusing. Simple is better if done right.
Gorge just needs more importance, which was taken away from him with this new alien commander BS.
It's just that the Gorge is left behind. Which is sad. So I'll wait for some cool updates to give Gorge more importance (as you said PoNeH).
LOL, that would be a big FU to the devs haha.
For Kharaa on the other hand it was a bit different. Even though teamwork is good, you could still manage with less of it. Even without that super tight teamwork that is needed for marine, you could still take your own initiatives and build whatever was needed without having to wait for someone else. Gorges were essential and often in the beginning of a round, people would debate between one and other who should go on res hunt and who will save for a hive. It was fun to be a gorge, not only did you feel usefull to your team but you could also go on solo missions where you could create yourself a little nest and raise hell on your own.
I feel that a lot of this is missing in NS2. Commanders can now pretty much work on their own. As a marine I no longer have to prove myself to the commander that I am worthy of that first HMG with HA or JP. So what if I drop it time after time, I can just get a new one at the armory! As a gorge, well I am pretty much completely useless.
I am not a big fan of alien commander, but its here to stay. In my opinion following should be done:
<ul><li>All building placed by commanders can be built by marines/gorges and MAC/drifters. <b>However MAC and drifters should only be at full capacity near base</b>. Once they go outside, make their building abillity drop to like 25%.</li><li>Gorges can build minor offence/defence structures without the involvement of the commander.</li><li>Welders to marines should be an option.</li></ul>
But I agree, either give him more stuff to barf, or make him affect DI in a way.